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05-04-24 04:25 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Tips for Decompressing Dragon Quest 6 Text? New poll | |
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calcwatch
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Since: 11-19-05
From: Silicon Valley

Last post: 6479 days
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Posted on 08-08-06 02:10 AM Link | Quote
Hi All,

I was recently tinkering with a Dragon Quest VI ROM to try to extract the Japanese text, and ended up in over my head... I know it's already mostly been translated (and beautifully hacked, at that) by NoPrgress, but I still thought it would be cool to get a complete dump of the script. As far as I can tell, there's no documentation online for this.

I was able to figure out the kana table for item names, commands and battles; it's the usual one-byte-per-character format... However, for the storyline and dialogue, there appears to be some sort of compression going on, since relative text searches don't work at all. Googling turned up the old NoPrgress website, which confirms the compression, but doesn't give any helpful details ...

So, does anyone happen to know what compressed format the text is in, or have suggestions for ways to find out (hopefully without doing a huge trace of SNES ASM )? Is this the sort of thing Lunar Compress might help with? (And on a related note, does anyone know how kanji graphics are usually compressed in these ROMs? -- It's something else I was curious about, but couldn't figure out with just the ROM and a tile editor.)

Any help would be appreciated! Thanks!
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