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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 11:43 AM Link | Quote
I've gotten pretty caught up with other things lately, so I wanted to get a release out in case I fall off the face of the Earth for awhile. Get the program
here. Read the readme, and see if you can't get my sprites running around in your roms.

If anyone is daring enough to try sprite hacking, you're gonna need to be good with asm. take a look at the tutorials. If things are unclear help me make them better.

Have fun.


(edited by mikeyk on 07-22-06 01:46 AM)
(edited by mikeyk on 07-30-06 11:05 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6284 days
Last view: 6281 days
Skype
Posted on 07-15-06 11:51 AM Link | Quote
The perfect birthday present.
Have some cake!
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6283 days
Last view: 6281 days
Posted on 07-15-06 11:56 AM Link | Quote
The only word I can possibly use to describe this release: tits. Excellent work on the release, mikeyk. Now, I will be the first to officially say, "in before all the retards make tons of posts and later topics complaining they can't get it to work".
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6296 days
Last view: 6282 days
Posted on 07-15-06 12:14 PM Link | Quote
OH SNAP!

Downloading now! Expect awesome results, likely in the result of some very confused questions!!!
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6297 days
Last view: 6282 days
Posted on 07-15-06 12:15 PM Link | Quote
[A post would have been here, but apparently the user is unable to say anything without appearing to be insane or lacking the ability to use the English language. - The Management]
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6296 days
Last view: 6282 days
Posted on 07-15-06 12:26 PM Link | Quote
OK, I just gave it a shot: This is much easier to insert sprites into than I would have expected! I'll have to dick around with this some more...
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6282 days
Last view: 6282 days
Posted on 07-15-06 12:31 PM Link | Quote
Ahhhhhhhhhhhhhhhhhhhhhhhh!!!
*faints* X_X

I cannot f*cking believe it! This kicks so much ass mikeyk!
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6395 days
Last view: 6395 days
Posted on 07-15-06 12:50 PM Link | Quote
I get an error message:
"couldn't open ./sprites/"
it happend when I try to insert the missile bill and a modifyed version of the giant goomba. I checked all the paths in the *.cfg files and they're correct


(edited by ghettoyouth on 07-15-06 11:50 AM)
(edited by ghettoyouth on 07-15-06 11:52 AM)
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6281 days
Last view: 6281 days
Posted on 07-15-06 01:01 PM Link | Quote
I'm looking forward to playing a hack with some of these inserted in there.

Very nice, mikey.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 01:05 PM Link | Quote
ghetto: Are you using a cfg file from a test version? I changed the format a bit. There are now two extra property bytes in between the Tweaker bytes and the filename. Edit: The only sprites that use the extra bytes so far are the ridable sprites (beezo, shy_guy, snift, para_beetle) and roto_disc2. Just set them both to 00 for other sprites.

Another thing to note is that cfg and asm files cannot have spaces in their filenames.


(edited by mikeyk on 07-15-06 12:09 PM)
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6288 days
Last view: 6282 days
Posted on 07-15-06 01:12 PM Link | Quote
Also, this confused me a bit. I wanted to put in the boomerang bro, but when I typed in boomerang_bro.cfg it didnt work. Thats not what you are supposed to put in. Put in the name of the text file with the list of cfg files you are going to use. That confused me for quite a while.


(edited by Kario on 07-15-06 12:12 PM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-15-06 01:23 PM Link | Quote
kario: there are two things you should be typing into sprite tool itself: the rom name and sprite list. sprites.txt in the main directory is an example of a sprite list. read the readme for more information.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6287 days
Last view: 6282 days
Posted on 07-15-06 01:29 PM Link | Quote
All I can really say is, excellent work. If you are able to bend a ROM around this much, I would love to see what you could do with a SMW hack itself.



I'm definitely gonna play around with this, and see what happens
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 02:31 PM Link | Quote
Yay Sprite tool is released. It caught me totally offgaurd when I saw this topic. Downloading right this moment.

EDiT: Ghettoyouth, the same problem happened to me when I put the sprite file path in. I know the path is correct caused a copy what the name of the sprite file was.

EDiT: Fixed the problem, Ghettoyouth instead of putting the sprite cfg files you put in Sprites.txt


(edited by Soulblader88 on 07-15-06 01:45 PM)
(edited by Soulblader88 on 07-15-06 03:28 PM)
(edited by Soulblader88 on 07-15-06 03:29 PM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-15-06 03:03 PM Link | Quote
... It's like I just vomitted all of my emotions into a drink and drank them all again. Truly amazing work. I'm the type of person who tries to screw around with stuff in programs before asking for help, so don't expect so many questions, or any questions at all, from me.
Chris

Spiny


 





Since: 11-17-05

Last post: 6391 days
Last view: 6391 days
Posted on 07-15-06 03:23 PM Link | Quote
Wow. It's nice to see that it is released. Amazing work!
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6286 days
Last view: 6286 days
Posted on 07-15-06 03:29 PM Link | Quote
Once people get the feel of SpriteTool, would it be possible to copy the codes from sprites in other games directly and repoint the JSL's, subroutines, and RAM addresses to make it run properly? Of course, as long as it isn't something like LoZ: A Link to the Past, Super Mario RPG, or some game like that.

As much as I would love to be original, I am not very creative, and would probably rather take a crack at other game's sprites (preferably Mario games). Also I know a moderate amount of ASM, but I'm willing to look into it more to learn about hacking sprites just for this.
ziratha

Koopa


 





Since: 11-19-05

Last post: 6300 days
Last view: 6282 days
Posted on 07-15-06 05:17 PM Link | Quote
I doubt it... I imagine the pure number of differences in the game system alone would make this highly improbable.
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6464 days
Last view: 6464 days
Posted on 07-15-06 05:24 PM Link | Quote
In the readme I still don't understand how to add graphics to the custom sprites. do i make a exgfx file or what? i don't want toverwrite the 1A tile cause that is for the paranha plant and the venus fire trap is also 1A. If i want then in the same level how do i do that?
JJokerDude

Kabu








Since: 11-21-05

Last post: 6497 days
Last view: 6497 days
Posted on 07-15-06 05:32 PM Link | Quote
Okay... I feel pretty foolish being the only one who got this message but...

************ERROR************
couldn't open ROM
*********************************

I have a feeling it's my sprite list... Could somebody tell me what exactly I'm supposed to do to make it? (Uhh... it is a .txt file, isn't it??)
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