Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - Make Mario and Luigi use different jump height offset | New poll | | |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
extremely well,you can see by yourself
here the IPS:download the new luigi jumping heigh is at 0x4653 this will also enable the slippery flag If the player is luigi Edit:copy/paste the link Edit2:forgot to tell,It must be aplied to a rom with LM ASM hack Edit3:here is the soucre code (edited by Bio on 12-05-05 11:01 PM) (edited by Bio on 12-05-05 11:02 PM) (edited by Bio on 12-06-05 12:03 PM) (edited by Bio on 12-06-05 03:15 PM) |
|||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6284 days Last view: 6283 days |
| ||
Impressive. Now, since you've done that, why not redo Luigi's sliding stats as well, and I could do up a lemetaal file for it.
Oh, and I'll PM you about something too. |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
Crap,I noticed a bug related to the slippery setting I gave to luigi, the castle beated movie will glitch because Luigi slip,do someone know where this routine is located so I can fix that
edit:nevermind,I will edit the level loading routine insted edit2:now it the no yoshi level entrance that glitch (edited by Bio on 12-08-05 04:16 PM) (edited by Bio on 12-08-05 07:34 PM) (edited by Bio on 12-08-05 08:49 PM) |
|||
Kailieann Since: 11-18-05 Last post: 6283 days Last view: 6283 days |
| ||
The cutscenes are a largely unexplored part of SMW hacking, I doubt anyone has anything useful.
If, like me, you're not good at ASM tracing, you can try looking for a ram address that tells whether or not the game is in cutscene mode (should be reasonably easy with ZSNES's cheat search on compare mode), then just changing your code so that it checks that ram address first and branches past the slippery code if a movie is playing. |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
thank kailieann,I waren't know about this feature,anyway I have found the ram, its 7E0071, seem that this is the one that handle cinematic, even the no yoshi level entrance is handled by that one, I have also updated the patch and the source code to be bug free (edited by Bio on 12-08-05 10:15 PM) (edited by Bio on 12-08-05 10:15 PM) (edited by Bio on 12-08-05 10:40 PM) |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
| ||
Originally posted by Bio Eh, the links donīt work for me, appears this: Edit:Oh, now the links works! But the patch for Luigiīs jump doesnīt work, and the source code TXT file itīs damaged |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
the patch must be aplied to a rom with all the LM ASM hack, so you must have saved at least one time a level, the map16 and re-inserted the graphic
for the link, copy them and paste them on the adress bar (edited by Bio on 12-09-05 10:50 AM) |
|||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6284 days Last view: 6283 days |
| ||
Originally posted by Bio Nice. Have you tried to see what happens when you set a value to it mid-game? |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
Mario start doing the move he do in the cinematic and the game freeze | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6284 days Last view: 6283 days |
| ||
Eh, can you re-make the .ips?
It doesn't actually work, I tried several times. |
|||
Kailieann Since: 11-18-05 Last post: 6283 days Last view: 6283 days |
| ||
It would be easier if LM installed all its hacks at once. That way all LM-ified roms would be compatible to an extent.
Instead, it just installs all these little hacks, one at a time, a lot of which most people don't even know about, so there's no way to guarantee that everyone's roms will be the same. For this reason, it's a better idea to distribute patches for unmodified roms. That way it's pretty much guaranteed to work. |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6283 days Last view: 6283 days |
| ||
I'm not sure about what you are talking about, but, I'm working on a ASM hack to allow you to choose between Mario and Luigi at the main menu, there some bug that I need to fix before release(Mainly because the death subroutine HATE when you are Luigi and the 2 player Flag don't set). I will start a thread in SMW hacking to officially release both when It will be complete (edited by Bio on 12-16-05 03:53 PM) |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6283 days Last view: 6283 days |
| ||
Originally posted by Bio What if you set it to the value that it's normally at during gameplay, while in a cutscene? |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - Make Mario and Luigi use different jump height offset | | |