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Acmlm's Board - I3 Archive - ROM Hacking - Final Fantasy 1; Doing A Complete Overhaul, and I Need Help! | New poll | | |
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VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6455 days Last view: 6455 days |
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As my first hacking project, I'm going to do a complete overhaul of Final Fantasy 1. A whole new game taking place in the Final Fantasy universe, using the first game as a base. I chose FF1 because it seems to be the most documented and easy to hack.
I want to make it much more in-depth, and contain more dialogue and a non-linear plot. This leads me to some questions. Since FF1 didn't have so much dialogue, besides NPCs and a few major characters, I don't have much room to do a lot of editing. --First of all, is it possible to trigger an event where a text box would automatically pop up containing a character's dialogue without having to walk up to something and pressing A? --Can I make sprites walk a set course, change poses, etc, for story sequences and cutscenes? --Can I automatically trigger a battle without walking around in a dungeon or interacting with a sprite? (Again, for story sequences and such) --Is it possible to change the song currently playing on a board? I'll come up with more questions as I work on my hack, I'm sure. Or should I just switch over to doing a FF3 hack instead since it's more advanced? Anyway, I'd really appreciate any advice. I know this is an ambitious project for my first hack, but I like starting big. It's a good learning experience. EDIT: Alright, got another question! --How do I change the entrances of shops and inns in FFHackster? I'm working on a new starting town, and want to put them in different places. (edited by VinceIP on 06-24-06 01:38 AM) |
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Sliver X Since: 11-22-05 From: Panicus Last post: 6297 days Last view: 6296 days |
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--First of all, is it possible to trigger an event where a text box would automatically pop up containing a character's dialogue without having to walk up to something and pressing A?
Yeah, I guess, if you're decent with ASM. I would have an idea of where to begin, but nothing of its implementation. --Can I make sprites walk a set course, change poses, etc, for story sequences and cutscenes? This would be a much bigger hack. Can't help you with this one either. --Can I automatically trigger a battle without walking around in a dungeon or interacting with a sprite? (Again, for story sequences and such) See above. --Is it possible to change the song currently playing on a board? Quite, and it's fairly easy. Open the ROM up in a hex editor, and go to offset 34010: This is the pointer table for all the songs. They consist of 6 bytes; two for each channel used for music (Square 1/2, and Triangle), seperated by two 00s.. If you listen to the NSF, you can see what order the songs are in. Then just swap the bytes of whatever songs. --How do I change the entrances of shops and inns in FFHackster? I'm working on a new starting town, and want to put them in different places. Shops are just tiles; you have to pick the "Shop" attribute in the Standard Map Editor, and a pulldown box appears that lets you pick what shop to warp to. |
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VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6455 days Last view: 6455 days |
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Okay, thanks. So I guess that means I either learn ASM or go simply not make my game so interactive.
Also I noticed I had an old version of FFHackster, and upgraded, so that should help a lot! I'm sure there'll be more questions soon. |
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