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Acmlm's Board - I3 Archive - General Gaming - Working on a flash game New poll | |
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AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6311 days
Last view: 6308 days
Posted on 06-06-06 08:33 PM Link | Quote
Originally posted by Skreename
Copy and paste the link. Then it'll work.

Your collision detection is definitely funky. Think you could make it so that colliding with the side of a platform won't force you underneath it if you're below the halfway point? Since that's REALLY obnoxious. I'd suggest making it so that until you're actually below it, you won't be able to move to below it.

Also, the jumping feels a bit... weird. Perhaps speed it up slightly? I suppose it's personal preference, but... Yeah.


OK, I got it working now. And I agree 100% with Skreename. Hitting the side of a platform should just stop you from moving horizontally, not force you underneath. And yeah, maybe if you just sped up the jumping and falling process, it would feel more fluid. Jumping on trampolines doesnt feel too good either. Try to have it so that once the player jumps on top of a trampoline, he bounces up automatically.

I'm sure you'll put a life system in place too, starting over from the first level is kinda annoying. But I definitely like the idea of rising platforms, its cool how you have to raise the lava to raise the platforms.

Oh and, I personally, would love if you changed the jump button to the space bar. It feels very awkward using the one hand to move and jump.


(edited by AlexAR on 06-06-06 07:35 PM)
Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 6309 days
Last view: 6308 days
Posted on 06-07-06 12:12 PM Link | Quote
I've already done work on the platforms. The thresholds were way too high. I'll also make the spacebar make you jump too.

As for the enemies, I will fix them up too. Have you gotten to where you need to raise and lower the platforms yet? Only two levels are done, though. (3 areas to a level) Oh, and my freewebs site has no link to the game. That site I don't use anymore, it's just filestorage, really.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6315 days
Last view: 6308 days
Posted on 06-07-06 07:36 PM Link | Quote
I beat the whole thing. I kept getting wedged into death by the circling enemy and the left-right one in level 2-3, though.

One major issue, which you hopefully fixed with what you mentioned... At the very start of the first level, get on the platform and walk into where it intersects with the next one. You'll fall through the ground and die.

Also, if you BARELY miss a platform, you'll catch the edge and be able to stay on it, but you won't be able to go further.

I'm LOVING the alternate paths through the individual areas. 2-2 has a very amusing method, wherein you jump up around the fall-through plattform, jump up on the platform on the right, then jump up over the wall, fall gracefully to hit the switch, then jump back over the wall to the exit.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6309 days
Last view: 6308 days
Posted on 06-08-06 12:00 PM Link | Quote
Well, those alternate paths weren't meant to be, but I'm keeping them.

Also: I've added sounds and music, and fixed the collision detection a bit, added a health bar (nothing kills you instantly, just takes a little bit), and fixed up the circular enemy's hit testing a good bit.

EDIT: Uploaded the new version, to teh same URL as the old one. Enjoy.


(edited by Sukasa + on 06-08-06 11:08 AM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6311 days
Last view: 6308 days
Posted on 06-08-06 01:06 PM Link | Quote
What the heck? lol Is Mario just a stand in for now or are you really gonna keep him in there? I though you were gonna play as a movie reel..Anyways, everything is better, but not perfect, Im sure you are aware. Collision is still not spot on. Your health meter should scroll up with the player. Are you gonna add a sound or effect for when you get hit by an enemy or lava or when you hit the green button to open the door? Also I got stuck in a wall in the second level. Are you going to add an abort button to restart a level, most puzzle/simple platform games have a restart button.




(edited by AlexAR on 06-08-06 12:19 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6309 days
Last view: 6308 days
Posted on 06-08-06 04:17 PM Link | Quote
No, Mario is the correct character. He is, after all, classified as a movie clip in flash, satisfying my teacher's assignment.

I'll fix that wall. Oh, and the health meter is not meant to scroll with the player, it is too big for that, and would probably obscure important parts of the level. I haven't finished all the SFX yet, and I'll work a bit more on collision. I don't think it'll ever be perfect, but since I'm still essentially a beginner in flash, I'll get better as I go along.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6315 days
Last view: 6308 days
Posted on 06-08-06 11:56 PM Link | Quote
Just a suggestion: Make it so that the enemies don't constantly drain your life while you're hitting them. Increase the damage a bit if you want, but make it so there's a delay between being hit once and being hit the second time.
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