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05-04-24 05:12 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Luigi's Crazy Castle hack demo. New poll | |
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Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6287 days
Last view: 6287 days
Posted on 08-09-06 01:08 AM Link | Quote
Here's a small demo that I've been working on, it's only six levels long. I know it's kinda early to release a demo like this but this'll be one way that I'll get around to finish it. Don't worry about the title screen, I did the best I could, that green corner shares the same palette as luigi. The only thing that needs to be done is change the ending and finish the rest of the levels. Well, if somma you have a few minutes to kill try out this demo, here's a couple of screens...





And you can get the patch here.

Enjoy.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6290 days
Last view: 6285 days
Posted on 08-09-06 09:08 AM Link | Quote
And are we to assume this is an SMB2 edit? It's kind of hard to tell.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6293 days
Last view: 6284 days
Posted on 08-09-06 09:57 AM Link | Quote
It's a Bugs Bunny Crazy Castle hack.
Frank15

Goomba








Since: 01-01-06
From: New Orleans

Last post: 6470 days
Last view: 6285 days
Posted on 08-09-06 11:10 PM Link | Quote
Of course I have to reply, being the resident Bugs Bunny Crazy Castle expert.

I was surprised to see Mario as an enemy. Not one of the smarter enemies, either. Shows us what you think of Mario !

Overall, I've noticed that the levels are very difficult, coming close to the difficulty of latest levels in my two hacks. It might be excessive for the first five levels, though, considering that, except for me, most people playing the hack are likely to have a lot of difficulty with this. Even I had a little bit of trouble: Stage 5 took me three tries to beat!

I've also noticed you've used "points of no return" in four of the six levels. While I'll admit I've done it, I tend to do it quite rarely, and try to make sure that, in all likelihood, something will be able to kill you if it happens. I also try to make it obvious that, if you go past a certain point, there's no going back: Stage 5, in particular, is bad about this, with being able to fall to the bottom of the level without even realizing that you'll be stuck if you do so.

Stage 1: Surprisingly difficult for the first level in the game. Either you have to hurry up to the beetle shell to kill Red Tree immediately, or you have to use the Bullet Bill on him. I personally don't have any trouble getting the coins Green Tree is guarding, but I suspect most other people will have a lot of trouble if they don't still have the Bullet Bill for that. I'd suggest replacing Red Tree with either Green Tree #2, Brown Tree, or Mario to make things easier.

It also surprised me, the first time I tried the level, that you could get trapped at the bottom-right part of the level, and have to reset the game if you kill all the enemies. I'll admit I've done that myself, but I usually give an out to kill yourself in case it happens. Kinda' a mean trick for the very first level.

Stage 2: This level leaves more room for error than Stage 1, but it's a moderately difficult level. It's also a really well thought out level, though: the two Green Trees and Brown Tree complement each other well. I particularly like how Green Tree #2 can wind up in either the top-middle or top-right section of the level, and that greatly affects the difficulty: it makes things a lot easier if he goes to the top-right with Brown Tree, and more difficult if he goes to the top-middle with Green Tree #1.

Stage 3: I like that, unlike in Stage 1, it's crystal clear where the point of no return is. The stage is very difficult, though, leaving very little room for error: you pretty much have to kill either Red Tree or Green Tree with the Bullet Bill to get the coin at the top-left, and then you have to kill Brown Tree with the shell. Brown Tree is easily controlled, but it's still very easy to miss, in which case, you're screwed. Killing Knight with the rock is easy, anyway. But getting the coin in the top-left corner is mostly impossible without using up the Bullet Bill, which would really be nice to have for the Brown Tree later.

Stage 4: If nothing else, you can really effectively use the Brown Tree better than I could use the equivilent Pink Sylvester. I've gotta' hand you that. It's difficult to get past the level without killing Knight with the Bullet Bill, though, which makes it difficult to get all the coins if you can't kill Green Tree #1 with the star, which is tricky. It's not the most interesting level layout, but that's fine: I'll admit, having done 125 levels myself, that they're not all great.

Stage 5: It's a more interesting design, but the level is really cheap, in that going to the bottom of the level at the start is extraordinarily tempting, but then, I found out there was no way to get back up, and with Sorcoress dead, I had to reset. Dodging both Green Tree and Brown Tree at the top of the level is moderately tough, since you can't kill either one. Or more to the point, you can't kill either one if you actually want to beat the level.

Stage 6: Definitely the easiest of the six levels, despite the "point of no return," which this time was blatantly obvious. Still had a small level of difficulty, but by no means was the level difficult. The placement of Red Tree was excellent. Also fun to actually kill him with the star, with lets you save the Bullet Bill in case you miss killing Brown Tree with the shell. Very well-designed, well-thought out level!


(edited by Frank15 on 08-09-06 10:13 PM)
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6287 days
Last view: 6287 days
Posted on 08-12-06 01:13 AM Link | Quote
Wow, thanks for the review Frank, I really appreciate it. Hey if you want you wanna be my beta tester for more levels in the future?

When more ideas start brewing I'll make for levels for the hack. Remember that other BBCC hack I showed pics of back in 2004? I made only one level but it's on ice right now, but I'll get to it when this hack is finished.
Frank15

Goomba








Since: 01-01-06
From: New Orleans

Last post: 6470 days
Last view: 6285 days
Posted on 08-12-06 01:39 AM Link | Quote
Yes, I'll beta test for ya'! I may not be the biggest gaming expert around, but at least I have this game as my little expertise specialty!

And I think I remember the older Crazy Castle game you were working on: Mickey Mouse, right?
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6287 days
Last view: 6287 days
Posted on 08-13-06 01:38 PM Link | Quote
Thanks Frank for beta testing, yeah the other hack is called The Mickey Mouse Show. I'll show a sneak peek.

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