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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! New poll | |
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IOS

Goomba


 





Since: 10-09-06
From: Canada

Last post: 6299 days
Last view: 6283 days
Posted on 01-26-07 12:51 AM Link | Quote
Originally posted by Tanks
Originally posted by IOS
Well, VL-Tone doesn't seem to be dead anyway. He made this movie:
http://www.youtube.com/w/Super-Mario-64-Mod-2006?v=LC2SIXvs1mo

And if you look at his profile, it says his last activity was just 1 month ago.


Old... check the date or read the whole thread to see if something was already discussed.


Although pointing out that his last login was only a month ago hasn't been discussed...
Cellar Dweller +

Red Koopa









Since: 11-18-05
From: Arkansas

Last post: 6286 days
Last view: 6277 days
Posted on 01-26-07 12:04 PM Link | Quote
I found out what the second byte of the geometry layout commands is for. If the command has a GBI pointer as an argument, the second byte specifies which of the game's preset render modes should be in effect when calling the display list.

During rendering, the game makes a pass over the internal structures that are created from the geometry layout commands. The game collects all display list pointers needed for the current frame into a number of groups. The group that the pointer goes in is determined by the second byte of the geometry layout command. Then, after going through internal geometry layouts for objects that are being drawn, the game goes through the groups. For each group, the game sets the render mode for that group, and then calls the contained display lists.

The reason the display lists are grouped by render mode is so that translucent polygons can be drawn last, possibly among other reasons. If translucent polygons are not drawn last, the rendered scene would not look right.

BTW, this looks like VL-Tone's last mention of the editor:
http://www.ipodwizard.net/showthread.php?t=15544&page=3#post170403
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
Last view: 6277 days
Posted on 01-26-07 12:32 PM Link | Quote
Originally posted by VL-Tone
(And for those who know me and are waiting for this level editor for that n64 game that shall remain nameless here, I'm sorry for the delay and lack of information about what happened to me, be patient it will be released someday, I had to change my mind a little and did iPod hacking amongst other things. I did some major changes in my personal life, and it will be a good thing.)[


So there is hope? I sounds like he had some problems in his personal life. Dependiing on what hey are, some can take a long time to fix. Since I have no
Idea, I'm can't really say anything but wait a while and he might just pop out of nowhere with a suprise.
IOS

Goomba


 





Since: 10-09-06
From: Canada

Last post: 6299 days
Last view: 6283 days
Posted on 01-26-07 02:54 PM Link | Quote
It says in his profile that his last activity was 12-07-2006
I'd say there's still hope.
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-26-07 08:53 PM Link | Quote
I say we stay on topic, start a thread to discuss "Is VL-Tone coming back , HOPE" and that way this thread wont get dumped to the pit of despair. Anyone agree?
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
Last view: 6277 days
Posted on 01-26-07 10:19 PM Link | Quote
Originally posted by mortalkenshi2
I say we stay on topic, start a thread to discuss "Is VL-Tone coming back , HOPE" and that way this thread wont get dumped to the pit of despair. Anyone agree?

No... This is his editor thread/discussion of how to hack. Promoting hope that "he" will post again on "his editor" is just as on topic as how to hack SM64. Just don't over do the THERE IS HOPE thing okay.
IOS

Goomba


 





Since: 10-09-06
From: Canada

Last post: 6299 days
Last view: 6283 days
Posted on 01-26-07 10:24 PM Link | Quote
mortalkenshi2, you said that you wanted to contibute to the hacking of this game but...

Originally posted by mortalkenshi2

Celler Dwellar, I am just 12 so all the big words you used kinda confused me. Can you expand the post so I can fit it into my understanding? thanks


...at 12 years old, isn't a bit ambitious to say how much you plan to do with this?
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
Last view: 6277 days
Posted on 01-26-07 10:27 PM Link | Quote
Originally posted by IOS
mortalkenshi2, you said that you wanted to contibute to the hacking of this game but...

Originally posted by mortalkenshi2

Celler Dwellar, I am just 12 so all the big words you used kinda confused me. Can you expand the post so I can fit it into my understanding? thanks


...at 12 years old, isn't a bit ambitious to say how much you plan to do with this?


Weve told him this in a much... uh.. "easier to take" way. But he actually is doing quite well with it. I bet he'll be quite a good hacker for this game at least by summer. But this here is off topic lets quit discussing his age and start with more SM64 info.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6277 days
Last view: 6277 days
Posted on 01-26-07 10:27 PM Link | Quote
Originally posted by IOS
mortalkenshi2, you said that you wanted to contibute to the hacking of this game but...

Originally posted by mortalkenshi2

Celler Dwellar, I am just 12 so all the big words you used kinda confused me. Can you expand the post so I can fit it into my understanding? thanks


...at 12 years old, isn't a bit ambitious to say how much you plan to do with this?


Weve told him this in a much... uh.. "easier to take" way. But he actually is doing quite well with it. I bet he'll be quite a good hacker for this game at least by summer. But this here is off topic lets quit discussing his age and start with more SM64 info.

AGAIN WITH MY CURSE OF DOUBLE POSTING! GAAAAAAAAAAHHHHHHHHHHHHH!


(edited by Tanks on 01-26-07 04:28 PM)
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-26-07 10:27 PM Link | Quote
I thought this post was useless and so because of that I will reveal some information. Dootuz and I are working on a hack for mario 64. Screenshots will soon be provided.... We are going to probably call it Halo 64.... If anyone has any ideas on how we can add stuff to this hack, please let us know. Don't expect a rom release though until we at least edit the first 1 or 2 levels.


(edited by mortalkenshi2 on 01-27-07 11:40 AM)
(edited by mortalkenshi2 on 01-29-07 03:08 PM)
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6293 days
Last view: 6278 days
Posted on 01-29-07 01:21 AM Link | Quote
I like you mod mortalkenshi, well Luigi anyways .


(edited by Dootuz on 01-28-07 07:25 PM)
(edited by Dootuz on 01-28-07 07:56 PM)
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-29-07 11:23 PM Link | Quote
I have a question about your post about RGB for anyone that can answer this question, how would I use the color chart here at acmlms board to then use that ingame? How would I convert it?
Dootuz

Red Goomba


 





Since: 01-01-07
From: USA

Last post: 6293 days
Last view: 6278 days
Posted on 01-31-07 02:27 AM Link | Quote
I think its fine the way it is it just goes like RR BB GG or something like that. Just put the 2 numbers in and that should be good. Are you using this to do Mario’s colors by any chance?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6277 days
Last view: 6277 days
Posted on 01-31-07 08:59 AM Link | Quote
Originally posted by Cellar Dweller +
I found out what the second byte of the geometry layout commands is for. If the command has a GBI pointer as an argument, the second byte specifies which of the game's preset render modes should be in effect when calling the display list.

During rendering, the game makes a pass over the internal structures that are created from the geometry layout commands. The game collects all display list pointers needed for the current frame into a number of groups. The group that the pointer goes in is determined by the second byte of the geometry layout command. Then, after going through internal geometry layouts for objects that are being drawn, the game goes through the groups. For each group, the game sets the render mode for that group, and then calls the contained display lists.

The reason the display lists are grouped by render mode is so that translucent polygons can be drawn last, possibly among other reasons. If translucent polygons are not drawn last, the rendered scene would not look right.

Nice. I've been trying to figure out how translucency works in Mario Kart 64. What GBI/RSP commands are being used here to do translucency?
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 01-31-07 11:14 PM Link | Quote
Originally posted by Dootuz
I think its fine the way it is it just goes like RR BB GG or something like that. Just put the 2 numbers in and that should be good. Are you using this to do Mario’s colors by any chance?


Yes but I told you where it is. 0x823B64


(edited by mortalkenshi2 on 01-31-07 07:11 PM)
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 02-04-07 06:25 PM Link | Quote
Hey guys, as usual my posts are usually about my research data by searching through the mario 64 hacking threads endlessly but this time its different. I found this data without the help of one of these threads. I have been lately editing with warps and wanted to know if any of you know how to edit the ones for the paintings? I have been able to find the door that leads in and outside the castle. I edited the warp and made it so that in the left door going into the castle (its still the same because they have two seperate warps) you go inside but when u go out of the castle (the left door which is now the right door that you came from) it takes you to the metal cap. I have also found out a way to find all of the warps for each level and have started making a list of them. So far, in my free time I have found the one for the inside castle going out and all the other ones are next to it, I found bob omb battlefield and then finally the metal cap one. Everytime I try to edit the bob omb battlefield warp (when you jump into the painting) the game ends up freezing so I wanted others to experiment with this. Also, the quickest way to find the warps to a level is to go to the offset of that level, hold Ctlr and F and that should put find and then type in 26 08. That is always the begining to a warp. I have recently reread the mario 64 hacking doc featured in Vl-Tone's Signature and I saw that the third byte ( 26 08 [XX])(I am using XX to stand for a variable multiple combinations) is the command to warp from and have been recording what the possible bytes could be for each place. Then finally the fourth number in a warp (26 08 XX [YY]) YY, is where you end up after the warp. So, I have also been recording that too and I have only gotten two levels for that so far. So can somebody figure out a way to change the warp from a painting to another successfully? I would really appreciate it thanks.

Here is another thing, while reviewing all the changes of the peaches head patch that Vl-tone released, I saw what he changed and I am playing with the numbers. At one point the game froze but then at another I got headless rainbow mario.... Here is a screenshot:

Photobucket - Video and Image Hosting

weird right?

while playing with that glitch i noticed something, in that picture mario looks low polygonish like different and so does everything else, i can see like both sides of a door if i turn the camera certain ways and stuff and they all look different.... weird....

I have also found something very interesting. I found out which part of the string that controls marios head makes him peach. I have also found out there is one for him without blinking and the next one for when he blinks. That explains why he Vl-Tone had to change a very large code.




(edited by mortalkenshi2 on 02-04-07 01:18 PM)
(edited by mortalkenshi2 on 02-04-07 01:21 PM)
(edited by mortalkenshi2 on 02-04-07 04:08 PM)
(edited by mortalkenshi2 on 02-04-07 06:11 PM)
(edited by mortalkenshi2 on 02-05-07 03:29 PM)
(edited by mortalkenshi2 on 02-05-07 03:29 PM)
(edited by mortalkenshi2 on 02-05-07 03:33 PM)
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6278 days
Last view: 6277 days
Posted on 02-06-07 12:59 PM Link | Quote
He insīt dead, I saw on Youtube.com: "Starxxon> Last login: 1 month ago."
Itīs proofs something?
xpCynic

Red Cheep-cheep








Since: 03-29-06

Last post: 6277 days
Last view: 6277 days
Posted on 02-06-07 05:21 PM Link | Quote
He's right...checking comments on his "ToadsTool64 teaser video," it looks like he logged in a month ago. Maybe he's building suspense...? Seems like an awful long time to build suspense, but who knows...

Sadly, I'm gradually losing interest in Mario 64. I hope he shows up again soon. He promised a while back that he won't suddenly lose interest and abandon the editor, and I hope he wasn't lying.
Ribo Zurai

Micro-Goomba


 





Since: 09-09-06

Last post: 6278 days
Last view: 6277 days
Posted on 02-06-07 07:08 PM Link | Quote
I think he is making a hard work. Or he have ended and making suspense...
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6278 days
Last view: 6277 days
Posted on 02-07-07 12:32 AM Link | Quote
alright, I dont know if you guys read at least the entire last page but basically we were going to sort of stop talking about that and keep going with sm64 hacking. I have provided a lot of information above in my previous post. Nobody has said anything about it, maybe I am not the next Vl-tone but at least I am providing information so don't put in useless posts. Also, the Vl-tone's missing would have been appropriate with the other thread because of the name "TT64 process" but this is mario 64 hacking not editor process.... What do you guys think about my last post? (once again asking)
Also, how do you load objects from different banks? Did Vl-tone ever tell how he did it??? I want to import objects from other levels to a certain one in my new hack.


(edited by mortalkenshi2 on 02-06-07 08:15 PM)
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! |


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