Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - Prof.oaks tilesets in TLP? | New poll | | Thread closed |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Jim Micro-Goomba Since: 01-29-06 Last post: 6710 days Last view: 6710 days |
| ||
My friend is making pokemon hack and he dont know where are the tilesets of prof.oak. So can anyone tell it? | |||
Blazichu Micro-Goomba Since: 05-02-06 From: ??? Last post: 6700 days Last view: 6700 days |
| ||
Which Game? | |||
Keitaro Mole Since: 11-18-05 From: Massachusetts Last post: 6627 days Last view: 6627 days |
| ||
=| well considering Professor Oak's tileset is only in one game, you can probably do the math though he still should have specified. The tilesets in Fire Red and Leaf Green are all compressed, you're going to need to use UN-LZ or a similar decompression utility to play with them. | |||
Jim Micro-Goomba Since: 01-29-06 Last post: 6710 days Last view: 6710 days |
| ||
erhm... is there tutorial of it? | |||
Yoronosuku Toss Tortoise Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6469 days Last view: 6469 days |
| ||
No. Its easy to figure out if you read the documentation that comes with the program =| Since the question's been answered, I'll close this now. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - Prof.oaks tilesets in TLP? | | Thread closed |