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05-01-24 05:49 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 11:16 PM Link | Quote
is this how it looks in LM or when you play your ROM? I have no way to control how sprites look it LM... the custom sprite inserted as 1A will look like the regular sprite 1A. However, when you play the ROM it should look and act quite differently

edit: from the readme
In Lunar Magic, the custom sprite will not look any different than the regualr sprite of the same number. For this reason it is useful to view the sprite data, which is easily found in the Lunar Magic menu (View > Sprite Data). X2 or X3 on the top row will indicate a custom sprite.


(edited by mikeyk on 07-15-06 10:17 PM)
(edited by mikeyk on 07-15-06 10:18 PM)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6294 days
Last view: 6281 days
Skype
Posted on 07-15-06 11:18 PM Link | Quote
You said you have to make your own graphics for them, right? So what graphics would he have to edit if he wanted to use both in the same level?
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6296 days
Last view: 6282 days
Posted on 07-15-06 11:22 PM Link | Quote
Quick question, what would be the right way to insert extra sprites into a ROM we've already inserted into? Just reinsert, or make a new sprites.txt without the previous sprites?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 11:23 PM Link | Quote
iChu: At the moment, the easiest way to see the default tilemap for a sprite is to put it in a hack, play it, and see what tiles it uses. There are some ExGfx files included "tilemaps" subdirectory, but not all sprites are included in these yet.

Kins: all custom sprites from previous runs are erased at the start of the program (you may notice "deleted x bytes" messages). just make sure that sprites.txt always includes the full list of sprites you want in your hack.


(edited by mikeyk on 07-15-06 10:32 PM)
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 11:37 PM Link | Quote
okay so what your saying Mikeyk is when I put in LM and press insert, and put 1A, it looks like a paranha/fish in LM. It will look like a venus fire trap in ZSNES?


(edited by Soulblader88 on 07-15-06 10:37 PM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 11:41 PM Link | Quote
as long as you set "extra info" to 2 or 3, yes.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6294 days
Last view: 6281 days
Skype
Posted on 07-15-06 11:41 PM Link | Quote
Why don't you try it and see? If it doesn't work, then look for it in the Sprite Tool folder. If it's not there either, then just skip the entire problem and only use one. And by the way, you need to fix the graphics for the piranha plant. Change the fish.

And byt he way, didn't see mikeyk's post. Just so you know.


(edited by iChu on 07-15-06 10:42 PM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6292 days
Last view: 6282 days
Posted on 07-15-06 11:42 PM Link | Quote
i get

************ERROR************
./sprites/level_ender.asm didn't assemble correctly.
*****************************

whenever i try to insert that sprite into my rom

all the other sprites work fine though
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 11:50 PM Link | Quote
Thanks for catching that one. It's been fixed for the next release. If you want to fix it yourself so you can use it now, change line 59 from
LDA #$MARIO_WALKS
to
LDA #USE_WALKING_ENDING
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 11:52 PM Link | Quote
mikeyK thanks for helpig me. It works now. Now I can get graphics for the other sprites like sideways paranha. Speaking of paranhas I don't see a number for them but since there ASM has been installed into the rom those files do i just take graphics from them and put them into a exgfx and put my own number and put the 2 or 3 and it will be the sideways paranha? If so how do i determine what to make the number? for example does sprite have numbers for ALL the sprites except the 5 listed in the sprite readme?


(edited by Soulblader88 on 07-15-06 11:01 PM)
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6283 days
Last view: 6281 days
Skype
Posted on 07-16-06 12:13 AM Link | Quote
This may get me back into SMW hacking.

*goes off to play with this and coding some custom sprites a bit* This will be GREAT for me to play around with!
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6281 days
Last view: 6281 days
Posted on 07-16-06 12:33 AM Link | Quote


This the best tool to get custom sprites easily. We're are totally grateful for your hard work you put into the program.

Thank you, Mikeyk.
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-16-06 12:59 AM Link | Quote
MikeyK, The lemonade dude from the ice board reported a problem.

Originally posted by The lemonade dude
I found a problem with the Giant Spiny. If you touch it and later you jump on him he will die .



(edited by Soulblader88 on 07-15-06 11:59 PM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-16-06 01:01 AM Link | Quote
I've done one last update for the day, get it from the same link on page 1

changes:
-redid the tilemaps so smb2 enemies could all coexist (sprites subdir)
-included a gfx file for the smb2 enemies (tilemaps subdir)
-fixed the error in level_ender.asm (sprites subdir)
-edit: now fixed that spiny problem too


(edited by mikeyk on 07-16-06 12:03 AM)
(edited by mikeyk on 07-16-06 12:14 AM)
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-16-06 01:24 AM Link | Quote
This is what I get for messing with the graphics. This is the side ways paranha with the value of 3. I see the tiles that have these graphics (bat, spiny, and red thingy) copy graphics and then edit them to be the sideways paranha plant. I save it as a exgfx and then still they appear as though I never edited them. What's the deal?

(note: the red thingy tile changes into the spint tile I was talking about so people no which end is the one with the mouth)

Attachments




(edited by Soulblader88 on 07-16-06 12:25 AM)
(edited by Soulblader88 on 07-16-06 12:25 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6282 days
Last view: 6281 days
Posted on 07-16-06 03:19 AM Link | Quote
does it look right in LM?
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-16-06 03:27 AM Link | Quote
Originally posted by Sukasa +
does it look right in LM?

nothing looks right in LM that's what mikeyK said...
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6282 days
Last view: 6281 days
Posted on 07-16-06 03:33 AM Link | Quote
forogt that.

Um... did you set the ExGFX settings for the lvel correctly?
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-16-06 03:42 AM Link | Quote
Originally posted by Sukasa +
forogt that.

Um... did you set the ExGFX settings for the lvel correctly?
Yes SP2 i saw the graphics for those three tiles i listed above copied them put the paranha plant's graphics there and turned them sideways and this still appears.
R0xm2n

Goomba


 





Since: 06-04-06
From: Begind you

Last post: 6298 days
Last view: 6288 days
Posted on 07-16-06 04:35 AM Link | Quote
Bigtime thx for this mikeyk.

I'm gonna really get into smw hacking now .... I got a LOT to learn though, lol
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