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05-08-24 11:04 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Animal Crossing (GC) Hacking New poll | |
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Sonic 65



 





Since: 07-01-06

Last post: 6357 days
Last view: 6314 days
Posted on 07-01-06 04:00 PM Link | Quote
(I don't think the Animal Crossing ISO has been hacked until this, but feel free to correct me if I'm wrong.)

So I was browsing through the Animal Crossing ISO a few days ago to see if I could find anything. As it turns out, I found that the text in Animal Crossing is not compressed at all, and is pure ASCII with a bit of simple formatting. I was able to edit the text easily to say different things. Here's a screen below:



Things like names and letters are ASCII, too. Note that the ISO must be shrunk in order for the files to be inserted back in properly. Personally, I use the built-in Dolphin shrinker.

If you extract files from the ISO with GCTool, you'll find two files named forest_1st.arc and forest_2nd.arc. Both of these contain text data, and forest_2nd.arc contains the villager name index. forest_1st.arc contains the letters in the game, and also contains the letter sender index (other than the villagers). Enjoy!
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6293 days
Last view: 6289 days
Posted on 07-01-06 04:09 PM Link | Quote
Would Animal Forest be the same :?
Giga_Bowser_009

Red Paragoomba


 





Since: 04-16-06

Last post: 6507 days
Last view: 6507 days
Posted on 07-01-06 05:27 PM Link | Quote
Excellent! Good job Sonic 65! Do you think you can probably put in new NES games? No wait, on second thought put in FDS games! I'd love to see Super Mario Bros. 3 in Animal Crossing plus both versions of Super Mario Bros. 2! Also, put in two new Mario themed furnitures like the 1-UP Mushroom and the Poison Mushroom. Excellent work.
Dude Man

Shyguy


 





Since: 11-18-05
From: Wareham MA

Last post: 6340 days
Last view: 6340 days
Posted on 07-01-06 05:32 PM Link | Quote
Whoa man slow it down.

The guy found the text in the game. What your asking takes alot more work. Inserting NES games into that would require knowledge of how they are implemented in the first place and possibly how the emulator in AC works.

Besides that, good work Sonic 65
Giga_Bowser_009

Red Paragoomba


 





Since: 04-16-06

Last post: 6507 days
Last view: 6507 days
Posted on 07-01-06 05:37 PM Link | Quote
Sorry Dude man, I was just excited because GC games have never been hacked before. Anyway, I can't wait to see what other changes he made to Animal Crossing, keep up the good work Sonic 65.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6288 days
Last view: 6288 days
Posted on 07-01-06 06:17 PM Link | Quote
I've been hoping someone would take a crack at altering the Animal Crossing ISO! Good Work!
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6288 days
Last view: 6288 days
Posted on 07-01-06 09:02 PM Link | Quote
What a coincidence.
I just checked the GCM file, and it has some uncompressed 4bpp Graphics.
Sonic 65



 





Since: 07-01-06

Last post: 6357 days
Last view: 6314 days
Posted on 07-02-06 02:27 PM Link | Quote
The NES games are all stored in famicom.arc, and are compressed in the Yaz0 format. I used a program called Yaz0 Kit to decompress famicom.arc, and got 40 files with the extension .UNP. The game files play perfectly in a NES emulator. Here is a list of which .UNP file is which game:

6.UNP - Clu Clu Land D
7.UNP - Balloon Fight
8.UNP - Donkey Kong
9.UNP - Donkey Kong Jr. Math
10.UNP - Pinball
11.UNP - Tennis
12.UNP - Golf
13.UNP - Punch-Out!!
14.UNP - Baseball
15.UNP - Clu Clu Land
16.UNP - Donkey Kong 3
17.UNP - Donkey Kong Jr.
18.UNP - Soccer
19.UNP - Excitebike
20.UNP - Wario's Woods
21.UNP - Ice Climbers
22.UNP - Mario Bros.
23.UNP - Super Mario Bros.
24.UNP - The Legend of Zelda

This also means that if one replaces a decompressed game file with another NES game (yes, this means you could insert Super Mario Bros. 3 in place of, say, Golf) and recompress it with the new file included, after the compressed file is inserted back into the ISO you could play SMB3 instead of Golf. I have yet to test this theory, however.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6475 days
Last view: 6475 days
Posted on 07-02-06 02:35 PM Link | Quote
You'd probably have mapper issues, I highly doubt AC's emulator supports many mappers, but if you replace games with ones that use the same mapper it should work fine (Unless the emulator has a lot of game-specific tweaks).
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6288 days
Last view: 6288 days
Posted on 07-02-06 02:58 PM Link | Quote
What program do you use to read the iso?
Sonic 65



 





Since: 07-01-06

Last post: 6357 days
Last view: 6314 days
Posted on 07-02-06 03:04 PM Link | Quote
It depends on what you mean by 'read'. If you mean play, then it's Dolphin 1.01. If you mean extract the files, I use GCTool (though GCMTool serves the same purpose and is easier to find).
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6288 days
Last view: 6288 days
Posted on 07-02-06 03:15 PM Link | Quote
I've got dolphin but could never get it to work. I always thought you just put the disk in and play but I guess you've got to extract it. thanks for showing me the tools Sonic65.
Sonic 65



 





Since: 07-01-06

Last post: 6357 days
Last view: 6314 days
Posted on 07-02-06 03:17 PM Link | Quote
Uh, you don't have to extract it to play it. You download the .GCM of the game from somewhere and open it up in Dolphin.
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6301 days
Last view: 6301 days
Posted on 07-02-06 03:28 PM Link | Quote
Hmm, well, what program do you need to MAKE the .gcm from a disc?


(edited by KeiiChi Kun on 07-02-06 02:35 PM)
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6288 days
Last view: 6288 days
Posted on 07-02-06 03:40 PM Link | Quote
Originally posted by KeiiChi Kun
Hmm, well, what program do you need to MAKE the .gcm from a disc?


Yeah, I really don't want to get illegal with a system that still lives.
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6301 days
Last view: 6301 days
Posted on 07-02-06 03:41 PM Link | Quote
Originally posted by Tanks
Originally posted by KeiiChi Kun
Hmm, well, what program do you need to MAKE the .gcm from a disc?


Yeah, I really don't want to get illegal with a system that still lives.


That isn't illegal. It's perfectly legal to dump back up copies of a game if you actually own it. Wow, GCTool really is quite hard to find.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6288 days
Last view: 6288 days
Posted on 07-02-06 03:48 PM Link | Quote
Originally posted by KeiiChi Kun
Originally posted by Tanks
Originally posted by KeiiChi Kun
Hmm, well, what program do you need to MAKE the .gcm from a disc?


Yeah, I really don't want to get illegal with a system that still lives.


That isn't illegal. It's perfectly legal to dump back up copies of a game if you actually own it. Wow, GCTool really is quite hard to find.


dosen't it have to match your own copy exactly to be legal?
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6289 days
Last view: 6289 days
Posted on 07-02-06 03:51 PM Link | Quote
If you rip a game from your own GameCube disc, it is safe to assume that the contents between the ROM and the actual game are equal.

And I don't think that the contents need to exactly be equal. As long as you ripped the ROM off of your actual game, it's fine.
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6301 days
Last view: 6301 days
Posted on 07-02-06 03:51 PM Link | Quote
I'm not sure on the specifics of it, although I expect a someone like Kawa will come along any minute and explain XD;;
Sonic 65



 





Since: 07-01-06

Last post: 6357 days
Last view: 6314 days
Posted on 07-02-06 04:31 PM Link | Quote
Taken from Afterdawn.com:
_________________________________________

Full Gamecube backup/load tutorial v1.0

--------------------

Phase 1: Initialize the memory card
Tools Needed: PSUL v1.1
Phantasy Star Online Game Disc
Memory Card
Gamecube Broadband Adapter

Note: If you actually play Phantasy Star Online, you may want to use another memory card for this. Also, you only have to initialize your memory card once, not before each rip or game load.

Step 1: Boot Phantasy Star Online Game Disc
Pretty self explanitory.

Step 2: Setup Network Profile

When prompted for the TCP/IP settings, choose manual, do not auto-disconnect, and enter an IP address of 192.168.1.32 with a subnet mask 255.255.255.0 and a default gateway of 192.168.1.100. For the Primary DNS server, enter 192.168.1.100. Start the PSUL utility on the PC side with the following DOS prompt command: "psul -s". This make your PC into a sort of Phantasy Star Online game server. Now start an online game using the character you chose and the DOL file will upload to your memory card allowing you to transfer game data to and from your PC.

Step 3: Configure TCP/IP on your PC

Access the TCPI/IP properties for the network card on your PC and change the IP address to 192.168.1.100 with a subnet mask of 255.255.255.0. No default gateway is required for this to work.

Step 4: Create a Character for Online Play

Next, create a character. It really doesn't how or which character you choose. When prompted for your hunter's license, enter anything you wish. It also might be handy to select the save password to memory card as well so you don't have to enter it each time.

Step 5: Start it all up

On your PC, run "psul -s" at a DOS prompt. It should then say waiting for connection or someting to that effect. Next, start an online game of Phantasy Star using the character profile you chose. It will then try to connect to your PC. If successful, your PC will display the messages "Saving user info on memory card..." and

"Done..."

--------------------


Phase 2: Extract ISO Image from Game Disc

Tools Needed: Gamecube ISO Ripping Server 1.0.0.29
Download Here: No link currently known
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter


Step1: Boot Phantasy Star Online Game Disc
Pretty self explanatory.

Step 2: Start Gamecube ISO Ripping Server

Run the Gamecube ISO Ripping Server tool on your PC you configured above. Select the destination folder and name for the Gamecube game image file to be created then start the utility. You should get a message stating that it is waiting for a connection.

Step 3: Start Phantasy Star Online game in online mode
Start Phantasy Star Online in online mode. It will connect to the server running on the PC and start downloading the ripper code from it. When this is complete, a red screen will appear on the Gamecube and shortly thereafter, you will be prompted to insert the disc you want to rip within 10 seconds. Do this, and once the 10 seconds has passed, your PC will start downloading the image from the disc. When complete, you should have a game disc image on your PC approximately 1.4GB in size. Approximate download time is about an hour or so.

--------------------

Phase 3: Stream Game Disc Image to Gamecube

Tools Needed: Paradox GC Disc Server
Download Here: http://www.maxconsole.com/?mode=downloads&filter=gc&categoryid=45
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter

Step 1: Start Paradox GC Disc Server

Start the Paradox GC Disc server on your PC. Select the correct IP address for the Gamecube and the Gamecube disc image file you wish to load. Click start then start an online game in Phantasy Star Online. It should connect to your PC and start executing the game you uploaded.

--------------------

Known Issues:

Remeber you are streaming game data to the Gamecube at 10 Megabits/sec. The broadband adapter is capable of transferring data at 100 Megabits/sec., however, since the good folks at Sega assumed nobody has Internet faster than 10 Megabits, they decided to lock the transfer speed down to that rate. There is currently as of this writing no known fix for this but I hear something is in the works and may be released before Christmas. Games with lots of FMV may run choppy due to peformance issues with the network speed and in-game music is usually affected as well. One fix that helps in some cases is to remove your memory card when you get the group intro press start screen prior to the actual game executing. To save your progress, insert your memory card when you need to save and remove it
when save completes.
_________________________________________
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