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Acmlm's Board - I3 Archive - SMW Hacking - Question that needs to be anwsered! | New poll | | |
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Smouvy Micro-Goomba Since: 12-17-05 From: Bilthoven Last post: 6510 days Last view: 6510 days |
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It may sound a bit Noobis, and it actually is noobish too, but I have a question
I want to make Costum Graphics for a sprite, I have got them in BMP format, but how can I enter them into the Game as the Sprite I wanted to replace? |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6308 days |
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Extract the gfx look for the gfx file where the sprite is open it in tlp go to import bitmap and paste it over the sprite,rename to "ExGFX ??" put a number from 80 to FF and change the paletes in lunar magic to make it look good. | |||
Smouvy Micro-Goomba Since: 12-17-05 From: Bilthoven Last post: 6510 days Last view: 6510 days |
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Originally posted by the_man Extracted the GFX, But when I open 1 of the Bin files in my Graphics Directory it shows only Black and Green Colors, how do I solve that... after all I'm a noob! (At Least I dare to admit) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6308 days |
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in tlp change the format to snes4bpp | |||
Smouvy Micro-Goomba Since: 12-17-05 From: Bilthoven Last post: 6510 days Last view: 6510 days |
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I can't see a 4bpp, Just only 'Snes3bpp' & 'Snes'.
I thought that 'Snes' might be the 4bpp, but it wasn't |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6308 days |
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Is "snes"only sorry, I dont hack roms thats why I cant give exact details.And yes it should work,ofcourse you wont get the colors right because their not stored in the gfx file so you will get the gfx with messed up colors. | |||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6313 days Last view: 6312 days |
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Try YY-CHR. It and TLP are both great graphics editors, and YY-CHR has an SNES 4bpp format. I would have expected SNES in TLP to be correct, so maybe the file is corrupted... ?_?
I don't insert the graphics like that, I use YY-CHR, and I have several steps that are long and tedious, but I prefer them over the traditional methods. 1. Locate and find the RBG values of every color in an element you want to insert, and manually enter them in at the Lunar Magic palette editor. 2. Change the corresponding colors in YY-CHR's palette to the one in Lunar Magic (so if the first color is red, make that color red in YY-CHR. if the seventh color is pink, make the seventh color in YY-CHR pink) 3. Arrange your graphics in paint and magnify it a little, and eliminate any repeated tiles. 4. With paint and YY-CHR open, use the colors in YY-CHR's palette to draw the image in paint. 5. If it's a sprite and you don't want to manually go through the .asm file and change the tiles used, arrange the graphics in YY-CHR so they are where they should be. (using GFX13.bin, a giant goomba's head looks like one of the poses of a Chargin' Chuck's head if you made giant goomba graphics, this is where you move it to that position.) What a clunky explanation of editing graphics, but I find some other ways (like inserting BMP's) too tedious, hasslesome, and troublesome, and sometimes a color or two might get replaced by the wrong one, then you have to manually rewrite those colors anyway. I just prefer this manual method, but I'm only one in a large SMW hacking community, so you'll get other explanations on how to do it. |
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