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04-25-24 04:15 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Annoying star tile problem in my OV- please help! New poll | |
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Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-08-06 10:02 PM Link | Quote
Hi.

I'm not sure if any of you guys had this strange (not to mention, really, really annoying) problem in your OV like the one I'm about to describe as best I can (using a couple of SS to show it better), so here goes.





In the two images above, I have run a test of this annoying bug. The first SS shows the star tile that is revealed when my second castle is cleared in my new remade second world's map. When the star tile is entered, the player warps to a corresponding one in the star world in my hack just exactly how I set it, but the moment the player takes that star tile in the star world, it takes them back, only it puts the player one space above the castle (strangely enough, no matter where I place the second castle, the result is the same; the player always reappears one space above the castle when they go through the second star world tile I have). I have set the cooridinates correctly for both so that they are connected to each other, and set this tile to appear when the secret exit from the castle is reached, but this problem absolutely has me baffled. Anyone know how I can overcome it?

Thanks in advance.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6275 days
Last view: 6275 days
Posted on 07-08-06 10:24 PM Link | Quote
The other star has linked back to the castle top tile. Delete it, place the star it's supposed to go to where it was, and put it back to where it's supposed to be. Then put down a new castle top and give it the appropriate settings.
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Acmlm's Board - I3 Archive - SMW Hacking - Annoying star tile problem in my OV- please help! |


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