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Acmlm's Board - I3 Archive - SMW Hacking - A Saved State for SMW on 100 ? | New poll | | |
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Vangar Goomba Since: 06-06-06 Last post: 6439 days Last view: 6439 days |
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Heya,
I did a quick seach on the forum and returned nothing, basicly i was just wondering if anyone could upload a finished game of SMW. That way i can test my levels a lot faster. Or am i missing something, is there an easier way to play certain edited levels? Either way, thanks in advance, Vangar (edited by Vangar on 06-07-06 12:44 AM) |
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richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6296 days Last view: 6294 days |
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Here you go:
http://www.zophar.net/srm/ Please, always check the acmlm site, google and zophar's beforehand unless you really really cant find something. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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it's way easier to activate the debug menu with GS code, because you can skip level with start+select
also there is a smw hacking forum |
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Vangar Goomba Since: 06-06-06 Last post: 6439 days Last view: 6439 days |
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Originally posted by Bio Ah right, i didn't notice it as it was so far down, sorry about that. Thanks for the information! |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6294 days Last view: 6294 days |
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moved'd | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6295 days Last view: 6294 days |
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Um, if you've edited your overworld at all, an original SMW save file isn't going to do you any good.
Use these debug codes instead, which will allow you to clear any level with Start + Select (or hold A and press Select to activate the secret exit): 00A26800 (ROM address: $002468:00) 00A27300 (ROM address: $002473:00) |
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richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6296 days Last view: 6294 days |
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Originally posted by BMF54123 X Man, I didn't even know about that. Shows just how long since I've last been hacking Mario World. Thanks for sharing. (edited by richyawyingtmv on 06-07-06 05:32 AM) |
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Vangar Goomba Since: 06-06-06 Last post: 6439 days Last view: 6439 days |
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Originally posted by richyawyingtmvOriginally posted by BMF54123 X Don't mean to sound like a newb, but how do i enter these codes? |
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Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6302 days Last view: 6295 days |
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Originally posted by VangarOriginally posted by richyawyingtmvOriginally posted by BMF54123 X Those codes you got are in Pro Action Replay (SNES format). Simply open up the rom in whatever emulator you're using (I use ZSNES), go to the cheat menu (if you don't have any codes in it, it's blank), and input your code (don't put a hyphen in the middle though, that's used for Game Genie codes for the games, Pro Action Replay codes are entered as an 8 digit code, without the hyphen), and it's description. Just remember to save your codes once you put them in, or you'll have to put them in all over again the next time you go to the emulator. |
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Pasgeti_; 560 Since: 11-18-05 Last post: 6334 days Last view: 6304 days |
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Wouldn't it work to play trmake an overworld make an savestate at the end and then just load that savestate when you want to test a certain map. Because the level info isn't stored in the ram when you're in the overworld right? | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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If you load a save created when there was a different overworld, the whole file would be screwed unless you somehow got insanely lucky.
I'd just toss goal spheres in the beginning of each level if I were trying to test a level later on. For the most part, though, I just replay the previous levels. |
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