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05-03-24 01:30 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Make Mario and Luigi use different jump height offset New poll | |
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C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-06-05 12:00 AM Link | Quote
extremely well,you can see by yourself
here the IPS:download
the new luigi jumping heigh is at 0x4653
this will also enable the slippery flag If the player is luigi

Edit:copy/paste the link
Edit2:forgot to tell,It must be aplied to a rom with LM ASM hack
Edit3:here is the soucre code


(edited by Bio on 12-05-05 11:01 PM)
(edited by Bio on 12-05-05 11:02 PM)
(edited by Bio on 12-06-05 12:03 PM)
(edited by Bio on 12-06-05 03:15 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6284 days
Last view: 6283 days
Posted on 12-07-05 08:02 PM Link | Quote
Impressive. Now, since you've done that, why not redo Luigi's sliding stats as well, and I could do up a lemetaal file for it.

Oh, and I'll PM you about something too.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-08-05 04:54 PM Link | Quote
Crap,I noticed a bug related to the slippery setting I gave to luigi, the castle beated movie will glitch because Luigi slip,do someone know where this routine is located so I can fix that

edit:nevermind,I will edit the level loading routine insted
edit2:now it the no yoshi level entrance that glitch


(edited by Bio on 12-08-05 04:16 PM)
(edited by Bio on 12-08-05 07:34 PM)
(edited by Bio on 12-08-05 08:49 PM)
Kailieann



 





Since: 11-18-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-08-05 08:35 PM Link | Quote
The cutscenes are a largely unexplored part of SMW hacking, I doubt anyone has anything useful.

If, like me, you're not good at ASM tracing, you can try looking for a ram address that tells whether or not the game is in cutscene mode (should be reasonably easy with ZSNES's cheat search on compare mode), then just changing your code so that it checks that ram address first and branches past the slippery code if a movie is playing.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-08-05 11:14 PM Link | Quote
thank kailieann,I waren't know about this feature,anyway I have found the ram, its 7E0071, seem that this is the one that handle cinematic, even the no yoshi level entrance is handled by that one, I have also updated the patch and the source code to be bug free


(edited by Bio on 12-08-05 10:15 PM)
(edited by Bio on 12-08-05 10:15 PM)
(edited by Bio on 12-08-05 10:40 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 12-09-05 11:43 AM Link | Quote
Originally posted by Bio
extremely well,you can see by yourself
here the IPS:download
the new luigi jumping heigh is at 0x4653
this will also enable the slippery flag If the player is luigi

Edit:copy/paste the link
Edit2:forgot to tell,It must be aplied to a rom with LM ASM hack
Edit3:here is the soucre code


Eh, the links donīt work for me, appears this:

Edit:Oh, now the links works! But the patch for Luigiīs jump doesnīt work, and the source code TXT file itīs damaged
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-09-05 11:49 AM Link | Quote
the patch must be aplied to a rom with all the LM ASM hack, so you must have saved at least one time a level, the map16 and re-inserted the graphic

for the link, copy them and paste them on the adress bar


(edited by Bio on 12-09-05 10:50 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6284 days
Last view: 6283 days
Posted on 12-09-05 09:16 PM Link | Quote
Originally posted by Bio
thank kailieann,I waren't know about this feature,anyway I have found the ram, its 7E0071, seem that this is the one that handle cinematic, even the no yoshi level entrance is handled by that one, I have also updated the patch and the source code to be bug free


Nice. Have you tried to see what happens when you set a value to it mid-game?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-10-05 12:50 AM Link | Quote
Mario start doing the move he do in the cinematic and the game freeze
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6284 days
Last view: 6283 days
Posted on 12-10-05 08:19 PM Link | Quote
Eh, can you re-make the .ips?

It doesn't actually work, I tried several times.
Kailieann



 





Since: 11-18-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-10-05 10:48 PM Link | Quote
It would be easier if LM installed all its hacks at once. That way all LM-ified roms would be compatible to an extent.

Instead, it just installs all these little hacks, one at a time, a lot of which most people don't even know about, so there's no way to guarantee that everyone's roms will be the same.

For this reason, it's a better idea to distribute patches for unmodified roms. That way it's pretty much guaranteed to work.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6283 days
Last view: 6283 days
Posted on 12-16-05 04:51 PM Link | Quote
I'm not sure about what you are talking about, but, I'm working on a ASM hack to allow you to choose between Mario and Luigi at the main menu, there some bug that I need to fix before release(Mainly because the death subroutine HATE when you are Luigi and the 2 player Flag don't set). I will start a thread in SMW hacking to officially release both when It will be complete


(edited by Bio on 12-16-05 03:53 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6283 days
Last view: 6283 days
Posted on 12-18-05 06:09 AM Link | Quote
Originally posted by Bio
Mario start doing the move he do in the cinematic and the game freeze

What if you set it to the value that it's normally at during gameplay, while in a cutscene?
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Acmlm's Board - I3 Archive - ROM Hacking - Make Mario and Luigi use different jump height offset |


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