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Acmlm's Board - I3 Archive - SMW Hacking - Bowser Entrance Suggestions |
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Omega![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-27-06 From: Los Angeles,CA Last post: 6333 days Last view: 6329 days |
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Sorry if the thread title dosen't describe much but, I want to make entrance for when you go in Bowser's world. Problem is I don't like that big Bowser head and I can't seem to make up anything new. Any suggestions on what I should draw? If it matters here's a pic of how Bowser's world look like:
![]() I'm missing the Bowser sign ![]() ![]() |
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Mike O'Shay![]() Red Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Mushroom Kingdom? Last post: 6528 days Last view: 6329 days |
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Damn, I like the skulls. XD
Hmm... well, instead of the Bowser thing... wait, were were you planning on having the entrance? In the water? In a desert? I was thinking possibly two large bones rise up from the ground, as well as a large, more Bowser-like skull, which then proceeds to animate its own mouth opening. |
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Omega![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-27-06 From: Los Angeles,CA Last post: 6333 days Last view: 6329 days |
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Originally posted by Mike O'Shay Hmm......I think the desert, because I made the desert on the YI submap and it has 3 exit tiles. Originally posted by Mike O'Shay Oh yeah XD. It took me awhile to get the right palettes so the eyes would glow red. |
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Tatrion <_<; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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I'm thinking Bowser's claw would be pretty sweet. Standing vertically up, wrist touching ground. Claws extended, possibly fingers bend inwards.
I tried to make a representation in paint, but it looked terrible. I hope you understand my meaning ![]() |
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Mike O'Shay![]() Red Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Mushroom Kingdom? Last post: 6528 days Last view: 6329 days |
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I think that whatever it is, if you're animating it, try to have sand sliding off it for a cool effect. ![]() |
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Omega![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-27-06 From: Los Angeles,CA Last post: 6333 days Last view: 6329 days |
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Yeah those are good ideas but, the 8x8 thingy is limited which means if I try to make the sand sliding off and everything I'll have to make them each about 4x4. Fuck!
EDIT: Hmm....how about this I created in paint: ![]() The blue and black thing is the door ![]() (edited by Omega on 07-25-06 08:23 PM) |
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Sparx![]() Waddle Doo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: San Diego Last post: 6342 days Last view: 6329 days |
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Hm... From the looks of that world, it looks more like it should be accessed through a star warp. Otherwise, the fist thing sounds good![]() |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6330 days Last view: 6329 days |
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Maybe a huge Pyramid rising from the sand? | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6330 days Last view: 6330 days |
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Not a pyramid... a cube. ![]() |
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Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by HyperMackerel Not a cube... a tesseract. ![]() |
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ZTaimat![]() ![]() 260 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6396 days Last view: 6330 days |
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How about some random rubix cube effect using 200 frames? =p | |||
Tatrion <_<; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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![]() I was actually thinking along these lines, though your idea is pretty good. http://i113.photobucket.com/albums/n229/Tatrion/handroarhfsh.jpg Excuse the extremely poor quality - I don't own a digital camera, so I just put my hand on my scanner and scanned it ![]() |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6330 days Last view: 6329 days |
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Lucky.
I have a Digital camera but can't afford a Scanner. |
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Pas'ra'chilli![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 01-23-06 From: Albuquerque Last post: 6402 days Last view: 6361 days |
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Originally posted by SmallhackerOriginally posted by HyperMackerel Theoretical teleportation abilities aside (teleport to Bowser's Kingdom through a tesseract? Hee hee, neat idea), a tesseract wouldn't be very feasible to pull off even in a 3D game much less a 2D game. We’ve got our crappy 2D rendering of one with all its confusing lines that we can work with and I'm willing to bet all the coins in the Mushroom Kingdom that it would turn out to be a big mess. |
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Glyphodon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6370 days Last view: 6351 days |
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It can with HDMA. | |||
Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Glyph Phoenix Dude. We're talking about making a 4D object, project it into 3D space, making it look like crap, then project the crappy 3D projection down to a 2D plane, making it crappy^2... I really doubt that HDMA can help us here, unless you recently found an undocumented 4D simulation feature (creating a 4D hologram in front of the computer screen) hidden in the emulator's HDMA code. |
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Alastor Fearless Moderator Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6329 days Last view: 6329 days |
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He did, though. He told me all about it. It works by... Decompressing the... Routine... In four-dimensional space... Minus two. | |||
Disruptive Idiot![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Syosset Last post: 6457 days Last view: 6329 days |
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Originally posted by SmallhackerOriginally posted by Glyph Phoenix http://en.wikipedia.org/wiki/Image:Hypercube_order.png (edited by Disruptive Idiot on 07-28-06 07:52 PM) |
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Glyphodon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6370 days Last view: 6351 days |
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Originally posted by SmallhackerOriginally posted by Glyph Phoenix No no no, this is all a misunderstand. I mean you need mode 7 for that. |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6330 days Last view: 6329 days |
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What?
Mode 7 is just disortion of a 2D plane... how would that transfer to 4D, or even a 3D representation? Anyways, I looked at that tesseract pic... looked like a cube with it's center removed. I'm not ready for the 1337-ness of 4D I guess... but I always thought the forth dimension was time. ![]() |
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Acmlm's Board - I3 Archive - SMW Hacking - Bowser Entrance Suggestions |
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