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| Acmlm's Board - I3 Archive - ROM Hacking - New Super Mario Bros. |
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Heran Bago Micro-Goomba ![]() Since: 06-13-06 Last post: 5988 days Last view: 5988 days |
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| You also might have to post it to avoid this problem in the future. =P
It's a super-well documented format, and incredebly nessisary in serious GBA and NDS tweaking. And by serious, I mean making mario nude. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 5922 days Last view: 5908 days |
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| Well I'm trying to get something made; the only code I can find is some old DOS code that chokes on anything bigger than 4K and some flakey code that doesn't compile.
With Lightning's help, I tried using code form the NitroSDK to make a decompressor (the SDK comes with the sources for the official tools, including a compressor with a decompressing debug function); alas the test data I used (from SM64DS) was confusing the decompressor, looping a bit too much and pouncing on decompressed data, thinking it was still raw =/ Maybe you could post the decompressor you made, Heran? |
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Darkdata![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 980 Since: 02-25-06 From: Newfoundland Last post: 5907 days Last view: 5907 days |
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| *Cough*
unLZ.GBA.exe That comes with elite map Might work... ![]() |
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Heran Bago Micro-Goomba ![]() Since: 06-13-06 Last post: 5988 days Last view: 5988 days |
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| There's unLZ-GBA. Good show darkdata.
Still, it's not good for straight compressing/decompressing. Also, I'm not sure which, if any, of the the formats Lunar Compress handles is normal LZ. If you ever get that one based off the Nitro SDK working, I will love you long time. |
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| Acmlm's Board - I3 Archive - ROM Hacking - New Super Mario Bros. |
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