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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | New poll | | |
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mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6250 days Last view: 6249 days |
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Well another post from me, this time providing all the documents I have collected from mario 64 hacking. A few of the documents are made by me that have incorrect names. Those would be the ones named behaviors 1,2,3,4 etc. The one that says behaviors is by rstewart and the other ones are watermarked. Anyways, the one named 0x24 objects contains everything and more from the documents called behaviors but have numbers. Those contain character IDs. Hope this comes in handy. |
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xpCynic Red Cheep-cheep Since: 03-29-06 Last post: 6248 days Last view: 6248 days |
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This will probably sound really stupid, but for some reason I don't seem to have VL-Tone's text wrangler on my computer at all! Can someone attach a copy that I can use? | |||
BooUrns Buster Beetle Since: 05-07-06 From: The CS Last post: 6250 days Last view: 6250 days |
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The Text Wrangler as well as the ROM Extender can be found on VL-Tone's Web Page. | |||
mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6250 days Last view: 6249 days |
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Yes, all of his info is on his page, so please, start hacking!!! | |||
Ribo Zurai Micro-Goomba Since: 09-09-06 Last post: 6249 days Last view: 6248 days |
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I´m having a problem... On the Acmlm Archive, I found lots and lots of offsets to change of objects. But why they´re not working to me? | |||
mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6250 days Last view: 6249 days |
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What are you talking about? Make your posts more specific.
---------------------------------------------------------------------------------------- In other news, Wonderful news everyone, well not really but to me it was what I had been trying to do since forever and it fianlly worked!!! Have you ever been wondering how Vl-Tone did that flying and emtal cap in the castle grounds? I can now include both regular and metal caps in ALL levels. Well, I haven't been able to test the ALL levels theory but I know it works in bob omb battlefield, and the castle grounds as well as the bowser levels. So try it yoruself! Here is how. In the correct 0x24 command it looks something like: 24 18 1F [89] 00 00 00 00 00 00 00 00 00 00 00 00 00 [01] 00 00 13 00 22 50. The parts in [ ] are the parts that are most important. First, the 89 is the character ID for the box that contains the caps. That needs to be 89 for the cap look, the next thing, 13 00 22 50 is the behavior code that is always for the box. Thne hte parameters are 00 [01] 00 00 where as 01 controls what the box contains. I have made a list to figure out what each one controls: 00 - Wing Cap 01 - Metal Cap 02 - Invisible Cap 03 - 1 Coin box 04 - 5 Coins box 05 - 10 coins box 06 - A star I don't really know much about the star but there must be some way to control what the star gives you like from which level. I don't know how though. Here are some screenshots: This is them both in the level, the metal cap is occupying the space of the warp so now that particular warp is disabled. This is mario with both caps on, pretty good don't you think? Just as cool as in Vl-Tone's Mod. I think that he got the position for the metal cap and wing cap in his so precise was because he used his editor to place the object not to import it. There is just one glitch that is here. You still lose health with metal cap on when you fall from a high place. I don't know if this happened in Vl's mod so (somebody check for me) if it does happen I can fix it through careful looking through the rom. (edited by mortalkenshi2 on 02-12-07 04:44 PM) (edited by mortalkenshi2 on 02-12-07 05:02 PM) |
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BooUrns Buster Beetle Since: 05-07-06 From: The CS Last post: 6250 days Last view: 6250 days |
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Even in the original, you still lose health from falling even if you are wearing the metal cap. That's the way the game was designed. | |||
mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6250 days Last view: 6249 days |
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oh, alright thanks. I didn't remember that. so, did you try the metal cap in another level thing? (edited by mortalkenshi2 on 02-12-07 06:18 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6249 days Last view: 6249 days |
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If you get that star in, say, Whomp's Fortress, which does it count as? The byte before or after the one that decides what's in the box might decide which star it is. Or there could be 6 different bytes that produce stars, did you try others? | |||
mortalkenshi2 Paratroopa Since: 12-10-06 Last post: 6250 days Last view: 6249 days |
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Originally posted by HyperHacker Sorry, I haven't tried out the mystic box in other places but I will soon and I will try messing with the other bytes around it. If you get the star in the castle grounds the game freezes so I guess it automatically has to be in a course but if you get it in a course without asigning a star id to it then it freezes. |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | | |