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05-02-24 11:52 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Zelda 3 Challenge ~ Quest for Calatia New poll | |
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GameMakr24
Newcomer


 





Since: 07-30-06

Last post: 6422 days
Last view: 6422 days
Posted on 07-30-06 05:05 PM Link | Quote
Hi everyone,

It has been over a month (since June 27th) since I realized my Zelda 3 Challenge website is either down or deleted. I discovered this while trying to upload my latest diary entry, which by coincidence was before any questioning emails arrived. I sent an email to Cymoro, who hosts the site, but he hasn't responded. I don't want to change URLs because (a) fans everywhere know this address and (b) it's the first result when searching Google for Zelda 3 Challenge.

Though I love my current web site, I need a mirror site where I can post my latest progress. I would really like to have space in either of the two places I'm posting this message, but any reliable place will do -- I can always post & email the new link. Alternately, I may just post diary updates to message boards, using a service such as PhotoBucket to temporarily store screenshots.

-----------------------

In the meantime, here's the update I couldn't upload:

June 19, 2006 - Quick update before bed. The past month hasn't been very eventful, Zelda3C-wise. I've been sitting on a checklist of final things to do before the town can be considered absolutely finished. There were 8 items on this list, and now there are only 3. I've spent a few hours each weekend working out these final issues. Weekdays lately have been fruitless -- it's like the nights keep getting shorter. Sigh, where does the time go?

1.) Forest entrance - The area north of town needed a great tree-filled area to make it seem like you're actually nearing a forest. So, I finally put the pine trees to real use, overlapping many of them, creating new blocks to represent their new positions, and making Link's backyard a lot nicer in the process.

2.) Wide stairs with narrow path - The paths and stairs which ascend the cliff divider weren't lining up nicely, so it didn't seem like the "roads" were well planned. This was caused partly by all the shifting I did with the houses as I lined them up for hookshot use as well as having space to jump down from the rooftops. Now the stairs are the correct width and the north/south path even meets the "hedge-walled bridge" directly.

3.) Door frame exits - This is one of the issues I still need to tackle. I have a few different types of door frames which vary at the top. I knew they couldn't vary at the sides, but -- my mistake -- the tops get picky as you *leave* each house. I have a way of fixing this which involves using the "bomb door frame" since you can't bomb any house walls in Meridia. I just have to sit down and shift the uses of a few tiles to make it work.

4.) Chimneys to add - Many of the houses never got chimneys because, being log cabins, they should be easy to add. They weren't quite that easy, since placing a chimney behind a cabin made it look like it didn't truly attach to the house. I took the time to give ALL houses chimneys because (a) it gets really cold in Calatia's climate and (b) I want to use "chimney smoke" on certain houses, which was previously used by the Dwarven Swordsmith house.

5.) Store with sign - I needed to work out some issues to get a sign over the store's door. Didn't take long.

6.) Stone palette - The houses which have rock walls instead of logs have always bugged me because the palette was too bright. It looked too similar to the paths, like it could be walked on. I drew with several different color combinations, but didn't like any of them. At this point, I have dark "cement seal" with dark pink "rocks". It looks kind of creepy, lol, so I'll change the actual palette's dark pink to dark grey soon.

7.) Diagonal mountain VS. clifftop - There were two places where a diagonal mountian base met a diagonal clifftop. Though it looked cool, Link could follow along the side of the mountain and bypass the jump-down tiles at the clifftop's edge. This allowed him to push against the cliff's mountain tiles themselves, making it look like he'd found an invisible wall. By changing which tiles I was using, I fixed the problem which retaining the great look of the mountain's edge.

8.) Arrows fly through log cabins - This is the last of the three issues still remaining on this checklist. If you stand to the north of a log cabin and shoot an arrow south, the arrow flies straight through! This is because the wall type is "short", meaning it stops Link but not objects. It never collides with a "tall" wall tile because it first comes in contact with a "jump south" tile, which lets it fly forever until after a "jump north" tile is encountered, which in these cases, never happens. Anyway, I need to swap some tiles, which may be easy or hard, depending on whether I find an appropriate tile that isn't used often.

As you can imagine, this checklist is actually a sample of what I go through on a regular basis. Little issues are always coming up; I find myself resolving things in particular areas before I can move back into the greater scheme of things. Who could imagine there would be this many things to do in town!? I often reassure myself that most of the places in this overworld won't be as problematic. Plus, it's all part of the learning experience. I just wish I could get started on Harmony Forest itself, but I hate leaving anything unfinished.

-----------------------

Here's a new update for today:

July 30, 2006 - I'm thrilled to announce that the town of Meridia is FINALLY complete! Everything I listed previously has been resolved. Even the farm house & storage shed are completely redone, using new house pieces. The town has been a major project unto itself, lasting several months because of the unique problems involved. It even took longer than Calatia Castle, which has completely new graphics and structures. It's so nice to walk around town, enter any house I want (though interiors aren't finalized yet) and not see anything that needs changed or fixed.

My original plan was to move on to Harmony Forest, north of town, using leafy trees AND pine trees similtaneously to create an initially peaceful, yet eventually deadly, wooded area. Instead, I'm keeping my promise to my best graphics artist and finally putting our large collection of new monster graphics to use. I'm setting up a ROM (never to be made public) which showcases every new monster appearance. It's a testing ROM & holding area to see how well the creatures animate during interaction. As monster graphics are finalized, they will be copied into the actual Zelda3C ROM. I started with one of the hardest monsters, it seems, as the graphics submitted don't fit into the tiles allowed. This one is about 2/3 finished now. Its presence throughout the game really sets Calatia apart from Zelda 3's Hyrule.

I'm sorry that updates and progress have been so limited. I remain ever loyal to this project, yet I must always let real life take priority. I have a great treasure gathered here on my hard drive, teeming with painstaking programming, incredible plans and ambitious quest design. My little brother is tired of hearing me always say "Yeah, that *is* cool -- it gives me a great idea for Zelda3C!" while we're out & about or playing games. I still have no idea how much longer this project will take -- I only know that it has to be right, down to every detail. It's the curse and blessing of the perfectionist.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6282 days
Last view: 6282 days
Skype
Posted on 07-30-06 05:07 PM Link | Quote
Log in, I sent you a message re: this.


(ed: WHY am I quoting so much lately)


(edited by Xkeeper on 07-30-06 04:08 PM)
noha420

Paragoomba








Since: 05-17-06

Last post: 6284 days
Last view: 6334 days
Posted on 07-30-06 06:37 PM Link | Quote
Thanks for the update!
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6325 days
Last view: 6282 days
Posted on 07-31-06 04:30 AM Link | Quote
Always nice to hear progress from you, GM, I figured you'd eventually notice the site was down.
SkyeWelse
Newcomer


 





Since: 07-31-06

Last post: 6484 days
Last view: 6484 days
Posted on 07-31-06 08:44 PM Link | Quote
I posted a reply at the other Zelda 3C forums, but I figured I'd go ahead and post here as well. Sorry to hear about your site going down. If you need someone to mirror the site, I don't mind hosting it. Just let me know by email sometime and I'll help you set it up.

Hope things are going well and don't worry about progress as much. It'll get done eventually if you stick with it. Shigeru Miyamoto said it himself once, that a game that takes a long time to come out will eventually be a good game, but a game that is rushed and turns out to be a bad game will always be a bad game. Besides, we all know how hard real-life issues can be,

Take it easy,

-SkyeWelse
Omega45889

Shyguy


 





Since: 11-18-05

Last post: 6315 days
Last view: 6330 days
Posted on 07-31-06 09:41 PM Link | Quote
Cool, im really looking forward to this.
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 08-07-06 03:04 AM Link | Quote
*prays for a miracle to happen and that the hack will be done tommorow*

:p Take your time! It's understandable, what with a naked midget running around the house
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6295 days
Last view: 6295 days
Posted on 08-07-06 04:49 AM Link | Quote
Yay! This hack isn't dead! I'm so happy
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6285 days
Last view: 6285 days
Posted on 08-07-06 10:59 AM Link | Quote
I'm glad that your still working on this hack GameMakr24, This'll be one of my must play hacks when this is done.
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6323 days
Last view: 6321 days
Posted on 08-15-06 05:00 PM Link | Quote
Always nice to see Slick the Slacker post updates whenever he can. When he isn't busy with his life, he sometimes forgets that he had a site to post his progress reports via a diary.

This forgetfulness would last from as few as a couple weeks to as much as 3-4 months. This annoyed those that would email him often (Like me ).
acillatem98

Crow








Since: 11-18-05
From: Barberton, Ohio

Last post: 6287 days
Last view: 6283 days
Posted on 08-15-06 05:33 PM Link | Quote
I've been following this hack and it's updates for sometime now. I've never been disappointed with any of the waiting and definately not when hearing of the progress you've made.
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 08-15-06 08:21 PM Link | Quote
It's actually kind of fun waiting for it to be completed.
MysticalOS
Newcomer


 





Since: 08-17-06
From: Georgia, USA

Last post: 6421 days
Last view: 6421 days
Posted on 08-17-06 12:44 AM Link | Quote
Been trying to contact you for months, I can give you very good hosting if you ever find icq again
Bane King

Rope








Since: 11-22-05

Last post: 6328 days
Last view: 6284 days
Posted on 08-17-06 09:55 AM Link | Quote
Awsome!

I'm almost as excited about this as I am about Dark Prophecies!!
I'm about as tired of n00b attempts of Z3 hack as everyone else is with SMW and PKMN hacks.

Way to keep the fans up to date and staying loyal to the project!!!
Now go take a break and go hang with your friends
GameMakr24
Newcomer


 





Since: 07-30-06

Last post: 6422 days
Last view: 6422 days
Posted on 08-26-06 07:45 PM Link | Quote
August 26, 2006 - I'm posting my progress on Acmlm's Board again because there's no hint of my own site being reinstated. MysticalOS, I would indeed appreciate "good hosting" -- I need to give up on using the URL everyone already knows. Cymoro will probably never contact me with any news about it. I'll dust off ICQ soon and talk with you about the details.

Ever since I finalized all the town's overworld screens, I've shifted gears and focused on monsters. I have many incredible graphics submissions (roughly 28 monsters' worth) that haven't been inserted into the game. In some cases this is easy -- just copy & paste -- while in other cases, submissions need tweaking or adjusting. This is an area of the project I'm reluctant to talk much about, since part of the surprise is running into unexpected creatures while exploring the world and dungeons. I've already copied several monsters' graphics into the game, so far. It's so much fun slay new creatures after watching them come to life the first time. Many of these monsters are from other games in the series, while a few of them are unique to this game.

I was motivated to write this update because I'm hoping someone can help me find the blue soldier's palette. I have a technique for finding monster palettes in Hyrule Magic really fast, but I've decided this one isn't listed at all. I've already searched the ROM itself for three of the colors used. Does anyone know if this data is hard-coded or formatted in an unusual way?

Hopefully I won't have to spend too much time on changing monster graphics, considering all the help I've had so far. More details to come as I decide what is and isn't a spoiler!
Cadohacan









Since: 05-21-06
From: NY

Last post: 6397 days
Last view: 6397 days
Posted on 08-26-06 07:49 PM Link | Quote
Googlepages is awesome hosting unless you intend on hosting 50 MB files.
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6325 days
Last view: 6282 days
Posted on 08-26-06 10:00 PM Link | Quote
Originally posted by GameMakr24
I was motivated to write this update because I'm hoping someone can help me find the blue soldier's palette. I have a technique for finding monster palettes in Hyrule Magic really fast, but I've decided this one isn't listed at all. I've already searched the ROM itself for three of the colors used. Does anyone know if this data is hard-coded or formatted in an unusual way?
Try $0D:D272 - $0D:D27F (headerless PC File Address).

edit: it seems that that palette is used by several things, (uncle's head, that big blue shield the soldier holds up in front of the gate, other soldier's shields). You'd probably be better off just changing which loaded palette the sprite uses entirely. I could probably help you do it if you'd like, when I get the time.


(edited by Reshaper256 on 08-26-06 09:07 PM)
Arva

Mini Octorok


 





Since: 08-28-06
From: Sweden

Last post: 6412 days
Last view: 6412 days
Posted on 08-28-06 12:50 PM Link | Quote
Greetings GM! We have spoken before about Zelda 1 hacking, quite a time ago. Anyway, your Outlands hack was incredible, the best hack I have ever played. Outlands and SM Redesign tops my list, and I have tried out a lot of hacks, that I can ensure you.

Are there any recent screenshots available for this project?

Keep up the good work!
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