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04-29-24 01:57 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Workshop question New poll | |
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Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6321 days
Last view: 6283 days
Posted on 06-19-06 05:10 PM Link | Quote
I ran into a bug on the SMB3 Workshop when editing a hilly level, when I save it the tiles become underground tiles (with starfield background and all) I tried to change it back to the hilly tiles and it keeps changing to the underground tiles instead.

anybody else ran into this glitch?
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 06-19-06 11:38 PM Link | Quote
It sounds like a header issue (I could be wrong though) But go to file and save a M3L level from a clean SmB3 rom and put it back in your hack. I did that a few times when I was hacking Wario 3. Hope that'll help you out some.
Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6321 days
Last view: 6283 days
Posted on 06-20-06 12:13 AM Link | Quote
okay, i'll give it a try
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6281 days
Last view: 6280 days
Posted on 06-20-06 01:11 AM Link | Quote
I've had the same bug. If you change the graphics set in the header and save it, it'll save correctly, but anytime that you go back to the header option for hilly level type, the editor sets the graphics to underground automatically.
hukka









Since: 11-26-05
From: Finland

Last post: 6312 days
Last view: 6281 days
Skype
Posted on 06-20-06 05:34 AM Link | Quote
Fixed - I was only reading 4 bits from the relevant part of the header instead of 5.
Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6321 days
Last view: 6283 days
Posted on 06-21-06 12:45 AM Link | Quote
works like a charm now

all we need now is for SMB3 Workshop to work on the all stars version but thats a long ways off
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