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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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Dragon Master Luigi

Red Goomba
I'll avenge my brother if he is hurt! -zap-zap-zap-








Since: 06-26-06
From: Mushroom Kingdom

Last post: 6349 days
Last view: 6283 days
Posted on 08-26-06 07:15 PM Link | Quote
Mikeyk, are you going to make a tilemap for these new enemies?
KP9001

180
I'm going Weasel in 3 months! Where will I end up going?








Since: 01-30-06
From: Show Low, AZ

Last post: 6282 days
Last view: 6281 days
Posted on 08-26-06 08:34 PM Link | Quote
Here's a perfect rip of Super Metroid graphics so far, All I need to do is some more 16x16 tile construction.

Photobucket - Video and Image Hosting

Mario needs a door! Can someone help him to the next area?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 08-26-06 11:57 PM Link | Quote
I've updated sprite tool. Now with more sprites...

+ Friendly Mega Mole - A Mega Mole that cannot hurt Mario, requested by FPI
+ Albatoss - Programmed to be either stompable or ridable. If the first extra bit is set, it will drop Bob-ombs.
+ Bomb - A falling sprite that explodes on contact with the ground
+ Albatoss Bomber - Like the Albatoss, but drops the Bomb sprite. If the first extra bit is set, the Albatoss with pause when dropping the Bomb.
+ Bowser - Similar to the SMB1 Bowser. Set the first extra bit to make him throw hammers.
+ Nipper - Yoshi's Island style Nipper
+ Hungry Nipper - Like the above Nipper, but a Mushroom will turn it into a Piranha Plant. A Fire Flower will turn it into a Venus Fire Trap (The Fire Trap must be custom sprite 1A)
+ Spiky Ball - Bounces off of the ground, walls and ceiling. Three varieties are included. IT can hurt Mario, sprites, or both

Tilemaps are included for all of the above sprites (except for the Mega Mole... for obvious reasons )
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6290 days
Last view: 6282 days
Posted on 08-27-06 01:02 AM Link | Quote
These sprites are awsome, mikeyk. I finallay got the hang of using sprite tool. Where can I download the updated sprites?
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6283 days
Last view: 6283 days
Skype
Posted on 08-27-06 01:04 AM Link | Quote
I think you have to redownload Sprite Tool.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6381 days
Last view: 6317 days
Posted on 08-28-06 12:37 PM Link | Quote
Nice, I like the bowser and the albatoss but the nipper can be improved a little bit, cause I really would like to see one that jumps when Mario jumps. Otherwise, awesome work, as usual.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6289 days
Last view: 6289 days
Posted on 08-28-06 01:37 PM Link | Quote
Yeah, the normal Nipper doesn't put up much of a fight. It should jump up and bite every few steps and hurt Mario if he tries to stomp it when it's in the air. It might also be fun to use the code from Parashooting Goombas/Bombs to make fluffy seeds that drift down and turn into Nippers when they hit the ground.

OK, just curious: How complicated would it be to add in a turning frame for an existing 16 x 16 ground-based sprite like the Shy Guy or Snifit? If it's something where I could just add a couple of lines of code under the tilemap or something, I could just stick it in myself. I'm certainly not asking mikeyk to recode the sprites just to add turning frames if it'd be any amount of trouble, though.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 08-28-06 02:08 PM Link | Quote
icegoomb: adding a turning frame should be trivial to add for the shy guy and snift. the basic support is already there, and i'll gladly tweak the graphics routine.

it's likely that i'll make a smb3 style nipper at some point. the idea for seeds that turn into nippers had also crossed my mind, and i'm sure i'll make those as well. but right now i still have a long list of things i've been meaning to do.

recently i've started looking at some yi sprites. i never cared for the game, so i never played it much and therefore was not very familiar with the enemies. while i still don't like the game, i've started to appreciate some of its elements. some of the graphics and sprites are great. here's what i've done so far.


this was a really easy enemy to make. it should be clear what it was based off of. it's just a two tile high enemy that you can't jump on


this guy was waaaaaay more complicated. after a couple hours of work i got it's animation to match the yi version almost exactly. he has 8 walking frames and a few more frames for shooting. that leads me to a question... what do you think it should shoot? i'm open to any suggestions here.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6289 days
Last view: 6282 days
Posted on 08-28-06 02:31 PM Link | Quote
The Obvious choices would first be Bob-ombs and Diaganol Bullet Bill.

Next, I suggest... Custom Sprite XX, whatever that spot happens to be.

Goombas, or Koopa Troopas...

A bonus version that shoots out bonus coins.

The Bouncing Spike Ball that you made .


(edited by Stephan Reiken on 08-28-06 01:32 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6282 days
Last view: 6281 days
Posted on 08-28-06 03:58 PM Link | Quote
Bob-Omb with modified gfx.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 08-28-06 04:12 PM Link | Quote
Ooh, as long as you're doing YI sprites, how about those Goombas that still walk away after they're squished? They're fun to ride.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 08-28-06 04:40 PM Link | Quote
HH: Do you happen to know a level number where I could observe one of those Goombas? Again, I'm not too familiar with the game or its sprites.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6290 days
Last view: 6282 days
Posted on 08-28-06 06:02 PM Link | Quote
Go to world 4-1 Go Go Mario (my favorate level)

A sprite suggestion; Since there's a sprite that ends the level when all enemies are defeted, how about a sprite that blocks Mario's path (like a door) untill all enemies are gone. That could be real useful for my hack.


(edited by Link2006 on 08-28-06 05:03 PM)
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6303 days
Last view: 6303 days
Posted on 08-28-06 06:20 PM Link | Quote
Originally posted by mikeyk

this guy was waaaaaay more complicated. after a couple hours of work i got it's animation to match the yi version almost exactly. he has 8 walking frames and a few more frames for shooting. that leads me to a question... what do you think it should shoot? i'm open to any suggestions here.

Like Stephan Reiken said too, Bob-Ombs and Diagonal Bullet Bills would be amazing, but I like that idea of sprite "XX", that you decide who is .


(edited by Watermelon on 08-28-06 06:52 PM)
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6289 days
Last view: 6283 days
Posted on 08-28-06 07:24 PM Link | Quote
Originally posted by mikeyk
icegoomb: adding a turning frame should be trivial to add for the shy guy and snift. the basic support is already there, and i'll gladly tweak the graphics routine.

it's likely that i'll make a smb3 style nipper at some point. the idea for seeds that turn into nippers had also crossed my mind, and i'm sure i'll make those as well. but right now i still have a long list of things i've been meaning to do.

recently i've started looking at some yi sprites. i never cared for the game, so i never played it much and therefore was not very familiar with the enemies. while i still don't like the game, i've started to appreciate some of its elements. some of the graphics and sprites are great. here's what i've done so far.


this was a really easy enemy to make. it should be clear what it was based off of. it's just a two tile high enemy that you can't jump on


this guy was waaaaaay more complicated. after a couple hours of work i got it's animation to match the yi version almost exactly. he has 8 walking frames and a few more frames for shooting. that leads me to a question... what do you think it should shoot? i'm open to any suggestions here.


Okay, with suggestions for what the Kaboomba (that's the name of the enemy in the second SS you posted here, mikeyk) should shoot out, I'd recommend an unstompable (be it one that hurts when spin jumped on, or not) Bob-Omb that quickly explodes when shot out (but still, the Bob-Omb should look like an explosive cannon ball (I may be wrong about that being what they shoot in YI, but they do kinda look like cannon balls to me)).

Also, about the Spear Guy in the first SS, can they be spin jumped on, or does spin jumping on them hurt Mario/Luigi?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6294 days
Last view: 6281 days
Posted on 08-28-06 08:50 PM Link | Quote
If I remember that Cannon enemy correctly, it shoots out cannonballs that you can stomp on, and I don't think it could be defeated by simply jumping on it...
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6284 days
Last view: 6295 days
Posted on 08-29-06 11:05 AM Link | Quote
Originally posted by Knight of Time

Okay, with suggestions for what the Kaboomba (that's the name of the enemy in the second SS you posted here, mikeyk) should shoot out, I'd recommend an unstompable (be it one that hurts when spin jumped on, or not) Bob-Omb that quickly explodes when shot out


I agree to that. It would be annoying if he should "normal" Bomb-ombs or even worse, "normal" enemies, because the canon is shooting again and again and soon enough you have to much sprites on the screen, so I think it should really explode soon.

Originally posted by mikeyk

+ Friendly Mega Mole - A Mega Mole that cannot hurt Mario, requested by FPI



Awesome, thanks a lot for that! That's very useful for me! ^^
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6282 days
Last view: 6281 days
Posted on 08-29-06 11:47 AM Link | Quote
Keep in mind that Bob-Ombs usually kill their parents.
I remember setting a Pipe-dwelling Lakitu to throw Bob-ombs.
The Bob-omb hit Lakitu himself and he died.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6282 days
Last view: 6281 days
Posted on 08-29-06 01:10 PM Link | Quote
Well, have the bom-omb not fall down, and just end up exploding in mid-air if that's possible... That would be more effective IMO than having it come down and risk killing the kaboomba.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6289 days
Last view: 6283 days
Posted on 08-29-06 07:45 PM Link | Quote
Hi, I just thought of something about the use of Donut Lifts in my hack.

When I use them, I've noticed that enemy sprites go right through them (meaning they can't stand on them at all unlike in SMAS SMB3). Was this problem fixed at all in Sprite Tool?

I'm really curious.
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