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Acmlm's Board - I3 Archive - SMW Hacking - Kirby graphics | New poll | | |
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User | Post | ||
pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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Cool. I'll look forward to that day. | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
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Mario's tilemap data has already been found..
Originally posted by mikeyk |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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That sort of stuff makes no sense to me. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Then you clearly have not read any of the easily located resources, and have no place here... Seriously, hexadecimal notation is like... The most basic thing... (edited by Alastor the Stylish on 08-13-06 10:14 PM) (edited by Alastor the Stylish on 08-13-06 10:18 PM) |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
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Originally posted by Ice ManI've seen that already, he said that Mario's tilemap data starts at 6206/620C, but that doesn't mean much. I've tried editing that area, and it garbled everything. I'm searching not just for "tilemaps", but what tilenumbers are used in each 16x16 tile, which two tiles are used for each animation frame, and editing the offset values of the X and Y coordinates for each tile. Mikeyk was onto something, though, but some traces didn't bring anything familier up yet. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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Originally posted by Alastor the Stylish I'll admit, I barely read that post. I hate reading. I still have an easy time understanding things, though. |
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Acmlm's Board - I3 Archive - SMW Hacking - Kirby graphics | | |