(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-07-24 06:21 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Super Dario Bros 3 New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Dario

Red Paragoomba








Since: 06-08-06
From: USA Virginia

Last post: 6294 days
Last view: 6294 days
Posted on 06-28-06 12:15 PM Link | Quote
Well, new hack by me. Except this time its different. This time its not crappy. This time its not boring. This time its ALL-NEW!!... almost...

Yep you guessed it. The level order and the map are going to be different. Not crappy. Not boring. But ALL-NEW!!... almost...

Well, screenshots here:


New World 1 map

Website is criptdood/>here.

Feedback would be greatly appreciated.


(edited by Dario on 06-29-06 12:04 PM)
Koolboyman

Blue Octorok








Since: 06-24-06

Last post: 6371 days
Last view: 6320 days
Posted on 06-28-06 12:56 PM Link | Quote
The map looks alright, but put the "level numbers" in the order of Mario's path.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6288 days
Last view: 6287 days
Posted on 06-28-06 01:11 PM Link | Quote
Are you the guy who made "Super Dario World"?
'Cause it was awesome.
Dario

Red Paragoomba








Since: 06-08-06
From: USA Virginia

Last post: 6294 days
Last view: 6294 days
Posted on 06-28-06 02:13 PM Link | Quote
Koolboyman: Actually, they are in order. Read the caption on the website to understand more.

Raccoon Sam: No, I am not the guy who made Super Dario World.
beneficii

Broom Hatter


 





Since: 11-18-05

Last post: 6291 days
Last view: 6287 days
Posted on 06-28-06 03:05 PM Link | Quote
Some map advice,

Please don't have a path that goes over to the left of the screen; it's messed up. Mario will still have to go up each of the diamonds.

Also, how do you intent to get that lock to work? Just so you know, the lock is supposed on a path between 2 stopping points (i.e., levels, diamonds, etc.). I'm not sure which editor you're using, but if you're using SMB3D, then the lock won't work in its new place; while if you're using SMB3 Map Editor, it will work, but because you put the lock in the wrong place, you'll instead get another path replacing it rather than a diamond. Depending on whether you want a vertical or horizontal path to replace the lock, shunt it one space left or up.

Other than that, there don't appear to be any other serious functionality issues, and the world map looks OK. (Just so you know though that double diamond on the bottom right just below and to the right of the castle won't work; there needs to be a path between them.)

EDIT: Inserted "in its new place"

EDIT 2: Simplified last sentence in the first paragraph


(edited by beneficii on 06-28-06 02:25 PM)
(edited by beneficii on 06-28-06 02:28 PM)
KeiiChi Kun

Leever
Learn some manners.
Password changed to gibberish and IP banned.


 





Since: 01-01-06
From: Sushi Bar

Last post: 6300 days
Last view: 6300 days
Posted on 06-28-06 03:19 PM Link | Quote
This hack plays pretty well, although I don't understand why you haven't moved around the level pads, you've just re-ordered them.
Dario

Red Paragoomba








Since: 06-08-06
From: USA Virginia

Last post: 6294 days
Last view: 6294 days
Posted on 06-28-06 08:55 PM Link | Quote
beneficii: Thanks for the advice. I will fix that as soon as possible.

KeiiChi Kun: Will the levels still stay if I move around the level pads? As in, will there still be levels there or not?

Info: I am using SMB3 Workshop for level design (i still need some help with SMB3WS)
SMB3 Discombobulator for... nothing yet.
Smb3 map editor for Overworld editing (tiles and functions).

I have fixed (aka redid) the world 1 map using beneficii's advice, but also I think it looks much better now. Does anyone care to be a beta tester?

EDIT: Do you think the skulls look good in world one? I'm not quite sure if people would like them when I release it. Also I'll be gone (and thus be unable to post) from July 3rd-August 21st on vacation (aka one and a half months). Quick feedback would be greatly appreciated. Slow feedback will not be replied to until I am back from vacation.

Originally posted by beneficii
Some map advice,

Please don't have a path that goes over to the left of the screen; it's messed up. Mario will still have to go up each of the diamonds.

Also, how do you intent to get that lock to work? Just so you know, the lock is supposed on a path between 2 stopping points (i.e., levels, diamonds, etc.). I'm not sure which editor you're using, but if you're using SMB3D, then the lock won't work in its new place; while if you're using SMB3 Map Editor, it will work, but because you put the lock in the wrong place, you'll instead get another path replacing it rather than a diamond. Depending on whether you want a vertical or horizontal path to replace the lock, shunt it one space left or up.

Other than that, there don't appear to be any other serious functionality issues, and the world map looks OK. (Just so you know though that double diamond on the bottom right just below and to the right of the castle won't work; there needs to be a path between them.)

EDIT: Inserted "in its new place"

EDIT 2: Simplified last sentence in the first paragraph


Thing is, theres lock a (vertical), B (horizontal), and C. What does lock C do? I'm guessing it puts a coin there.


(edited by Dario on 06-29-06 11:57 AM)
(edited by Dario on 07-01-06 02:26 PM)
(edited by Dario on 07-03-06 02:05 PM)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Super Dario Bros 3 |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.016 seconds; used 376.15 kB (max 454.43 kB)