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05-10-24 12:19 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Tsk..tsk..Legoman's new hack: Dangerous Mission 3 New poll | | Thread closed
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User Post
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6293 days
Last view: 6290 days
Posted on 07-10-06 03:00 PM Link
This thread is just how the title says it. I was just on the fdgdgasdgasg and legoman is working on a new hack .Well, since I feel sorry for the guy after him being banned and all I thought I'll post his screenies here to see what you guys think:



Any comments feel free to tell me and I'll PM legoman on the fdgdgasdgasg.

Please don't flame me I'm just trying to be nice if you think this thread is dumb feel free to close it.

BTW, for any of you legoman haters this is his last hack so don't worry.

WTF!! Why cant I write the "other" board it comes out all gibberishy.
If you don't know what I'm talking about I mean this:Click here


(edited by Cjuarez2 on 07-10-06 02:06 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6292 days
Last view: 6290 days
Skype
Posted on 07-10-06 03:08 PM Link
1) I like how the levels are numbered. 1, 1, 7. I hereby declare "1, 1, 7" to be the first three numbers of the Legoman Sequence.

2) Nice berries.

3) Nice status bar coin.

4) Great story! Peach is in Mario's house and Mario has to find four keys to rescue Peach from Mario's house.

5) ONOES!!!!!!!!!!11111111111 FOREST FIRE!!!!!!!!!!!!!!!!!!1111111111111111111111111!!!!!!!!!!!!!!!!!!!!!!!!!!shiftshiftshiftshiftshift ((((

6) "Prenses peatash"



(edited by Smallhacker on 07-10-06 02:10 PM)
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6290 days
Last view: 6290 days
Posted on 07-10-06 03:08 PM Link
Assuming that Yoshi's talking is supposed to be an accent and not really bad English, it doesn't look that bad.
spel werdz rite









Since: 11-19-05

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 03:10 PM Link
1) Actually, not a bad OW, my only complaint is why does it go from 1 to 7?
2) What's with the grass in the trees and the keyholes in the walls?
3) No comment really.
4) You can see the air behind question blocks where the pyramid should be. Tell him to fix that.
5) The air thing again where the ground ends.
6) Not bad actually.
7) The clouds don't seem to fit the level, and the Goombas look weird.
8) No comment
Overall: what's with the timer on the bottom right?
What's with the N tile next to the coins?
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6297 days
Last view: 6297 days
Posted on 07-10-06 03:12 PM Link
Um, did he get permission to use Sgraff's graphics?
Hawksun

Red Koopa








Since: 04-06-06
From: Canada

Last post: 6511 days
Last view: 6511 days
Posted on 07-10-06 03:24 PM Link
Originally posted by icegoom
Um, did he get permission to use Sgraff's graphics?


Until I followed that link I thought legoman had actually improved, but then, no.

His level design seems a bit better even if it looks very tame and unchallenging.The OW is not that good, there's pretty much only palm trees on it (and let's not get started on the "legoman sequence" as SH called it).That, and we get classic legomanisms such as the N-coins and squaregrass in the tree.

I'd give it a 4.5 for his efforts but the graphic theft drops it at 1.0, and I'm being nice here.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 03:29 PM Link
Originally posted by icegoom
Um, did he get permission to use Sgraff's graphics?


1. Not this "not giving credit" shit again.
2. Of course he didn't. He's a n00b, remember?
3. He doesn't care.

Actually, aside from the crappy grammar, overworld, story, and obvious bugs, this isn't that bad. The man kid seems to be improving a little, but as always, it's definetly nothing phenominal or even mediocre. Most of the foreground graphical bugs can be attributed to the tiles themselves, but that's still really no excuse for their existance (he should work it so there are no holes in the scenery).
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 03:37 PM Link


Just so everyone knows, the second screenshot there uses MY Graphics. Check my COTMK 2 patch, they're right there in Mario's home. HE practically copied the entire damn level out of my hack and added just a couple of things to it.
Shiryu

Gungun








Since: 02-24-06

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 03:53 PM Link
1. Smoke in the trees?
2. Holes in the trees?
3. What happened with the groud here?
4. Nothing wrong here.
5. It's ok.
6. This part remembers me to Super Mario Land... and these graphics are from a hack that recreates super mario land... Tell me he knows to use Ex graphics... and Sgraff never released an unlocked demo...
7. Some little details... but anything important...
8. It's ok.

overall:
- Level desing is not too bad...
- I actually like the idea of finding keys and bringing them to a place
- He has to do something with the 3rd screenshot
- IS HE EDITING OVER THE MARIO LAND HACK??!

I checked it. Yes, is.


(edited by Shiryu on 07-10-06 02:55 PM)
(edited by Shiryu on 07-10-06 03:00 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6290 days
Last view: 6290 days
Posted on 07-10-06 03:58 PM Link
Isn't there some way to ban him from LM? Like, whenever he opens it, it crashes the heads of his hard drive into the disk?

Originally posted by asdf
Originally posted by icegoom
Um, did he get permission to use Sgraff's graphics?


1. Not this "not giving credit" shit again.

If these are custom graphics, not rips, then it's another deal entirely.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 04:01 PM Link
If there was, I'd learn C++ just to do it.

I've asked him to remove my GFX from DM3, but I don't know if he got permission from sgraff to use the SML GFX.
Shiryu

Gungun








Since: 02-24-06

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 04:11 PM Link
he is not using SML GFX. He is editing over the whole SML demo. The mario's house level is in the sgraff's SML too.

Hack other people's hacks and claim it as yours = thief


(edited by Shiryu on 07-10-06 03:16 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 07-10-06 04:38 PM Link
Originally posted by HyperMackerel
If these are custom graphics, not rips, then it's another deal entirely.
No it isn't. To say that it is is to say that ameteurs count more than professionals.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6351 days
Last view: 6290 days
Posted on 07-10-06 05:23 PM Link
Yeah, I'm pretty sure those are custom graphics still.

Also, what the heck? Doesn't legoman play these levels and go like "Hmmm, this sucks. Maybe I should fix this."? Or is it like "I dunno, people will like the level design I copied. Also putting a bunch of brown blocks for an entire level is such a great idea, they didn't even use it in SMW! You know it's great when they don't use an idea that's not in SMW!"

In closing: He just copied old level design, other peoples graphics, and the story sucks. Part of me wants to say something good about this, but unfortunately it's stopped by the other part of my body which is vomiting.

If legoman makes a one level hack with good, original level design, I'd be really glad. Playing one awesome level is a lot better than playing 117 sucky ones. Tell legoman that. A sincere, one level hack that's good with no bugs from legoman would be very great. Very great. Also, tell legoman to read up on the threads where we were talking about good level design ideas.


(edited by Radiation on 07-10-06 04:26 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 07-10-06 05:35 PM Link
How the heck can you guys tell how the levels are? I can't find a download.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6293 days
Last view: 6290 days
Posted on 07-10-06 05:58 PM Link
Okay...let's see here:

@Smallhacker: I really hope you're being sarcastic.

@Imajin:I think he used that thing that makes the level message appear when you enter a level.

@spel werds rite:
1.Problably the numbers in Finland go 1, 7, 100, 41......!
2.I think there's grass in the trees because he did what peter_ac did; He replaced the berry with the grass.
BTW, the timer is actually the game clock from ZSNES.

@icegoom, Hawksun, and asdf: Yes, I'm aware that he stole them and I'm guessing Sukasa didn't let him like he said a few posts before.Oh, and yes legoman is a n00bish-turd who, like everyone else who are n00b's, problably will end up not giving credits.

@Sukasa+:I understand you're pissed but, I can't do anything about it. Sorry. But, you can go here, register, and talk to him yourself.

@Shiryu:Read what I said to spel werds rite. And, I guess #3 he's falling down.

@HyperMackerel: Yeah,I wish .

@Sukasa+: Hmm.....guess you already talked to him. I bet he'll get pissed at me for showing his progress here because if you didn't know he seems to hate Acmlm's Board.

@Alastor the Stylish: You're right.

@Radiation: Sure I'll tell him but, that will be another reason for him to hate Acmlm's board.

Finally finished! *goes to the bathroom to wipe the blood of my fingers*
So I understand some of you think legoman is getting better but, some of you want to drag him to the woods and shoot him dead.For me I'll give him a 3/10. Why? Because he steals graphics and has many glitches; typical legoman.I was hoping peter_ac would post here because of his funny "Unban Legoman" signature.
Shiryu

Gungun








Since: 02-24-06

Last post: 6291 days
Last view: 6290 days
Posted on 07-10-06 06:39 PM Link

Super mario land demo -VS- Mario dangerous mission
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6433 days
Last view: 6295 days
Posted on 07-10-06 07:35 PM Link
... And yet people want him to be unbanned. Kinda ironic. He promises to do better hacks, or so people claim, yet here's one of his latest hacks. He's like a human CheatCC, but with SMW hacking.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6293 days
Last view: 6290 days
Posted on 07-10-06 08:40 PM Link
Heh you're right...........yet you're name is in red.Kinda ironic.
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6292 days
Last view: 6290 days
Posted on 07-10-06 09:03 PM Link
I knew Legoman wasn't capable of handling graphics himself. _¬

Stealing hacks is bad. Really bad. Even more so when you base it off an incomplete demo.

And the level design looks almost IDENTICAL to the SML demo. This looks like he spent all of six hours editing the existing levels.

In short, this hack fails. Very badly.
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Acmlm's Board - I3 Archive - SMW Hacking - Tsk..tsk..Legoman's new hack: Dangerous Mission 3 | Thread closed


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