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04-29-24 06:41 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario RPG Debug Menu New poll | |
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ShadowSonic

Red Goomba


 





Since: 11-20-05
From: Minnesota

Last post: 6279 days
Last view: 6422 days
Posted on 06-14-06 07:46 PM Link | Quote
This has nothing to do with the Debug Room in SMRPG.

Ok, a long way back I made a topic about finding the debug menu. Now I forgot who it was but who was that figured out the code for the debug menu? I'd like to give him credit for getting the code. Also (I'm pretty sure of this) no one has discovered the debug menu before I did right? If so I'd like to take credit for finding the text for the debug menu in the Rom (I'm pretty sure if no one did back then, then I already did =P). Anyway, if this is true for me being the first to discover it, then I'm going to give credit for myself on my SMRPG Secrets site and give whoever the one to give me the code credit as well for giving me the code. Oh and if there is somehow a link to the topic a long time ago (doubt it since that wipeout happened) then that'd really help too.
Cadohacan









Since: 05-21-06
From: NY

Last post: 6394 days
Last view: 6394 days
Posted on 06-17-06 09:19 AM Link | Quote
English, please.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6334 days
Last view: 6316 days
Posted on 06-17-06 11:52 AM Link | Quote
He's asking for the url of an older thread, and for anyone to recall who found what first. I don't recall who found what, but here is the link to the archived thread.


http://board.acmlm.org/archive//thread.php?id=17177
ShadowSonic

Red Goomba


 





Since: 11-20-05
From: Minnesota

Last post: 6279 days
Last view: 6422 days
Posted on 06-18-06 03:10 AM Link | Quote
Originally posted by Chickenlump
He's asking for the url of an older thread, and for anyone to recall who found what first. I don't recall who found what, but here is the link to the archived thread.


http://board.acmlm.org/archive//thread.php?id=17177


Hey thanks for the link for someone a little earlier AIMed it to me. Well I'm glad I could get a chance to browse the topic again to go over it and whatnot. So yeah, thanks for the help.
Ryusui

Red Paragoomba








Since: 06-15-06

Last post: 6398 days
Last view: 6293 days
Posted on 06-18-06 03:40 AM Link | Quote
It might take a little digging, but see if there's a pointer somewhere in the ROM that points to the location of the debug menu text...maybe I've been working on my Sylvanian Families project too long, but if you know some ASM and do enough backtracking, you might be able to find the routine that calls the debug menu and bring it to life.

Or maybe it got #IFDEF DEBUG'd out of the final version. Only one way to find out.
ShadowSonic

Red Goomba


 





Since: 11-20-05
From: Minnesota

Last post: 6279 days
Last view: 6422 days
Posted on 06-18-06 02:45 PM Link | Quote
Originally posted by Ryusui
It might take a little digging, but see if there's a pointer somewhere in the ROM that points to the location of the debug menu text...maybe I've been working on my Sylvanian Families project too long, but if you know some ASM and do enough backtracking, you might be able to find the routine that calls the debug menu and bring it to life.

Or maybe it got #IFDEF DEBUG'd out of the final version. Only one way to find out.


Are you talking about getting the Debug Menu to work? If so, from I'm just read and understood, there's an already made code for it to activate during a battle. Unless you mean have the Debug Menu pop up somewhere else or something.
Ryusui

Red Paragoomba








Since: 06-15-06

Last post: 6398 days
Last view: 6293 days
Posted on 06-18-06 03:20 PM Link | Quote
Sorry, misread the post.
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