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05-07-24 11:12 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Final Fantasy 1; Doing A Complete Overhaul, and I Need Help! New poll | |
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VinceIP

Blue Octorok


 





Since: 05-29-06
From: Ohio, USA

Last post: 6455 days
Last view: 6455 days
Posted on 06-24-06 02:30 AM Link | Quote
As my first hacking project, I'm going to do a complete overhaul of Final Fantasy 1. A whole new game taking place in the Final Fantasy universe, using the first game as a base. I chose FF1 because it seems to be the most documented and easy to hack.

I want to make it much more in-depth, and contain more dialogue and a non-linear plot. This leads me to some questions. Since FF1 didn't have so much dialogue, besides NPCs and a few major characters, I don't have much room to do a lot of editing.

--First of all, is it possible to trigger an event where a text box would automatically pop up containing a character's dialogue without having to walk up to something and pressing A?
--Can I make sprites walk a set course, change poses, etc, for story sequences and cutscenes?
--Can I automatically trigger a battle without walking around in a dungeon or interacting with a sprite? (Again, for story sequences and such)
--Is it possible to change the song currently playing on a board?

I'll come up with more questions as I work on my hack, I'm sure. Or should I just switch over to doing a FF3 hack instead since it's more advanced? Anyway, I'd really appreciate any advice. I know this is an ambitious project for my first hack, but I like starting big. It's a good learning experience.

EDIT: Alright, got another question!

--How do I change the entrances of shops and inns in FFHackster? I'm working on a new starting town, and want to put them in different places.


(edited by VinceIP on 06-24-06 01:38 AM)
Sliver X









Since: 11-22-05
From: Panicus

Last post: 6297 days
Last view: 6296 days
Posted on 06-24-06 03:14 AM Link | Quote
--First of all, is it possible to trigger an event where a text box would automatically pop up containing a character's dialogue without having to walk up to something and pressing A?

Yeah, I guess, if you're decent with ASM. I would have an idea of where to begin, but nothing of its implementation.

--Can I make sprites walk a set course, change poses, etc, for story sequences and cutscenes?

This would be a much bigger hack. Can't help you with this one either.

--Can I automatically trigger a battle without walking around in a dungeon or interacting with a sprite? (Again, for story sequences and such)

See above.

--Is it possible to change the song currently playing on a board?

Quite, and it's fairly easy. Open the ROM up in a hex editor, and go to offset 34010: This is the pointer table for all the songs. They consist of 6 bytes; two for each channel used for music (Square 1/2, and Triangle), seperated by two 00s.. If you listen to the NSF, you can see what order the songs are in. Then just swap the bytes of whatever songs.

--How do I change the entrances of shops and inns in FFHackster? I'm working on a new starting town, and want to put them in different places.

Shops are just tiles; you have to pick the "Shop" attribute in the Standard Map Editor, and a pulldown box appears that lets you pick what shop to warp to.
VinceIP

Blue Octorok


 





Since: 05-29-06
From: Ohio, USA

Last post: 6455 days
Last view: 6455 days
Posted on 06-24-06 12:27 PM Link | Quote
Okay, thanks. So I guess that means I either learn ASM or go simply not make my game so interactive.

Also I noticed I had an old version of FFHackster, and upgraded, so that should help a lot! I'm sure there'll be more questions soon.
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