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04-27-24 07:48 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Hack Ideas (Got an Idea? Post it here!) New poll | | Thread closed
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User Post
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6359 days
Last view: 6311 days
Posted on 07-07-06 02:52 PM Link
A new powerup in SM64: Super Mushroom! Use it and you'll become instantly big, able to destroy most things. Sort of like the one from SM64DS. And a Poison Shroom that turns you into tiny Mario, where everythig is bigger than you! Think Tiny Huge Island to get a glimpse. Oh, about the castle courtyard and front yard being together, that's actually possible with VL-Tone's editor, just delete the extra terrain from the courtyard!
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6278 days
Posted on 07-07-06 03:29 PM Link
I have ideas for SMB3, hear me out

1] I would love to see some Poisonous Mushrooms in the NES version, would it be nice.

2] I'd love to see any Professional ASM hacker replaces some of the sprites into one of the E-reader sprites in the NES Verison.

Fire-Bar
SMW Goomba
Sideways Venus Plants
The Wandering Hammer Brother
Chargin Chucks
Big Boo
Spike Tops
and other enemies

3] Just like in SMB2 when you pull weeds to get vegetables out should be in NES SMB3 also.

4] Autoscrolling that moves backwards in the NES Version.

5] Just like SMW, it should have multiple pointers instead of one pointer. You know Page 4 goes to World 4 Fortress#1 and Page 9 goes to World 6-9 Bonus Area.

That's about it for now.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6281 days
Last view: 6277 days
Posted on 07-07-06 05:50 PM Link
Originally posted by donrayiv
Oh, about the castle courtyard and front yard being together, that's actually possible with VL-Tone's editor, just delete the extra terrain from the courtyard!


Not in the first release, you need polygon editing to do that and polygon editing will not be a feature in the first release.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6359 days
Last view: 6311 days
Posted on 07-07-06 06:23 PM Link
More SM64 ideas: Hover Boots: get these and you can walk on water/lava/quicksand until time runs out. Gold cap: Makes Mario Golden, and attracts yellow and blue coins to him. Lava Cap: Allows Mario to swim in lava.
the_icepenguin

Bit








Since: 05-28-06

Last post: 6277 days
Last view: 6277 days
Posted on 07-08-06 12:08 AM Link
How about:

Zelda II: The Adventure of Link with a Gun

That would be really fun. If I knew how, I would make it myself. I would put in the guns from Contra. And you could keep them permanently.

Awesome.

This is my idea so dont get any ideas. If you do get ideas, can I help?

TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6334 days
Last view: 6280 days
Posted on 07-08-06 03:48 AM Link
hey, I have a good one. a hack of Super Mario 64 where you can actually play as Luigi.

OR

a port of New Super Mario Bros in SMWs or SMB3s engine


(edited by TeRaByTe88 on 07-08-06 02:52 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6277 days
Last view: 6277 days
Posted on 07-08-06 07:39 AM Link
Originally posted by TeRaByTe88
a port of New Super Mario Bros in SMWs or SMB3s engine
I thought about that but it would be an incredible amount of hard work.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6338 days
Last view: 6277 days
Posted on 07-08-06 09:20 AM Link
First of all, Nintendude. This EarthBound hack you're talking about with a lot of things changed that's actually finished? I made it. Just watch out, it's kind of buggy and you need to do some stuff before you play the game, so read my entire post.

Anyway, just some boring graphics hacks ideas:

- Pocky and Rocky: Change Pocky into Reimu from the Touhou series. That wouldn't be very hard, actually. All the enemies are japanese enough so they don't really need to be changed. I guess you could change Rocky into like Marisa or Sakuya or something. Pocky and Rocky 2 you could change a lot of stuff.


Hack ideas that I started and I might finish later, but currently have no motivation:

- As Sir Trashykins X III Esquire said, a SMW hack with a new main character and some sort of not "save the eggs" plot. I started that, it was gonna kinda be like Ninjii saga in the way that I didn't want to make a big graphic and it had a surprisingly jovial midget blonde black guy as the main character. It was pretty cool to see him jump around. After Sprite Tool maybe I'll change some stuff and then I'll be interested.

- EarthBound Battler 2: A sequel to the old, old EarthBound hack "EarthBound Battler" except it doesn't suck. I started making a castle tileset and made some enemies and thought up the concept, then got bored and tried to make some other hack.

- Super Blecchtroid: An EarthBound hack where I used some ASM to make it so you gained max HP from energy tanks, more max PP from missles, etc. I was gonna make a Brinstar-esque area leading to a castle, where hilarious Castlevania-esque antics would ensue, but I never got around to hacking it so you learn new moves by getting, say, the Screw-you Attack or whatever. It wouldn't have been that hard, though.


Anyway, misc. hack ideas that no one's gonna do:

- Hack all the levels of, say, Perfect Cherry Blossom so each one trains a different dodging skill. The first one would be like streaming, the second one would be actual dodging, the third level would be dodging multiple things at once, and then all the other levels would just combine those until the last boss was impossible. But pretty much that's what Phantasmagoria of Flower View is for.

- Any hack that adds timed hits to any games. Timed hits are awesome. I don't care if it would screw up the balance. Timed hits are awesome.
Bane King

Rope








Since: 11-22-05

Last post: 6323 days
Last view: 6279 days
Posted on 07-08-06 01:32 PM Link
I'd like to see Startropics 1 and 2's dungeons redone.

That'd be SWEET
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 07-08-06 02:53 PM Link
Originally posted by Jouw
I think it would be possible to make an enormous Mario sprite in SMW. Considering how Banzai Bills are enormous sprites and work, I'd think something like a Mario would be supported.

Maybe you could use layer 3 with a bit of trickery... assuming you prevent Mario from reaching the height of the scorebar, or remove it.

I always thought it'd be nice to see a Pokémon R/B hack that adds in all the G/S features and some from Ru/Sa (automatically change PC box, actual information about attacks, equip items to Select, etc), or maybe just a G/S hack that correctly re-creates R/B (not just "change the starting map to Palette Town" or "rebuild a few of R/B's maps, don't edit the script, and give up"). I might do the latter someday, but probably not.
Bane King

Rope








Since: 11-22-05

Last post: 6323 days
Last view: 6279 days
Posted on 07-08-06 05:49 PM Link
Originally posted by HyperMackerel
I always thought it'd be nice to see a Pokémon R/B hack that adds in all the G/S features and some from Ru/Sa (automatically change PC box, actual information about attacks, equip items to Select, etc), or maybe just a G/S hack that correctly re-creates R/B (not just "change the starting map to Palette Town" or "rebuild a few of R/B's maps, don't edit the script, and give up"). I might do the latter someday, but probably not.


I've thought of that one befor. I'd like to see Crystal turned into a R\B. Maybe even have one for each.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6278 days
Posted on 07-10-06 10:35 PM Link
When VL-Tone's Super Mario 64 Editor comes out I will hack and make a new level called warp zone where it teleports you to anywhere.
TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6334 days
Last view: 6280 days
Posted on 07-11-06 12:48 AM Link
Wasn't that the whole purpose of the castle...

and VL's editor will not be capable of making entirely new levels in the first release... you will be able to do some neat things like add items or enemies though


(edited by TeRaByTe88 on 07-10-06 11:49 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6277 days
Last view: 6277 days
Posted on 07-11-06 12:51 AM Link
I believe its about time someone did a decent and comprehensive hack of Final Fantasy III, and the japanese version is what I refer to. The dialogue is translated decently but a lot of it needs to be fixed, and the job system is, albeit revolutionary to the series, hideously flawed in this game. I've seen only one hack of it, and even that one was merely an uninteresting spoof.
iGod

Blue Octorok


 





Since: 07-10-06

Last post: 6305 days
Last view: 6281 days
Posted on 07-11-06 01:09 AM Link
A entirly new game.....

CyberBlast

The idea is....

Within the Gaming Universe [Reffered to as Virtron] The Three Nastiest Villians in Virtron Bowser,Eggman,and Dr.Wily Have agreed to bring down the three ultimate hero's....

Mario---Savior of gravity and flames...
Sonic---Hero of Speed and Spinning
Megaman---Warrior of Copy and Tech

----------------------
Well from that point there are 20 levels,5 for each,villian,and 5 for them all combined
And throughout the game, you choose who to play each level with,with all there own powers.....
-------------------------------
It will all run on a SM64 System.....
Nosuch

Bronto Burt








Since: 01-11-06
From: Oklahoma

Last post: 6400 days
Last view: 6400 days
Posted on 07-12-06 01:21 AM Link
Something I'd like to see is a hack of River City Ransom that incorporated some of the new moves from later games in the series, like Downtown Special. To put it another way, something kind of like RCR EX but able to run on an NES (and still featuring an actual 2 player mode ). I'm not holding my breath about that one, though.

On the topic of hacks that DO stand a chance of coming into reality, I have some ideas that I'm tinkering with, but I'm reluctant to actually say anything yet since I'm paranoid.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6281 days
Last view: 6277 days
Posted on 07-12-06 04:47 PM Link
Originally posted by TeRaByTe88
Wasn't that the whole purpose of the castle...

and VL's editor will not be capable of making entirely new levels in the first release... you will be able to do some neat things like add items or enemies though

Actually, you cannot add or remove objects but you can move or change the objects that's already in the level. You can also move platforms, which makes it possible to make complete new levels by rearranging the platforms in the bowser worlds or Rainbow Ride etc.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6277 days
Last view: 6277 days
Posted on 07-12-06 05:25 PM Link
Originally posted by iGod
A entirly new game.....

CyberBlast

The idea is....

Within the Gaming Universe [Reffered to as Virtron] The Three Nastiest Villians in Virtron Bowser,Eggman,and Dr.Wily Have agreed to bring down the three ultimate hero's....

Mario---Savior of gravity and flames...
Sonic---Hero of Speed and Spinning
Megaman---Warrior of Copy and Tech

----------------------
Well from that point there are 20 levels,5 for each,villian,and 5 for them all combined
And throughout the game, you choose who to play each level with,with all there own powers.....
-------------------------------
It will all run on a SM64 System.....



You just don't get it, don't you?
That'd be impossible, since:
A) Super Mario 64 Engine is not capable of any of the actions mentioned above.
B) If it would, you would not have any tools to do it, and neither would anyone else.
Giga_Bowser_009

Red Paragoomba


 





Since: 04-16-06

Last post: 6496 days
Last view: 6496 days
Posted on 07-13-06 12:06 PM Link
I had that Poison Mushroom idea so I'm working on that.
Anyway, if anybody wants to give me ideas for my SMB3 hack, I need to get it done so it can be played on an actual hardware so if you have some ideas for my hack then it's welcomed. I have some ideas of my own:
Giant Poison Mushrooms which are in Giant Levels only and they kill you instantly when you touch them (Being worked on at the moment as I learn how Sprite animations work.)
Giant Lakitus that drop Giant Spiny Eggs which hatch into Giant Spinies
Giant Venus Firetraps
Shyguys and Giant Shyguys
Giant Para-Beetles (Both Red & Green)
Giant Pipe Ptooies and Walking Ptooies
And the last one for now:
Giant Yellow Cheep-Cheeps
mech2k
Newcomer


 





Since: 06-18-06
From: In a Giant Bucket

Last post: 6496 days
Last view: 6496 days
Posted on 07-14-06 12:42 PM Link
Gunstar Heroes hack with no pickups.
Sonic the Hedgehog/2/3/K with no rings.
And.... a graphical hack of Cave Story (Why can't we just edit the bitmaps and rename them? Why doesn't it accept them?)
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Acmlm's Board - I3 Archive - ROM Hacking - Hack Ideas (Got an Idea? Post it here!) | Thread closed


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