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Acmlm's Board - I3 Archive - SMW Hacking - Version 2.0 Elevator Demo | New poll | | |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6300 days Last view: 6299 days |
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! Taking the elevator sprite that MikeyK made, I've made a sprite styled after the elevator found in Kirby Super Star! Thanks in no small part to MikeyK, it is fully functional and bug-free. I'm releasing a demo showcasing the elevator in both a horizontal and vertical level.
Please note that I woudl like it if you didn't start and hacks by basing them off this one. Instead, I'd like you to enjoy this demo for a few hours while I make the code well-commented and set up a better setup for you to work with. Then I'll release everything. Anyways: the .ips of the demo: http://www.freewebs.com/darkflight_devil/2mario.ips EDIT: I forgot to mention, please ignore the obvious graphical issue with the bushes. This is a demo for the elvators, so I overwrote some of the bush GFX. Who is really going to care about that, though? And a screenshot: (edited by Sukasa + on 07-25-06 06:57 PM) |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6303 days Last view: 6299 days |
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Wow man, this is awesome!
You must let me "borrow" it......XD EDIT: Now just make it so the damn sprites/objects don't fall through (edited by Omega on 07-25-06 07:14 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6300 days Last view: 6299 days |
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But... I said I was making a version that was easier to use... and has the ASM... and all that...
Anyways, I didn't post this before (oops), but the elevator will not interact wth sprites. I can't see that being a problem though. Oh... did you see the animation on the elvator when you're moving through a shaft? |
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Tatrion <_<; Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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I did. These are great. My only complaint is that they're much, much too slow. I thought the elevator speed of the ones in Super Star were good; though it's your call of course. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6300 days Last view: 6299 days |
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I would have sped them up... but I haven't yet figured out how to speed mario up with them If I just increase the sprit's speed, then when the elevator is going down, it messes up and you ultimately end up going down at that speed anyways... just really jerkily.
I actually wanted to have them moving at double that speed :/ |
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mikeyk Shyguy Since: 02-22-06 Last post: 6463 days Last view: 6308 days |
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If you want to double the speed, which i really recommend. Just update the speed table, and change
STZ MARIO_Y_SPEED to LDA #$10 STA MARIO_Y_SPEED |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6300 days Last view: 6299 days |
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Well. There's a working solution.
But I changed my mind: Double-speed is too slow. Triple-speed is nice, however. Just change the LDA #$10 to LDA #$20, right? EDIT: OK, got that all to work. Now to do a bit on a starter ROM, then I'll be ready to release the elevator starter kit, plus:
Yes, "elevator_fast". You can now change the speeds through the property bytes. In the readme I'll list the maximum value for each direction - any more and the screen can't scroll fast enugh to keep up with Mario. Also, the two directions are seperate from each other. therefore, you could have an elevatorf that goes up REALLY slowly, and down REALLY fast. EDIT2: Release! http://www.freewebs.com/darkflight_devil/elevatorworld.rar That's got a readme, two ready-made .cfg files, the .ips of the starter rom, the sprites.txt file that contains the lines you need to avoid breaking the pre-placed elevators, and the elevator ASM file. not that there is ONE ExGFX file in there, it has the elevator graphics, because they replace the Banzai Bill graphics. The Banzai Bill GFX are still safe and sound in GFX file 20. (edited by Sukasa + on 07-25-06 09:43 PM) (edited by Sukasa + on 07-25-06 10:48 PM) |
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