(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 02:55 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 GameShark New poll | |
Pages: 1 2 3 4 5 6 7Add to favorites | Next newer thread | Next older thread
User Post
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6404 days
Last view: 6404 days
Posted on 07-03-06 03:20 PM Link | Quote
Never go to Dire Dire docks with jesus mode on

There's no way out of that...

(when the editor comes out, I should make a place with water in wierd places and provide the jesus code in my readme file of my hack... or I could just disquise blocks as water... *momentarily dies of excitment* ... something tells me that 2006 will be the most exciting year in gaming history
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 07-03-06 04:48 PM Link | Quote
Originally posted by Marioman64
Never go to Dire Dire docks with jesus mode on

There's no way out of that...



Just climb a pole, jump down, climb again, jjump down again.....until you're dead!!
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 07-03-06 04:50 PM Link | Quote
Originally posted by jensthecomposer
Originally posted by Marioman64
Never go to Dire Dire docks with jesus mode on

There's no way out of that...


Just climb a pole, jump down, climb again, jjump down again.....until you're dead!!


Please tell me where there are poles in Dire Dire Docks. I never knew about them.

Seriously, poles are only in Jolly Roger Bay.

EDIT: And if you are thinking of the poles in the second part of Dire Dire Docks, you'll never come there with Jesus Mode on. There is a loading point in the water that blocks your way.


(edited by Prince Kassad on 07-03-06 03:51 PM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 07-03-06 05:04 PM Link | Quote
sorry sorry......I was thinking of Jollo Roger Bay


(edited by jensthecomposer on 07-03-06 04:05 PM)
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6404 days
Last view: 6404 days
Posted on 07-03-06 05:13 PM Link | Quote
Originally posted by Systemcrash.tk
Glitch: Swim inside Whomp's Fortress.

Discovered by: Unknown

Description: A nice glitch that allows you to swim around inside Whomp's Fortress. To perform, enter Whomp's Fortress on any star then pick up a cork box and take it to the brown wall near the coin ring in the shallow water, put the cork box down as close to the wall as possible. Then jump between the wall and the box, you should be pushed through the wall and into the water behind it, now you can swim around to your heart's content.



do the glitch above with the jesus code on and you will die instantly!
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 06:07 PM Link | Quote
The restricted codes for the model changing codes don't work on 1964, as soon as I turn them on, the game freezes. I'm using the improved version of the codes too. Help!
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 07-03-06 07:01 PM Link | Quote
I was using Bombchickens model editing codes on the first goomba in Bob-omb Battle Feild but it just turns the goomba invisible can anyone get it to work? I'm using PJ64 so don't say it's an emulator problem.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 08:44 PM Link | Quote
Wierd. Use this: 8133B4D6 36AC. But then, that works only in front of the Castle. I have another question. Where do the "model pointers" codes work? whenever Iput them in on PJ64, it doesn't work. Instead the game freezes. I tried again on 1964, but the game just froze whenever I entered another level. It also froze ith the four part code that works in front of the castle. could you make a working 1964 version?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-03-06 08:57 PM Link | Quote
Originally posted by donrayiv
Wierd. Use this: 8133B4D6 36AC. But then, that works only in front of the Castle. I have another question. Where do the "model pointers" codes work? whenever Iput them in on PJ64, it doesn't work. Instead the game freezes. I tried again on 1964, but the game just froze whenever I entered another level. It also froze ith the four part code that works in front of the castle. could you make a working 1964 version?

It's one of those codes that only work in front of the castle. That's all I can answer.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 07-03-06 09:05 PM Link | Quote
Originally posted by donrayiv
Wierd. Use this: 8133B4D6 36AC. But then, that works only in front of the Castle. I have another question. Where do the "model pointers" codes work? whenever Iput them in on PJ64, it doesn't work. Instead the game freezes. I tried again on 1964, but the game just froze whenever I entered another level. It also froze ith the four part code that works in front of the castle. could you make a working 1964 version?


I have the same problem, we need to find Bombchicken. He'll clear this whole thing up. after all, he was the one who posted the codes.
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6404 days
Last view: 6404 days
Posted on 07-03-06 09:41 PM Link | Quote
with these two codes on:

Walk on lava
Walk up hills (improved no sliding)

go in the volcano in LLL and walk up the lavafall, see how high you can go

the weird thing is, go to the top of the level and jump into the lavafall... it will burn your butt... but why?

______

Does anyone have a walk through walls code? (if it's above don't yell at me, I'll look after I post this)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 09:43 PM Link | Quote
Maybe I'll send Bombchicken a PM regarding all the errors, and we'll wait and see...


(edited by donrayiv on 07-03-06 08:44 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 07-03-06 10:39 PM Link | Quote
Look...
D134B89E 0860
8134B89C 8019
D134B89E 0860
8134B89E ????

Is the ocde for outside the castle but you have to only use items that are outside the castle.

Also
8133B4D6 ????

Is for everywhere else. One again only use the codes for the area.

Also After looking at the link he gave us I found the thread with the codes. They are not his / So he probally would not be able to help you with the errors.

... Darkdata


(edited by Darkdata on 07-03-06 09:40 PM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 11:18 PM Link | Quote
Yeah, that's what I'm using, the right formats in the right places, but that doesn't explain why the longer one frezzes up on 1964. Sorry if I'm confusing you, it could just be the emulator... I even tried Yoshi. Froze up.
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6404 days
Last view: 6404 days
Posted on 07-03-06 11:35 PM Link | Quote
for me Yoshi works perfectly on PJ64...

but I can't play as the big bowser key, maybe I should try these codes on my N64. They might work better.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-04-06 01:00 AM Link | Quote
Originally posted by bombchicken: "80195C54: ?"

I have found what that does, you turn into the castle spire




(edited by donrayiv on 07-04-06 12:01 AM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-04-06 01:15 AM Link | Quote
Originally posted by donrayiv
Originally posted by bombchicken: "80195C54: ?"

I have found what that does, you turn into the castle spire



That code is too short to be valid... Can you provide the full code?
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-04-06 01:24 AM Link | Quote
Whoops. Here's the Code:

D134B89E-0860
8134B89E-8019
D134B89E-0860
8134B89E-5C54

Basically take the last four digits of the code and put it to this one. Note that you can only see it by pausing.


(edited by donrayiv on 07-04-06 12:26 AM)
(edited by donrayiv on 07-04-06 12:46 AM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-04-06 01:36 AM Link | Quote
Originally posted by donrayiv
Whoops. Here's the Code:

D134B89E-0860
8134B89E-8019
D134B89E-0860
8134B89E-5C54

Basically take the last four digits of the code and put it to this one. Note that you can only see it by pausing (it looks funny while fighting Bowser)

Damn. It froze the game.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-04-06 01:42 AM Link | Quote
Hmm, it works fine on my PJ64 v.1.2. Also, I think that is the one from the courtyard, so I don't think you can play as the castle.
Pages: 1 2 3 4 5 6 7Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 GameShark |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.025 seconds; used 435.73 kB (max 565.61 kB)