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05-02-24 11:39 AM
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Acmlm's Board - I3 Archive - ROM Hacking - NSF not dead New poll | |
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AmidE

Micro-Goomba








Since: 07-15-06

Last post: 6482 days
Last view: 6482 days
Posted on 07-15-06 04:56 PM Link | Quote
I made a new NSF tune
Listen please...

Attachments

bst.zip (3487b) - views: 63
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6282 days
Last view: 6282 days
Posted on 07-15-06 05:00 PM Link | Quote
Quite simple, but catchy.
AmidE

Micro-Goomba








Since: 07-15-06

Last post: 6482 days
Last view: 6482 days
Posted on 07-15-06 05:07 PM Link | Quote
There is one problem...
I cannot create a normal bass drum.
Then I must use only bright noise like it was in Alien 3...
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6302 days
Last view: 6287 days
Posted on 07-15-06 11:47 PM Link | Quote
The overall tune is good, sounds almost like it should be in a video game. Hoever, there were certain effects that for me are quite unpleasent to hear, so based on that alone, I am thankful that it never appeared in a game.

But personal taste aside, great job. Is that song compatable with any sound engines in any current games? It would be neat to have an NSF comopser/extracter/inserter for some of the most popular formats.
optomon

Rat


 





Since: 02-12-06
From: California

Last post: 6286 days
Last view: 6285 days
Posted on 07-16-06 01:55 AM Link | Quote
Nice hypnotic piece. Did you make the entire nsf from scratch? That's really cool if you did.
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

Last post: 6445 days
Last view: 6445 days
Posted on 07-16-06 09:41 AM Link | Quote
Nice, got a dark feel to it

And yes, NSF is far from dead. Entry period for famicompo mini vol3 just closed a few days ago (i submitted some, but to follow rules I'm not allowed to say which)
AmidE

Micro-Goomba








Since: 07-15-06

Last post: 6482 days
Last view: 6482 days
Posted on 07-29-06 02:54 PM Link | Quote
IMHO one of the best composers on NES was Jeroen Tel (he was working in PROBE software sometimes)
Others were Tim Follin and Gecko Yamori that wrote music for T2 and some other games---


(edited by AmidE on 07-29-06 01:58 PM)
GeckoYamori

Koopa








Since: 11-25-05

Last post: 6297 days
Last view: 6282 days
Posted on 07-29-06 03:59 PM Link | Quote
You can use the triangle wave for a bassdrum. Just create a pitch envelope to simulate a kick, then just place it at the desired positions using the same tone as the bassline.
AmidE

Micro-Goomba








Since: 07-15-06

Last post: 6482 days
Last view: 6482 days
Posted on 07-29-06 05:46 PM Link | Quote
Biggest thnx, Gecko
I don't know why I was think that i can use only noise for drums

ps T2 music really rules!


(edited by AmidE on 07-29-06 04:51 PM)
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