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05-02-24 12:49 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6285 days
Last view: 6282 days
Posted on 07-20-06 06:04 PM Link | Quote
Originally posted by peter_ac
Originally posted by Omega
what you are problably doing is inserting the sprite's ExGFX file in the wrong place
I should've mentioned this, it was working.


What do you mean "it was working"?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-20-06 06:52 PM Link | Quote
peter: the tilemapping for the hammer brothers are different than they were in the private test version. check out files in the tilemaps subdirectory to see what tiles they use by default now. the tiles are more scattered about, but i arranged them to be compatible with many of the chucks.

the poison mushroom is a different story. now that its part of sprite tool, it gets reset if it's not in the sprite list. you're going to have to do something a bit different than everyone else, so PM me with the palette you're using for the poison mushroom right now, and i'll let you know what to do to set it up.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6282 days
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Posted on 07-20-06 06:58 PM Link | Quote
That's exactly what I was doing wrong. And before you posted, I did a little research and found that it actually wasn't the poison mushroom patch that was causing the problem. I feel quite stupid now. _¬

Anyway, I got the whole thing sorted. But as you said, reinserting the sprites resets the poison mushroom. Expect a PM in a few moments.

Thanks.


(edited by peter_ac on 07-20-06 05:58 PM)
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6282 days
Last view: 6282 days
Posted on 07-20-06 07:24 PM Link | Quote
I was checking the hammer_bro.asm and did some tiny changes to the file in order to produce this:



A "Fire Brother".

In reality, it's a tiny hack of the Hammer Brother, it throws fireballs instead of hammers. I changed the value that 7E170B uses from 04 to 0B. The palette still needs a little tweaking.
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6288 days
Last view: 6282 days
Posted on 07-20-06 07:34 PM Link | Quote
Need to make the fireballs bounce too don't you?
mbht91

Micro-Goomba


 





Since: 06-26-06

Last post: 6283 days
Last view: 6282 days
Posted on 07-20-06 07:35 PM Link | Quote
Now you should change Fire Bros GFX instead Hammer Bros
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6282 days
Last view: 6282 days
Posted on 07-20-06 07:39 PM Link | Quote

I made egg rideable, but there is a few limitation
1.beezo must be the next sprite(example:if the birdo is 1C then bezzo must be 1D)
2.you also need to change sprite 36 tweaker code to 009500A18000D6C3

link
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6282 days
Last view: 6282 days
Posted on 07-20-06 08:05 PM Link | Quote
Wahey! I hacked the tilemap to make room for two different upper 16x16 tiles and made a SMB1-style Hammer Bro.!



It's nothing special, I know, but still it looks awesome in-game!
mikepjr

Red Paragoomba


 





Since: 11-18-05
From: votaw texas

Last post: 6352 days
Last view: 6282 days
Posted on 07-20-06 08:12 PM Link | Quote
I want so badly to use this program, but i am still too much of a....... not sure what word to use.

Why do all these programs that come out have you typing and not pointing and clicking?
I'm just curious, will their ever be one with more of a point and click feature?

This all look so fun..

lol, i knew i would turn into a total newbie... i am going to end up asking someone to put this in or that in for me.

I have already attempted to use this, and i keep running into all kinds of errors.

Oh well, at least i can play some better hacks now.... hacks will be more fun to.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6285 days
Last view: 6282 days
Posted on 07-20-06 08:21 PM Link | Quote
Originally posted by peter_ac
Wahey! I hacked the tilemap to make room for two different upper 16x16 tiles and made a SMB1-style Hammer Bro.!



It's nothing special, I know, but still it looks awesome in-game!


That looks awesome peter . Is that level going to be part of the hack you're making? BTW, did you ever get the e-mail I sent you?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 07-20-06 11:24 PM Link | Quote
Originally posted by mikepjr
I want so badly to use this program, but i am still too much of a....... not sure what word to use.

Why do all these programs that come out have you typing and not pointing and clicking?
I'm just curious, will their ever be one with more of a point and click feature?

This all look so fun..

lol, i knew i would turn into a total newbie... i am going to end up asking someone to put this in or that in for me.

I have already attempted to use this, and i keep running into all kinds of errors.

Oh well, at least i can play some better hacks now.... hacks will be more fun to.

A point and click interface is much harder to make than a command line one.
mikepjr

Red Paragoomba


 





Since: 11-18-05
From: votaw texas

Last post: 6352 days
Last view: 6282 days
Posted on 07-20-06 11:39 PM Link | Quote
I hope people do not get ticked when i ask them to add this enemy and add that enemy for me..

At least i can play some better hacks now..
The same enemys all the time can get boring.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6297 days
Last view: 6283 days
Posted on 07-21-06 11:32 AM Link | Quote
...adding sprites with Sprite Tool is hard?

It's fucking easy, man. Read the readme in the newest version! All you have to do is change the provided sprites.txt file to your needs, then in a command terminal, you navigate to the directory where Sprite Tool is located, type "sprite_tool.exe" (sans quotes), enter the location of your ROM hack (it's easier to just copy your hack to the sprite tool directory, so all you have to type is the file name), enter the location of the sprite list (sprites.txt), and it does everything else for you.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-21-06 08:52 PM Link | Quote
Originally posted by Techokami
...adding sprites with Sprite Tool is hard?

It's fucking easy, man. Read the readme in the newest version! All you have to do is change the provided sprites.txt file to your needs, then in a command terminal, you navigate to the directory where Sprite Tool is located, type "sprite_tool.exe" (sans quotes), enter the location of your ROM hack (it's easier to just copy your hack to the sprite tool directory, so all you have to type is the file name), enter the location of the sprite list (sprites.txt), and it does everything else for you.

Your description seems a little intimidating... Here's an easier one to follow for those who are freaked out by instructions like these:

Type in the path to the ROM file. (You can make it easier if you put everything in just C:/, so you only have to type in a small amount of text) Then you type in the path to the .txt documents with the sprite names on it. Hit enter, and BAM!, the sprites are now in the rom. All you need to do is load the ExGFX files... I hope you know how to do that.

Oh yeah, for some strange reason, the sprite tool console application can be opened on its own. That really confused me...
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-22-06 03:01 AM Link | Quote
i just added another sprite to the bunch.



It's an elevator platform. you can control it by holding up or down. i've updated the link on the first page.


mikepjr: as others have said, it shouldn't be too hard to insert sprites. follow these simple steps, none of these should be complicated in the least.
1. put your rom in the sprite tool directory, rename it to "mario.smc" to make things easy
2. double click "sprite_tool.exe"
3. type "mario.smc"
4. type "sprites.txt"
that's all it takes to get the sprites in the rom.
Glyphodon



 





Since: 11-18-05

Last post: 6323 days
Last view: 6303 days
Posted on 07-22-06 02:56 PM Link | Quote
On my first try I made a sprite that toggled the ON/OFF setting when Mario touched it and pressed up and it worked. This tool is nothing short of amazing, etc and so forth.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-22-06 03:04 PM Link | Quote
Heh. Now it's possible to make a Zelda II-ish dungeon. A lot of updates already, and it hasn't even been a month.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6289 days
Last view: 6283 days
Posted on 07-22-06 04:03 PM Link | Quote
Wow, thanks for bringing out the public release of ST, mikeyk, I really appreciate it (not to mention that custom sprites, like the venus firetrap finally can work right on tide levels in my hack).

I've got two questions though about the donut lift, one, when the player tries to jump on one from directly below it, they end up being pushed slightly left or right depending on the direction they're facing. Can you possibly fix that, please? I'm very sure donut lifts can be jumped on from below in SMB3.

Secondly, if a donut lift is in its falling state, can the player enter through a horizontal entrance for one of your SMB3 style pipes?

Again, nice work.


(edited by Knight of Time on 07-22-06 03:08 PM)
(edited by Knight of Time on 07-22-06 06:14 PM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-23-06 02:33 AM Link | Quote
I have some good news to report... Sprite Tool is one step closer to having a GUI. The zip on the front page now includes a program for editing cfg files. It has a similar interface to Tweaker, but of course it's specialized for Sprite Tool. To go along with this, I also updated Tweaker. There are no new features, but the check box labels have been updated so there won't be inconsistencies between the two programs.

Knight of time: i've only used the donut blocks with the map16 setting "acts like 130", so I haven't seen what you've described. This is something that I'm not likely to look into anytime soon.

Attachments




(edited by mikeyk on 07-23-06 01:33 AM)
(edited by mikeyk on 07-23-06 01:34 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6283 days
Last view: 6282 days
Posted on 07-23-06 02:37 AM Link | Quote
Sweet elevator, MikeyK. Is it OK, if I change it's graphics a bit? I might make it have a larger gaphical look... and maybe wider too, if I look up one clipping field...
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