(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-28-24 01:24 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Super Stream Crush World New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Game-a-gogo

10








Since: 02-13-06

Last post: 6508 days
Last view: 6508 days
Posted on 06-30-06 12:40 PM Link | Quote
Maybe some of you remenbered the old super stream I promissed to release, well i will finelly show it, but ive got to say, its not done.



and click here for the game


(edited by Game-a-gogo on 06-30-06 11:42 AM)
The Ultimate Koopa

Red Paragoomba
Account banned at user's request.








Since: 12-24-05
From: England

Last post: 6537 days
Last view: 6537 days
Posted on 06-30-06 01:36 PM Link | Quote
Hmm. lessee here:
#1: I can just barely see "Training area" at the top. Orange doesn't go well on orange you know. Also, why is the water purple? The overall pallette doesn't seem to go together.

#2: Major Status Bar pallette problem here, don't look too good.
#3: Same as above, but, er... blue coins?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6314 days
Last view: 6308 days
Posted on 06-30-06 02:21 PM Link | Quote
Hmmm..

Screen 1: Nice OW, but terrible palettes. I don't just mean around the outside, I mean everywhere The green just doesn't do it for me.

Screen 2: Rex is a cool character. Is he also named Mario too? I suggest changing the name when you get the chance.

Screen 3: Nice. The blue coins looks cool too

Pretty good work so far, you just have to touch up on a few things
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6369 days
Last view: 6308 days
Posted on 06-30-06 04:28 PM Link | Quote
DON'T. USE. BMPS. My connection is literally dripping blood from the force it takes to push those massive things through. Yikes, man, yikes.

Anyway, yeah, mostly what everyone else said:

1. Pastel green is actually pretty cool, I like it. Green signs are not cool and are weird. Also the top right looks a little cut-off and stuff and a little square. I like purple water. I CAN'T USE TEXT. Also, Rex looks freaky because of his colors again.
2. New graphics are welcome. Rex's palette still bothers me. The redness of the snails also bothers me. Also that is a freaking lot of snails. It doesn't even look that hard, either. Take some of them out, unless they're actually needed.
3. THE AMAZING COLOR-CHANGING REX

I'll play this in a minute.


EDIT: Okay, watching the demo. First of all, the NINTENDO screen was just a buncha blocks. Lame. Secondly, the demo is pretty good, but the words SUPER STEAM CRUNCH WORLD is like all over Rex and it's hard to see. Move it up? Anyway, that demo was okay except for the part where I saw the flying mushroom and I was like "what the hell is up with that palette."

Okay, I start the game. The little dots even have a bad palette. Anyway, blue on blue text is terrible. Also, what the hell is "the Xoshi." "A new fate is in your hand" is probably the worst line I've heard ever. Anyway, I think that most SMW game plots should really not matter very much until the end, or be really tongue-in-cheek. If they do make a good-plot SMW game, that would be weird and maybe cool. anyway your plot is lame and hard to read that does not really matter but it still puts me off

Also. I just looked up. What the hell again. The palette bar is terribly screwed up. It says like CRUNCH which is like neon blind-o colors although really dumb-looking and then half of it is the wrong color and TIME looks dumb. Also, what the hell is a "firts" story.

also also more stuff to complain about it's a freaking multicolored castle of bricks and I don't mean that in an exciting lego way I mean that in a boring lame mario way

More stuff. Crunch House was... interesting. Also the overworld is blue. I probably applied something wrong. I like how you changed the end of level stars into annoying multicolored dots. At least it's different. Anyway, more about Crunch House. You put like a really long ceiling of Yoshi's House ceiling and it was really stupid and annoying. So don't do that. Also there was just a random area with like coins and 2 3UP moons and two mushrooms. This was lame. Make it like Top Secret Area if you're gonna do that. The only thing I like about the hack is the effect when you try to jump out of the water, but that was already there.

Anyway, I'm really glad you changed the main character to Rex, even if it is dumb, because I'm sick of Mario. Anyway first level. The snails are okay. The shells look dumb sitting there and when you kick them. Purple coins I like. I like weird colors but not when they clash. There are still a lot of pointless snails. Oh, yeah, and the ? Mark Block animation is kind of crappy. And I mean that in a very very nice way. I liked how you made the background yourself, although it was kind of a little broken in Crunch House? Also also also make Crunch a "going down a pipe" animation. When he goes down that first pipe he teleports into another land? What? I don't get it.

Those blue snails are pretty wired. Sweet. The arrows that block you one way look dumb just floating there. Make them like arrow blocks or something.

It's bad level design to put five Dragon Coins in a row, netting you a 1-Up. I wanna work for those. I like the gravely palette in this level, but it's kind of weird and clashes and I dunno. Also, Banzai Bill is one happy little dude, huh? You totally messed up his sprite. You can keep it that way, though, I don't care. Okay. RANDOM GHOST MUSIC. What the heck? hahahahah whatever. Okay, the rest of the level is just the other first level from Super Mario World edited. Which is pretty funny. Your level design really isn't that great. I want to work for 1-Ups and stuff, not get one for free. Lame.

Okay. Happy Castle. Best name ever. okay what the heck this castle looks dumb and has no music and when you go up to the second entrance it brings you to the first level!??! What? Okay, I will use it wisly. Thanks, Fredy! Anyway, I used it very wisly and wow this design is bad. Wow, it gets harder, but only due to bad design. Good luck, Fredy.


[EDIT A MILLION: yeah I know those BMPs aren't that big I just wanted to get the point across]



(edited by Radiation on 06-30-06 03:59 PM)
(edited by Radiation on 07-01-06 06:38 PM)
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6490 days
Last view: 6490 days
Posted on 06-30-06 05:13 PM Link | Quote
I like this game a go-go nice change for the Rex. I'll try it.
Game-a-gogo

10








Since: 02-13-06

Last post: 6508 days
Last view: 6508 days
Posted on 06-30-06 05:28 PM Link | Quote
all of ya posted comment, especially Radiations (cuz it was constructive and very helpfull)
I am going to change that, i promiss.
as we say, we learn from our error!

and not:
yeah, the screenshots are a liitle off dated (they dont mach the game).

thx to all
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6309 days
Last view: 6308 days
Posted on 06-30-06 08:05 PM Link | Quote
Raditation: Perhaps you should get a faster connection? those were small Bmp's, you know.

Game-A-Gogo: Yeah, needsa major palette fixes. When Alastor sees this... *Shudders*

EDIT: Radiation, 172KB bmp's aren't that big...


(edited by Sukasa + on 06-30-06 08:55 PM)
Boom.dk









Since: 11-18-05
From: Denmark

Last post: 6327 days
Last view: 6308 days
Skype
Posted on 06-30-06 08:45 PM Link | Quote
Haha. Yeah, those are some "interesting" palettes.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6310 days
Last view: 6310 days
Skype
Posted on 06-30-06 11:04 PM Link | Quote

Fix the pallettes of the signs and text, and edit Mario's overworld sprite if you really do play as a Rex.


Staus bar pallette problems and Rex's pallette is AWFUL, just use his original SMW pallette. You should also fix the mushroom's pallette so it's not mistaken for a 1UP.


Status bar and Rex pallette problems again. Also, you might want to rotate the leaf sprite 90 degrees counterclockwise.

To sum it all up: PALLETTES PALLETES PALLETES!
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - Super Stream Crush World |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.015 seconds; used 392.50 kB (max 488.98 kB)