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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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User Post
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 05:39 PM Link | Quote
Originally posted by JJokerDude
Okay... I feel pretty foolish being the only one who got this message but...

************ERROR************
couldn't open ROM
*********************************

I have a feeling it's my sprite list... Could somebody tell me what exactly I'm supposed to do to make it? (Uhh... it is a .txt file, isn't it??)

Nope, it's because you didn't move the folder with all the stuff you downloaded into your rom folder. Then take sprite tool, the program out of it and put that in the rom folder (Out of the folder you just pasted in the rom folder.) Now type in your rom's name with the .smc after that. Then for the sprite list type in Sprites.txt and you should be in goodwork.


(edited by Soulblader88 on 07-15-06 04:40 PM)
(edited by Soulblader88 on 07-15-06 04:41 PM)
(edited by Soulblader88 on 07-15-06 04:41 PM)
(edited by Soulblader88 on 07-15-06 04:42 PM)
(edited by Soulblader88 on 07-15-06 04:42 PM)
JJokerDude

Kabu








Since: 11-21-05

Last post: 6497 days
Last view: 6497 days
Posted on 07-15-06 05:48 PM Link | Quote
"The system cannot execute the specified program."
************ERROR************
couldn't open tmpasm.bin
*********************************

Hahah...


(edited by JJokerDude on 07-17-06 12:46 AM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 06:44 PM Link | Quote
I've updated the link, changes include:
-A Giant Spiny sprite (sprites subdirectory)
-Giant Goomba and Giant Piranhas with updated tilemaps (sprites subdirectory)
-A new ExGfx file for the giant enemies (tilemaps subdirectory)
-A slightly updated readme (main directory)

A note to anyone who may have issues: The directory structure and included files are provided how they are for a reason. If you move things around, Sprite Tool may not work. Your ROM and sprite list should be put into Sprite Tool's main directory before running the program.

JJokerDude: Sprite Tool depends on Tricks Assembler. Make sure TRASM.EXE is in the same directory and that it can run on your system.

Soulblader88: You have to use ExGfx for the sprites. The tilemaps are defined in the ASM file. If you need to change them, look there.


(edited by mikeyk on 07-15-06 05:45 PM)
JJokerDude

Kabu








Since: 11-21-05

Last post: 6497 days
Last view: 6497 days
Posted on 07-15-06 07:49 PM Link | Quote
Nope... TRASM.EXE is in the correct directory, but it isn't working... Damn.


(edited by JJokerDude on 07-17-06 12:47 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6281 days
Last view: 6281 days
Posted on 07-15-06 07:56 PM Link | Quote
Originally posted by mikeyk
and that it can run on your system.
JJokerDude

Kabu








Since: 11-21-05

Last post: 6497 days
Last view: 6497 days
Posted on 07-15-06 08:09 PM Link | Quote
Alastor haha I know what he said.


(edited by JJokerDude on 07-17-06 12:48 AM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6289 days
Last view: 6289 days
Posted on 07-15-06 08:34 PM Link | Quote
Originally posted by JJokerDude
"The system cannot execute the specified program."
************ERROR************
couldn't open tmpasm.bin
*********************************


I was getting that when I wasn't typing in the full file names. It worked for me when I started typing "C:\spritetool\Super Mario World.smc" and "C:\spritetool\sprites.txt" instead of just "Super Mario World.smc" and "sprites.txt".

Probably an annoying n00b question, but I'll throw it out there anyway: Is there any way for someone with no ASM knowledge to change the palettes? I looked at the tutorials and got a general idea of where palettes might be located under "JSR GET_DRAW_INFO" at $0303,y. I opened the .asm file in wordpad and went to that area to see if there was anything that looked like I might be able to change the palette value, but yeah, I don't understand what I'm looking at at all. You'd be completely justified in telling me to piss off and learn ASM for myself, but if there's a value I can change easily...

See, I'd rather Birdo use a the variable eighth sprite palette instead of the yellow one:



Yes, I could just change yellow the yellow palette into pink, but that would affect other sprites: (including feathers)

HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 07-15-06 08:41 PM Link | Quote
Did you try ".\Super Mario World.smc" and ".\sprites.txt"?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6283 days
Last view: 6281 days
Posted on 07-15-06 08:48 PM Link | Quote
I just want to mention that you're insane, icegoom. You already took advantage of this and made custom graphics for the Birdo right away (although I expected no less). As for your question, there should be a way. I think. mikeyk probably just didn't label it. But don't think no one would be willing to help you; I'm sure that with your level of graphics hacking, almost anyone would see it as a privilege to help you.


(edited by asdf on 07-15-06 07:49 PM)
SnifflySquirrel

Shyguy








Since: 03-03-06
From: Vermont

Last post: 6383 days
Last view: 6282 days
Posted on 07-15-06 08:57 PM Link | Quote
In reference to icegoom's problem...

*opens up sprites\birdo.asm*

There's a line right at the top that reads:
PROPERTIES dcb $45,$05 ;xyppccct format

Change that to "dcb $41, $01". That will make Birdo use Mario's palette (palette 8).

EDIT: If you want it to use palette E or F, use "$4D, $0D" (for palette E) or "$4F, $0F" (for palette F).


(edited by SnifflySquirrel on 07-15-06 08:02 PM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 09:12 PM Link | Quote
That's one thing that I forgot to do. Most sprites have their pallette info hard coded in the asm files. I had made a note to change that, but I forgot. I'll post a new version when I get things cleared up.
JJokerDude

Kabu








Since: 11-21-05

Last post: 6497 days
Last view: 6497 days
Posted on 07-15-06 09:16 PM Link | Quote
Hahah! Thanks, HyperMackerel! It works now! W00t! (Sorry for ruining this thread with my noob-like problems... heh...)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6289 days
Last view: 6289 days
Posted on 07-15-06 09:29 PM Link | Quote
Originally posted by asdf
I just want to mention that you're insane, icegoom. You already took advantage of this and made custom graphics for the Birdo right away (although I expected no less).

Hee hee! Well, I did already have Birdo graphics mostly done from an unfinished SMB2 hack of mine (just needed to add some extra colors and draw a new egg) but thanks for the compliment.

Originally posted by SnifflySquirrel
In reference to icegoom's problem...

*opens up sprites\birdo.asm*

There's a line right at the top that reads:
PROPERTIES dcb $45,$05 ;xyppccct format

Change that to "dcb $41, $01". That will make Birdo use Mario's palette (palette 8).

EDIT: If you want it to use palette E or F, use "$4D, $0D" (for palette E) or "$4F, $0F" (for palette F).


Awesome! Thanks a lot! Birdo with palette F:



It probably wouldn't be that easy to change properties like "inedible" and "fireball kill," would it?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6282 days
Posted on 07-15-06 09:44 PM Link | Quote
I have a problem I opened it and typed smw.smc then on the sprite list I typed sprites.txt
and it says sprites inserted susesfully I close it open lunar magic hit insert but insert sprites that where normally in the game allready like buzy beattle and stuff any help.


Does sprite tool inserts the gfx to or do I have to make them myself ?
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 09:49 PM Link | Quote
Originally posted by the_man
I have a problem I opened it and typed smw.smc then on the sprite list I typed sprites.txt
and it says sprites inserted susesfully I close it open lunar magic hit insert but insert sprites that where normally in the game allready like buzy beattle and stuff any help.


Does sprite tool inserts the gfx to or do I have to make them myself ?
You'll have to get the graphics yourself IF they aren't in the tilemap files. BTW if your looking for graphics google in the shyguy kingdom they have awesome graphics.

Also Mikey, the link is broken it leads to nothing.


(edited by Soulblader88 on 07-15-06 08:50 PM)
(edited by Soulblader88 on 07-15-06 08:52 PM)
(edited by Soulblader88 on 07-15-06 08:54 PM)
RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6311 days
Last view: 6306 days
Posted on 07-15-06 10:05 PM Link | Quote
Can someone post a new link?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 10:08 PM Link | Quote
I deleted the file to replace it with a new version, and now I'm having trouble uploading. The link will be fixed when I can upload again
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 10:28 PM Link | Quote
Mikey, I see now that it's impossible to have the paranha plant and venus firetrap in the same level cause when i do it takes the graphics for the venus fire trap.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 10:54 PM Link | Quote
edit: icegoom: In a cfg file, the line with 6 values are the Tweaker bytes. By changing the values on this line, you can easily change sprite properties (inedible, killed by fireball)

The new version 1.01 should be available through the link. Changes are:
-palettes for hammer/boomerang/sledge brother, giant spiny, and birdo are now controlled through the cfg file. Remember that the third Tweaker byte contains the palette info.
-there is more error checking and reporting in the main program
-filenames are automatically prepended with ./ so you should just be able to type in the filenames for the rom and spritelist. people that had trouble before, does this fix it?

Soulblader88: it's quite possible to have the piranha and venus trap together. there should be no problems with the default tilemap. what do you mean by the statement "it takes the graphics for the venus fire trap"?


(edited by mikeyk on 07-15-06 10:01 PM)
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 11:10 PM Link | Quote
Originally posted by mikeyk
edit: icegoom: In a cfg file, the line with 6 values are the Tweaker bytes. By changing the values on this line, you can easily change sprite properties (inedible, killed by fireball)

The new version 1.01 should be available through the link. Changes are:
-palettes for hammer/boomerang/sledge brother, giant spiny, and birdo are now controlled through the cfg file. Remember that the third Tweaker byte contains the palette info.
-there is more error checking and reporting in the main program
-filenames are automatically prepended with ./ so you should just be able to type in the filenames for the rom and spritelist. people that had trouble before, does this fix it?

Soulblader88: it's quite possible to have the piranha and venus trap together. there should be no problems with the default tilemap. what do you mean by the statement "it takes the graphics for the venus fire trap"?


When I say that I mean that when I want to set my venus fire trap and press insert. i put in 1A and then it shows me the paranha plant GFX i go into YY_CHR and take the tilemap file various and save it as a ExGFX now i go into LM and superbypass and etc and the GFX for paranha plant are regular but no venus fire trap.

So I go back and edit it and find the only way is to take away the paranha plant graphics and replace them with the venus fire trap graphics. So what your saying is I can put both in, then how do I? I'm pretty puzzled.


EDiT: WTF my venus fire trap acts like a regular paranha plant even after i put in 1A. Then how do I make it act like a regular fire trap?



(edited by Soulblader88 on 07-15-06 10:18 PM)
(edited by Mozeki on 07-17-06 11:06 PM)
(edited by Mozeki on 07-17-06 11:21 PM)
(edited by Mozeki on 07-17-06 11:21 PM)
(edited by Mozeki on 07-17-06 11:22 PM)
(edited by Mozeki on 07-17-06 11:22 PM)
(edited by Mozeki on 07-17-06 11:22 PM)
(edited by Mozeki on 07-17-06 11:24 PM)
(edited by Mozeki on 07-17-06 11:24 PM)
(edited by Mozeki on 07-17-06 11:28 PM)
(edited by Mozeki on 07-17-06 11:32 PM)
(edited by Mozeki on 07-17-06 11:33 PM)
(edited by Mozeki on 07-18-06 12:09 AM)
(edited by Mozeki on 07-18-06 12:17 AM)
(edited by Mozeki on 07-18-06 12:17 AM)
(edited by Mozeki on 07-18-06 12:19 AM)
(edited by Mozeki on 07-18-06 12:19 AM)
(edited by Mozeki on 07-18-06 12:29 AM)
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release |


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