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Acmlm's Board - I3 Archive - Help, Suggestions, Bug Reports - New Rankset: Super Mario RPG | New poll | | Thread closed |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6293 days Last view: 6280 days |
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Originally posted by fabio Okay. Maybe you could find someone to shrink it for you? Edit: If I'm correct, the Smithy ranks are about as big as that picture of Culex. (edited by pikaguy900 on 10-07-06 01:59 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6280 days Last view: 6280 days |
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Maybe you could cut off the tail thing and part of the wings rather than shrinking. | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6280 days Last view: 6280 days |
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Originally posted by pikaguy900 Nope, Culex is pretty 50 pixels bigger in height. Maybe if I cut off the tail like Hyperhacker suggested, they'll be the same. If that doesn't work, then I'm giving up and leaving Culex the way he is right now. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6281 days |
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Would this work?:
Or is it still too big? |
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fabio Ameboid Since: 11-17-05 From: Texas Last post: 6280 days Last view: 6280 days |
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That could work. Now let's see how big it will be when I finish animating it. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6293 days Last view: 6280 days |
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I really hope this becomes an actual rank set. The suspense is terrible! | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6280 days Last view: 6280 days |
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Well, I'm done shrinking Smithy's heads. Here they are:
Meh, I don't feel like animating Culex's battle sprite. I was thinking the other day that the one I already made earlier is fine the way it is. Now I'm going to make the sql file starting tomorrow. Hopefully, I could have this completely done just in time for my birthday which is in three days. *points to custom title* Also, 2000 posts! |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6293 days Last view: 6280 days |
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Wait! Those animations for the enemies are bland. Why not add stuff to them? For example, for Bowyer, you can have him just standing there, and then a few second later, he starts doing his "firing" animation repeatedly. Then he goes back to being still, then he goes to hopping up and down. | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6280 days Last view: 6280 days |
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That takes too many frames. Having to animate him shooting 4 arrows, hopping up and down, and then rolls his eyes before returning to returning would turn out very slow. All of those frames aren't necessary. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6293 days Last view: 6280 days |
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Alright. If you say so. So, how's it coming? I can't wait to use this! | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6280 days Last view: 6280 days |
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I already PMed Xkeeper last night. He said he may upload them later. | |||
Yoshi_Fanboy Newcomer Since: 12-23-06 Last post: 6336 days Last view: 6317 days |
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MUST...
NOT... GO... CRAZY... WAITING! |
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Aiya Poppy Bros. Jr Bah. >B( Since: 11-28-05 Last post: 6281 days Last view: 6280 days |
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... Nice two month bump there. Please don't do that. >>
I think unless someone actually needs to make an update on this, it can be closed for now. :x |
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Acmlm's Board - I3 Archive - Help, Suggestions, Bug Reports - New Rankset: Super Mario RPG | | Thread closed |