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04-27-24 07:38 AM
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Acmlm's Board - I3 Archive - ROM Hacking - The Sonic 3D Blast Data Thread ( we could use more threads like this ) New poll | |
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fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6277 days
Last view: 6277 days
Posted on 07-08-06 06:19 PM Link | Quote
Originally posted by S.N.N.
@fabio: Good find. I don't think this controls bonus game data, but most likely either the X Y and Z positions of Tails and Knuckles, or some sort of script thing that controls them. I will look further into this, unless you would like to


I don't mind if you help. We need all the help we can get.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-08-06 08:43 PM Link | Quote
Thing is, I doubt I really have the programming knowledge to make an editor. I mean, if I REALLY wanted to, I could try learning, but not right now. Even if we get all the data we need, the editor is still going to be tough to make
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6277 days
Last view: 6277 days
Posted on 07-08-06 08:54 PM Link | Quote
It's better if we found out how to edit the level layout through a hex editor before moving on to making an editor. Right now, we don't know too much about editing the level layout.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-11-06 03:13 PM Link | Quote
Well, I finally got around to trying the Tails/Knuckles data. 87500-8A000 has no control over them, so that narrows it down to 8C000-90000 ... which is still a big range, but shouldn't be too hard to figure it out. I'll edit this as I do more

EDIT: Here's something new...when I changed the bytes from $8C000-$8D000, something strange happened. Play any of the Bonus Stages, and watch the mines carefully as they go off the screen behind you. They do weird animations and glitch up.


(edited by S.N.N. on 07-11-06 02:28 PM)
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6277 days
Last view: 6277 days
Posted on 07-11-06 06:48 PM Link | Quote
I just corrupted offsets 8C000 to 8D000 and played the Bonus levels and the mines didn't glitched at all. All the bytes from $8C000 to $8D000 were changed to bytes 00 and 01 as usual.
Bane King

Rope








Since: 11-22-05

Last post: 6323 days
Last view: 6279 days
Posted on 07-13-06 07:11 AM Link | Quote
Woo Hoo

I think I may finally be of some use here in this forum ;

I discovered that there is more than one version of the game floating around

While finally geting the grasp of hacking with hex, I was unable to change the levels so I asked SNN about it and he was just as confused as I was.

This is just kind of a warning to those who are tring to hack it but can't.
...but you hacking vets may have already known this in.

Here are some some figures of the new rom...


S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-13-06 10:37 AM Link | Quote
Yeah, as I said in the PM, I don't know whats up with that. I would like to say it's headered, but that definitely wouldn't affect level entrances. But then, you are opening a .bin file, and while it is still a ROM, it might not contain the same data as the .smd file.

I might actually have to edit my original post to point that out

@fabio: Odd. Unless they always did the glitch thing and I just never saw it

EDIT: More Green Grove tile data. How many friggin tiles does this level have?

$3236E0-$3236EF: Green Grove: Changes GFX on bottom right portion of cannon in cannon room.
$3236F0-$3236FF: Nothing.
$323700-$32370F: Green Grove: Changes GFX on the brick walls where they meet dark brown checkered tiles. Go left of entrance to see.
$323710-$32371F: Green Grove: Changes GFX on the brick walls where the meet, perpendicular to two tiles. Go left of entrance to see.
$323720-$32372F: Green Grove: Changes GFX on where more bricks meet tiles, but this time, deeper in the level.
$323730-$32373F: Green Grove: Changes GFX on some bricks around first dimension ring.
$323740-$32374F: Green Grove: Changes GFX on certain parts of mountains. Go near first green arrow thing to see.
$323750-$32375F: Green Grove: Changes GFX on bottom right corner of flower bushes where it touches checkered tiles. You can see one after taking the first dimension ring, and heading left.
$323760-$32376F: Green Grove: Changes GFX on above, but bottom left corner.
$323770-$32377F: Green Grove: Changes GFX on above, but top left corner
$323780-$32378F: Green Grove: Changes GFX on above, but top right corner
$323790-$32379F: Green Grove: Changes GFX on above, but middle left part
$3237A0-$3237AF: Green Grove: Changes GFX on above, but middle right part
$3237B0-$3237BF: Green Grove: Changes GFX on middle left portion of cannon in cannon room
$3237C0-$3237CF: Green Grove: Changes GFX on above, but middle right portion
$3237D0-$3237DF: Green Grove: Changes GFX on above, but bottom left portion (why is bottom right at $3236E0?)
$3237E0-$3237EF: Green Grove: Changes GFX on above, but top left portion
$3237F0-$3237FF: Green Grove: Changes GFX on above, but…you guessed it, top right portion!

DOUBLE EDIT: More tile data. Almost done with Green Grove,

$323800-$32380F: Green Grove: Changes GFX on bottom right corner of a planted tree in the middle of checkered tiles, near the drop to entance.
$323810-$32381F: Green Grove: Changes GFX on above, but bottom middle
$323820-$32382F: Green Grove: Changes GFX on above, but bottom left
$323830-$32383F: Green Grove: Changes GFX on above, but far bottom left flower patch (you’ll get when you get there)
$323840-$32384F: Green Grove: Changes GFX on top left corner of some of the water puddles in the level. (not first two, but anything past that)
$323850-$32385F: Green Grove: Changes GFX on above, but second tile from the left on top.
$323860-$32386F: Green Grove: Changes GFX on above, but second tile from the right on top
$323870-$32387F: Green Grove: Changes GFX on above, but top right corner.
$323880-$32388F: Green Grove: Changes GFX on above, but middle far left side
$323890-$32389F: Green Grove: Changes GFX on above, but second from the left in middle
$3238A0-$3238AF: Green Grove: Changes GFX on above, but third from the left in the middle
$3238B0-$3238BF: Green Grove: Changes GFX on above, but fourth from the left in the middle
$3238C0-$3238CF: Green Grove: Changes GFX on above, but middle far right side.
$3238D0-$3238DF: Green Grove: Changes GFX on above, but bottom left AND bottom right corners.
$3238E0-$3238EF: Green Grove: Changes GFX on above, but second from left on bottom
$3238F0-$3238FF: Green Grove: Changes GFX on above, but third from left on bottom
$323900-$32390F: Green Grove: Changes GFX on above, but fourth from left on bottom
$323910-$32391F: Green Grove: Changes GFX on above, but fifth from left on bottom
$323920-$32392F: Green Grove: Changes GFX on the top of some vines in level (most noticeable is next to end in GG1)
$323930-$32393F: Green Grove: Changes GFX on the top of some other vines in level (different style, perhaps? Most noticeable is one right after the loop-de-loop)
$323940-$32394F: Green Grove: Changes GFX on the middle of some vines in level.


Oh, and I'm going to start adding pictures of the tiles themselves next to the offset. As you all can see, I already did a few (cannon/flower). In the end, I will need to do all of them to form a complete tile sheet, which will be VERY useful. If you would like to help with hunting for tiles, or tile matching, send me a PM or tell me here


(edited by S.N.N. on 07-13-06 04:04 PM)
(edited by S.N.N. on 07-13-06 04:31 PM)
(edited by S.N.N. on 07-14-06 11:20 AM)
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6278 days
Last view: 6278 days
Posted on 07-14-06 06:15 PM Link | Quote
All of this data is for the SMD file? Strange, usually the BIN file is used for hacking because it is decoded, while the SMD file is interlaced.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-14-06 06:20 PM Link | Quote
Originally posted by Imajin
All of this data is for the SMD file? Strange, usually the BIN file is used for hacking because it is decoded, while the SMD file is interlaced.


Yeah, I started on the .smd file, since I didn't have a .bin file back then (it was a while back when I first started) I've been pretty comfortable with hacking the SMD, so I'm gonna stick with it...but maybe when I'm done, I'll take a look at the BIN file (of course, it probably won't matter then, but meh)
Schweiz oder etwas
[12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain








Since: 11-17-05
From: Kingston, Rhode Island

Last post: 6277 days
Last view: 6277 days
Skype
Posted on 07-16-06 11:38 AM Link | Quote
While this probably won't mean THAT much, didn't the Sega Saturn use .bin files for emulation of its CDs? I know Sonic 3D Blast didn't just have a Genesis version. It could be that you found the Saturn version of the ROM and whoever was hosting it had the two confused.

Of course, if the .bin works in a Genesis emulator, it could be a sega CD file, as well... The point would be that it's not the Genesis ROM. Sonic 3D Blast had more ports than a Madden game.


(edited by Grey on 07-16-06 10:39 AM)
Bane King

Rope








Since: 11-22-05

Last post: 6323 days
Last view: 6279 days
Posted on 07-17-06 06:09 PM Link | Quote
So the saturn version and the genesis version are the same game down to the sprites? I somewhat doubt that but I could be wrong since I've never played the saturn.

Besides the game's size are 1kb different in size and wasn't the Saturn version 500+MB?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 07-18-06 01:51 PM Link | Quote
I don't know anything at all about the Saturn unfortunately. Never owned one, never had an emulator of one, never will. Only Genesis.

Oh, if anyone is interested in helping me with tile data...I was fooling around in the ROM, and found Spring Stadium tile data, located between $372350-$374200. I would do it, but I'm doing Green Grove right now, and good God it has a lot of tiles.

And Spring Stadium is the worst level in the game.

Have fun


(edited by S.N.N. on 07-18-06 12:52 PM)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6396 days
Last view: 6396 days
Posted on 08-13-06 02:05 AM Link | Quote
Originally posted by Bane King
So the saturn version and the genesis version are the same game down to the sprites? I somewhat doubt that but I could be wrong since I've never played the saturn.

Besides the game's size are 1kb different in size and wasn't the Saturn version 500+MB?


I thought the only difference between the Sega Staturn and Genesis versios was that the video (maybe any video in the game) was WAY better quality. On the genesis the opening video is really grainy, but the Saturn version looks nice and clean if I remmeber right.

That could account the 500 MB size.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 08-13-06 08:10 PM Link | Quote
I never had a Saturn, played a Saturn emulator, hell, I've never even SEEN a Saturn...so I really can't have my say in on this

BTW, added a bit more level mappings in case anyone cares.
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6278 days
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Posted on 08-13-06 08:19 PM Link | Quote
The Saturn Version has a far superior soundtrack, for one, as well as updated graphics and completely different special stages. They're defiantely not the same game by any means.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 08-23-06 12:58 AM Link | Quote
I haven't been able to find any data recently, since I have been busy with other things. However, now that we have a good start, anyone can feel free to help. Of course I'll still do it, but I may be a bit slower than usual, so meh

If you are interested in supporting this thread - post the Sonic 3D Blast button from my siggy into your also (courtesy of fabio )

If you are interested in HELPING find data...send me a PM and we'll talk. (NOTE: NO RETARDED RETAROS PLEASE)
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 6280 days
Last view: 6277 days
Posted on 10-23-06 04:08 PM Link | Quote
http://www.s2beta.com/forums/index.php?s=f11395ca97c2e60cd98d1d4158cbf3de&showtopic=8261&pid=147185&st=0&

Now that might be of intrest to someone ?





(edited by Dirtbag on 10-23-06 03:13 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 10-23-06 06:41 PM Link | Quote
I was looking at this...I received it. I certainly plan to check it out and see whats up with it, looks strange

Oh, and in case anyone is asking WHERE THE FUCK IS MORE DATA....no I have not stopped gathering it. I have been very busy trying to complete my YI hack lately that my time for this has been very limited. I do however, plan to throw in a huge update of it before Christmas, so keep your eyes peeled!
Dirtbag

Koopa








Since: 09-20-06
From: UK

Last post: 6280 days
Last view: 6277 days
Posted on 10-23-06 07:03 PM Link | Quote
I must admit I almost kept quite, I didn't want to distract you from the YI hack, I'm looking forward to that
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6278 days
Last view: 6278 days
Posted on 10-24-06 10:19 PM Link | Quote
The fact you're using an SMD format ROM probably would make it much harder to figure out the data format...
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Acmlm's Board - I3 Archive - ROM Hacking - The Sonic 3D Blast Data Thread ( we could use more threads like this ) |


ABII

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