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Acmlm's Board - I3 Archive - ROM Hacking - Yoshi's Island OW tiles | New poll | | |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Hmm, well, it appears I've hit my first roadblock in YI hacking. I decided I was going to play around with GFX editing today, so I loaded up the ROM in YY-CHR (I always load the ROM...save states obviously don't work for this ) However, as I was scrolling, I noticed that only a few of the GFX can be seen...namely the Yoshi and Baby Mario sprites. Aside from that, it's all garbaged. (I'll assume that they're compressed or something)
My question is - without using Ycompress (I can't...my ROM is unheadered and it will screw up in EggVine if I header it) is there any way to make the rest of the GFX in the ROM viewable? Thanks in advance...I've never actually edited graphics before (BTW, this thread is titled YI OW tiles, because those are the main GFX I'm after...forgot to state it above ) (edited by S.N.N. on 06-10-06 10:36 PM) |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6280 days Last view: 6279 days |
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Wait, you have to header your ROM to use YCompress?
...couldn't you like, just subtract x200 bytes (or however big the header is, I am not sure) from the sample offset to extract the graphics? Its been a while since I touched YC, but I believe that you have to enter an address, and if the one it gives you is headered, subtract the size of the header to get the headerless. Someone verify this please. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Yeah, unfortunately Ycompress doesn't accept the unheadered
I can try what you said....by extracting the GFX though, do you mean just making them viewable in YY-CHR, or another file altogether? Because if I were to do the latter...I would have no way to reinsert them...I think |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6280 days Last view: 6279 days |
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YCompress reinserts them as well. Just extract the graphics to a .bin or .smc and then if you read the readme it tells you how to insert them.
I don't see how you have problems with this. I was able to edit the graphics and use Eggvine as well without any edits to the header. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Originally posted by cpubasic13 Did you start your hack with a headered ROM? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6279 days Last view: 6279 days |
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ewww, I think Snestool can add/remove header (edited by Bio.exe on 06-10-06 11:32 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Originally posted by S.N.N. Already tried SNEStool, and as I first stated, it just messes up the ROM in EggVine for me after I header it By the way, here's the message I get in Ycompress: (just in case anyone cares) (edited by S.N.N. on 06-10-06 11:37 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6285 days Last view: 6279 days |
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I think the suggestion is actually to add the header when you're messing with the graphics, then remove it again when you're going to edit in EggVine. It's a bit irritating, but should be bearable in the long run.
Unless the problem remained when you removed the header again. Then... I don't know. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Originally posted by Skreename Thats exactly what happens. Adding and removing the header screws up my ROM in EggVine. (I use SNEStool, like Bio said, to do it though. Dunno if a different utility would produce different results or not) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6285 days Last view: 6279 days |
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Probably the best solution is to manually add/remove 0x200 bytes at the start of the rom. SNESTool does something weird when you tell it to add a header... looks like it replaces the first 200 bytes instead of adding them. It's fine for removing them, though. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Hmm....how would I manually add one? SNESTool has worked fine on every game except YI for me, so I've never had to | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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I can't actually see the problem..
Just add the 0x200 header and open with YCompress. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Open the ROM in a hex editor, and add (NOT overwrite) 512 (0x200) bytes to the beginning of the file. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Well, solves my header problem...thanks guys
I feel like such a n00b asking this...I never thought I would have to, but what the hell happened here? Today just isn't my day |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6474 days Last view: 6474 days |
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I hate tools that can't detect headers. It's just a few lines. _¬
Is the ROM interleaved? Use NSRT to check it. PS: If you want to view the memory in the right colors then open a savestate of the overworld (map?) in vSNES (see my signature). |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6284 days Last view: 6279 days |
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Originally posted by creaothceann Yeah...I...already got the GFX edited. It's just that error above which is screwing things up now |
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