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Acmlm's Board - I3 Archive - ROM Hacking - The Sonic 3D Blast Data Thread ( we could use more threads like this ) New poll | |
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fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6277 days
Last view: 6277 days
Posted on 11-02-06 12:36 AM Link | Quote
I've been messing with a BIN file of Sonic 3D Blast this entire week. I found text from the intro movie of the game. The best part is that the words aren't scrambled up like in the SMD version. I'll just copy and paste my notes.

$215FA-$2165A: Text containing the score bonus and emerald bonus whenever you clear a bonus stage.
$21DA4-$22069: Text from the Sonic has passed the level screen. It's divided into 3 sections. The first section contains everything from time taken to Knuckle and Tail Bonus points. This appears in the first 5 worlds and only in acts 1 and 2. The second section only has time taken, ring bonus, and time bonus. This appears in Boss fights and in Panic Puppet Zone Act 2. The last section is the same as the first one except the Knuckle's and Tail's Bonus points don't appear in that. This appears in Gene Gadget Act 1 and 2 as well as Panic Puppet Act 1.
$234E7-$2353D: Ending Game Text: Thank you Sonic! You saved us from Robotnik. We are greatful for your efforts.
$2392B-$239B3: Intro Movie Text: Go Sonic! You can warp through the big rings with the help of the flickies! Chase after Robotnik and defeat his plans!
$23C33-$23C89: Intro Movie Text: Robotnik made my friends like this! I must save them! Robotnik must be stopped!
$23CD3-$23D38: Intro Movie Text: Sonic starts to defeat the enemies in order to rescue the Flickes who are trapped inside.
$23F1C-$23F7A: Intro Movie Text: Sonic visits Flicky Island to see his friends but the only thing he finds are robots.
$24347-$243FD: Intro Movie Text: Robotnik learns about the Flickies. I will change the Flickies into robots and have them search for the chaos emeralds for me. Using the infinite power of the emeralds, I can conquer the world!
$246D4-$24746: Intro Movie Text: Flickies are mysterious birds. They live in another dimension and can travel anywhere through larger rings.
$24C61-$24C33: More text. This appears when you beat Panic Puppet Zone Act 3: As long as I have this final weapon I can conquer the world anytime. See you again sometime Sonic.
$24D02-$24D22: Text. You hear it right when you are going to fight the Death Egg: Prepare to fight the final weapon!

Now for some pictures. I was editing the text the entire day.

The first picture deals with offsets $24347-$243FD:



The next 2 pictures deal with offsets $21DA4-$22069. The picture below is when you clear a level in any of the first 5 zones that isn't a boss fight:



This one is when you defeat Robotnik in any of the 8 levels that you fight him in:



That's all I have for now. I plan on looking for more text during the rest of the week. I'll be using the BIN file for now on since it easier to hack than the SMD like Imajin said.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 11-02-06 06:39 PM Link | Quote
It's nice to see you're still at it fabio I recently found more level geometry of Green Grove and Spring Stadium myself - I will upload new notes soon. So it looks like you found the text ... that's a good one indeed.

I need to check out hacking the .bin file - if it's different offsets than the .smd for data though, it may get ... uh ... difficult to convert?

God, now I want toast


(edited by S.N.N. on 11-02-06 05:39 PM)
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6278 days
Last view: 6277 days
Skype
Posted on 11-05-06 06:16 PM Link | Quote
SMD files, compared to BIN files, are byteswapped - this is why the text was garbled. I always advise against trying to hack SMD ROMs, since they're not an accurate representation of the original game data, compared to straight binary dumps that most ROMs are distributed as.

With that said, I guess one could find the addresses in the BIN from addresses in the SMD by going forward a byte at even addresses, and back a byte at odd ones... It may be the other way around, however; I'm not entirely sure at the moment.
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