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04-29-24 08:55 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - New Super Mario Bros. New poll | |
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Heran Bago

Micro-Goomba








Since: 06-13-06

Last post: 6360 days
Last view: 6360 days
Posted on 06-18-06 05:02 AM Link | Quote
You also might have to post it to avoid this problem in the future. =P

It's a super-well documented format, and incredebly nessisary in serious GBA and NDS tweaking.

And by serious, I mean making mario nude.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6294 days
Last view: 6280 days
Posted on 06-18-06 06:56 PM Link | Quote
Well I'm trying to get something made; the only code I can find is some old DOS code that chokes on anything bigger than 4K and some flakey code that doesn't compile.

With Lightning's help, I tried using code form the NitroSDK to make a decompressor (the SDK comes with the sources for the official tools, including a compressor with a decompressing debug function); alas the test data I used (from SM64DS) was confusing the decompressor, looping a bit too much and pouncing on decompressed data, thinking it was still raw =/

Maybe you could post the decompressor you made, Heran?
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 06-18-06 07:55 PM Link | Quote
*Cough*
unLZ.GBA.exe
That comes with elite map
Might work...



Attachments

unLZ-gba.zip (133852b) - views: 89
Heran Bago

Micro-Goomba








Since: 06-13-06

Last post: 6360 days
Last view: 6360 days
Posted on 06-19-06 07:14 AM Link | Quote
There's unLZ-GBA. Good show darkdata.
Still, it's not good for straight compressing/decompressing.

Also, I'm not sure which, if any, of the the formats Lunar Compress handles is normal LZ.


If you ever get that one based off the Nitro SDK working, I will love you long time.
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