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Acmlm's Board - I3 Archive - General Gaming - Tips on NDS homebrew New poll | |
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MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-16-06 07:52 AM Link | Quote
I'm thinking of purchasing a Passcard 3 and G6 Flashcart from http://www.kicktrading.ca/product_info.php?cPath=27&products_id=52

Anybody own one of these or having any experience with setting up Nintendo DS's for homebrew/hacking, etc?

edit: I wasn't really sure where to put this. In retrospect it should probably be in the general hacking forum or rom-hacking. Decisions decisions...


(edited by MathOnNapkins on 06-16-06 06:55 AM)
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

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Posted on 06-16-06 10:25 AM Link | Quote
The people at PocketHeaven could help you out better than most here.

Lots of my friends use PassMe and a SuperCard SD. Works for them and for GBA-Games.
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

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Posted on 06-16-06 01:14 PM Link | Quote
I haven't tried what you are wanting to purchase, so I'm not sure. I use a Supercard SD + 1GB SD Card myself.

If it doesn't bother you, I'd suggest flashing your DS with FlashMe in order to eliminate the need for PassMe/WifiMe, you'll find guides around the net. If you only recently got an NDS, check your firmware for the yellow color version, if you do get that you'll need a PassMe2-like, and a legitimate game....there's guides for this on the net, and as Imoto has said, you'd get more specific advice from PocketHeaven

Careful where you buy too, I've heard some bady stories about some sites selling NDS homebrew equip being shady and not living up to what they promise.

[edit] ignore the passme2 stuff, it seems you're getting a 3rd generation PassMe (also known as NoPass).. in which you won't have to worry about that then


(edited by DJ Bouche on 06-16-06 12:16 PM)
(edited by DJ Bouche on 06-16-06 12:28 PM)
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 06-16-06 01:36 PM Link | Quote
The Max Media Launcher would be cheaper for booting from SLOT-2. It's a NoPass... in other words it's encrypted just like official cards are, and thus works on all current and future versions of firmware. Different from the PassMe way, which exploits bugs in the firmware and thus can be disabled by fixing those bugs.
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

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Posted on 06-17-06 07:24 PM Link | Quote
I heard MML doesn't support sleep mode anymore, whilst other NoPass/PassMe3 variants (such as SuperKey) do support sleep mode. Otherwise, I don't really know the differences... I used a SuperPass2 to install FlashMe, and I wonder if there are any real differences from PassMe2
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 06-17-06 11:01 PM Link | Quote
There's major differences between NoPass and PassMe2, though I'm not sure which a SuperPass2 is. With PassMe2 you need a supported NDS game and a GBA cart with SRAM (as in not GBAMP), and every time you want to run homebrew you need to program the GBA cart's SRAM, then reboot the DS and start with the PassMe2 and NDS game inserted. With NoPass you just stick it in slot 1 and whatever GBA cart in slot 2, and away you go.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-20-06 01:32 AM Link | Quote
I just went ahead and bought them. Passkey 3 seems to be an extremely new device. The stores I looked at added it only a week ago. Hopefully I'll turn out to be a guinea pig that doesn't lose $34. At this time it seems like the cleanest 2 slot option. Though Bouche, what exactly does Flashing (Flashme) allow you to do? Does it allow you to run code off of a cart directly from the DS slot? B/c that would be cool, but I'd be worried I'd ruin my DS. only have one at the moment. Will be buying a Lite as soon as I can afford it. I want one to test on and one to play on.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 06-20-06 03:59 AM Link | Quote
See FlashMe on the PHWiki. In short, FlashMe allows you to run Nintendo DS code from SLOT-2 without needing any sort of pass-through/NoPass device, protects you from bricking the DS (sort of, a brick program will write to the parts of firmware that is writable, FlashMe stores code in the protected area so you don't need to do any hardware hacking to unbrick the DS), allows WifiMe to work (on newer DSes, this is good), and removes the annoying health-and-safety screen that normally appears every time you boot the DS.

If FlashMe sounds good to you, you should go after the absolute cheapest way to boot homebrew code, which is currently the Max Media Launcher. You won't be needing the device after you flash the firmware. You could sell it, or pass it onto a friend or family member that might want it. Or maybe you want to keep it if you ever decide to uninstall FlashMe.
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

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Posted on 06-20-06 04:26 AM Link | Quote
Originally posted by FreeDOS +
(...) Or maybe you want to keep it if you ever decide to uninstall FlashMe.



Or a FlashMe updates comes along.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-20-06 05:18 AM Link | Quote
Well I read over it and it doesn't seem like an option I'd like to go with. But thanks for the info anyways. I'd like to keep the firmware intact until I get a new one. I might buy an old used DS though just to mess with it that way. I really don't like opening up hardware and messing with it, and the moment it mentioned shorting something out I lost interest.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 06-20-06 06:49 PM Link | Quote
It only requires you to short SL1, the only purpose of which is to prevent the lower blocks of firmware being written to when it has a connection (it was probably there for developers/testers to flash different firmware versions onto the units)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 06-21-06 02:56 AM Link | Quote
Originally posted by PrincessPeach
Originally posted by FreeDOS +
(...) Or maybe you want to keep it if you ever decide to uninstall FlashMe.



Or a FlashMe updates comes along.

You can use FlashMe to install new versions.

FYI, flashing the original DS is a piece of cake. If you find the right size screw it literally threads right into the hole, so all you need to do is hold the battery in and tighten it until it starts flashing. People have been having trouble with Lite, but apparently a coathanger wrapped in electrical tape with just the very end exposed does the job.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-21-06 05:09 AM Link | Quote
I'm willing to do it if someone is nice enough to send me $130.00 first
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: Rüti ZH

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Posted on 06-21-06 05:33 AM Link | Quote
I could send you my allready flashed DS ^^. Then I could by me a Lite.
DarkSlaya

930
Gamma Ray








Since: 11-17-05
From: Montreal, Canada

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Posted on 06-21-06 08:27 AM Link | Quote
I have an useless DS over here, should I try what HH said?
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

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Posted on 06-22-06 11:21 AM Link | Quote
Originally posted by HyperMackerel
There's major differences between NoPass and PassMe2, though I'm not sure which a SuperPass2 is.


SuperPass2 = PassMe2 variant. And I'm well aware of the differences between NoPass/PassMe3 and PassMe2.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 06-22-06 01:45 PM Link | Quote
Thing is, you keep saying that NoPass is PassMe3, which it isn't. PassMe exploits bugs in the BIOS or firmware to accomplish what it does. Instead, NoPass has encrypted code just like officially published games (thanks to the encryption being cracked); it makes the DS think it's officially signed. Unlike PassMe1/2, it will be pretty much impossible to block NoPass. The most Nintendo could do is scan for bits of code or checksums, but that is different with all the different NoPass cards coming.

In effect, NoPass should be a permanent solution to the homebrew problem. This is contrary to things like PassMe which is fixed by fixing the bugs it exploits.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-25-06 12:36 AM Link | Quote
Well I just got my G6 and Passkey3 yesterday on the same day. It works beautifully. Going to have look into doing some work in assembler... b/c all the tutorials are in C or C++ right now. Currently reverse engineering the demo1.nds rom (PD) I found on a tutorial site that was written in C. Hoping to recompile some SNES games to work on DS. Maybe the ones that are pretty much unemulatable via SNESDS. Handheld Starfox would be <3.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 06-25-06 03:25 AM Link | Quote
Originally posted by MathOnNapkins
Hoping to recompile some SNES games to work on DS. Maybe the ones that are pretty much unemulatable via SNESDS. Handheld Starfox would be <3.

As much as that sounds cool, you're way better off rewriting your favorite SNES games from scratch.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 06-25-06 05:28 AM Link | Quote
Heh... well obviously some parts are useless like things that relate to the PPU and the APU. But I think some degree of recompilation is possible and probably preferable for accuracy's sake. I really hate projects like Super Metroid Classic that try to recreate a game just by looking at it and playing it. I'm pretty positive that emulating the SNES AND another processor like the SuperFX would be too much for the DS. Hence you'd have to convert a lot of commands to a native format. The ARM has a lot of multi purpose registers and I suppose I could map the SNES registers to those fairly easily. Then just find a way to do the SuperFX commands natively (without using registers?)
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