(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-02-24 05:39 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - another stupid zelda 3 question New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
grudge1981
Newcomer


 





Since: 07-11-06

Last post: 6448 days
Last view: 6448 days
Posted on 07-31-06 03:25 PM Link | Quote
has anyone successfully changed the bosses and enemies in zelda 3?
more like have the stats like what they are weak against or what animations they use.
yes i know its gonna need hex editing which i understand, but lets say i want to use the stalfos (which will work for a few enemies and a boss i have in mind). i dont want to replace the stalfos as i want it in there too i just want other enemies to act like him
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6282 days
Last view: 6282 days
Posted on 08-02-06 12:57 AM Link | Quote
Sprites (including bosses) in Zelda 3 are, like many other things in the game, hardcoded. Altering or creating new sprite behavior is not exactly easy but at the same time not rocketscience. It's not like you can just alter a few hex values and pick and choose from different behaviors. PM me if you really want to do this as I could help you... but keep in mind you will have to know how to code in assembly - which I am not prepared to teach you.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - another stupid zelda 3 question |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.012 seconds; used 353.88 kB (max 415.81 kB)