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04-28-24 11:01 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SMW2RPG New poll | | Thread closed
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theory
Newcomer


 





Since: 05-28-06
From: US

Last post: 6526 days
Last view: 6526 days
Posted on 05-28-06 02:39 AM Link
Name's theory. A few of you will recognize me from other game forums and other mario forums (from back in the day with SMB1 hacking). I've been reading on this board for two years, and honestly believe I have figured out how to do "anything" with SMW. So to challenge myself I decided to make it an RPG.

Features already added:
+Store Blocks (allow you to buy weapons, suits, and ability upgrades.)
+Levelup system (Right now its every 100000 exp points, will change it.)
+Orbs (In addition to coins some stores charge Orbs for specials, Orbs are rarer.)
+Four "Item Frames" for different level types (Your status bar item box has a colored frame based on what type of level it is, four types of levels you can buy or store four types of items, one for each level type.)
+"Player House" features, including turning on and off purchased items, and saving your game to any of the three slots of your choice.
+Item "Machete" allowing you to spin-jump-cut through vines (there are now some non-passable thick vines, this is the only way through them.)
+Lightable Torches (lit by fireballs). No real purpose yet.
+Mario's Pink Suit: Simple pallete change, but this was actually a big pain in the neck! Mario's pallete being hardcoded is hard to change "on-the-fly". Did get it though.
+Item "Steel Boots", keeps water acting like air.
+Fireball upgrade 1 (lets second fireball run faster than first fireball.)
+Item "Time +100"
+Sticky Time settings, saves your time at the end of a level to RAM, loads it for next level. You have to quite literally buy your time.
+Changed 100 coins now gives you a gold orb instead of 1-up.
+Rideable Shuyguys and Tweeters
+"Friendly" sprites. Toad is the shop dealer (interacts! follows mario around, talks) and there's also friendly levels (towns, with townsfolk).
+"Play as Toad", split mario and luigi graphics, replaced Luigi with Toad, setup 1-player only patch, and made it so high-level users can purchase to play the rest of that life as Toad. Toad has special abilities (jumps higher)
To-dos:
-Setup OW screen to show Orbs and Exp
-Setup OW to support classic SMB3 Pipe levels (enter a level, emerge in a new place on OW) (works, buggy)
-Setup OW to support "Fog of War" (almost done but still ugly looking)
-Setup Status bar to show Orbs correctly.
-Make toad's fireballs behave differently than Mario's.
-Level design.


The fun part of this is the game is set up a lot more SMB2 style, going in and out of caves, etc. I can hide shops with good items in the most pain in the blah areas.

Now the reason I'm posting this so early in development is that if you all have features you'd like to see in it, I need to know now because when the coding is done and I throw it into LM for level design, it will be harder to implement coding due to the way LM changes custom ASM ROMs.

Any comments, questions, or if you want to help out, let me know here or theory@mtaonline.net. Just FYI this hack will be released unprotected because I want to see it take off as a base for even better RPG hacks.

Things I'd love some help with:
+Someone who is good at title screens. I've got special effects out the blah on the title screen but I can't piece together the logo I designed for the life of me.
+A good, CUSTOM GFX (for basic blocks.) I can get this one but if someone else wants to help it will speed up my release. Email me for a list of GFX needed.
+Anybody familiar with the music format that can help me understand what I'm doing. My custom music is coming out ****ed up and too fast.
NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6544 days
Last view: 6289 days
Posted on 05-28-06 02:44 AM Link
Wow.
Just, wow.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 05-28-06 02:47 AM Link
Nice feature list! Now let's see the pictures to back it up.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6279 days
Last view: 6279 days
Posted on 05-28-06 03:20 AM Link
I don't mean to be rude, but let's get real.

If it was your intention to show us this GREAT hack with such features added already, then why didn't you already post pictures or better yet, post the hack? If you've been on the baords for so long, wouldn't you be more familiar with the rules and our expectations?
NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6544 days
Last view: 6289 days
Posted on 05-28-06 03:28 AM Link
Well, he did say...
Originally posted by theory
Now the reason I'm posting this so early in development is that if you all have features you'd like to see in it, I need to know now because when the coding is done and I throw it into LM for level design, it will be harder to implement coding due to the way LM changes custom ASM ROMs.

Not that he should've, just saying.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6279 days
Last view: 6279 days
Posted on 05-28-06 03:33 AM Link
Fine... now that you have my expectations wound up, I'm listening.

If you needed to know if we had these features or not, you would've knew where to look and what hacks had what in them. I mean, in the 2 years you've been lurking the boards. I hope that this isn't a bunch of smoke and flowers. There's already enough sugar on that hack you just described, I say you just fire it away immediately. Amazing things like that cannot wait.


(edited by [GGS] Cruel Justice on 05-28-06 02:35 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6281 days
Last view: 6278 days
Skype
Posted on 05-28-06 06:33 AM Link
Interesting... Very interesting... If it's true that is.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6491 days
Last view: 6491 days
Posted on 05-28-06 06:50 AM Link
This seems a little too good to be true...
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6281 days
Last view: 6278 days
Skype
Posted on 05-28-06 08:34 AM Link
Originally posted by the announcement
8. Do not announce your hacks without having material (i.e. screenshots) you can show. Even the most colourful description of what you are planning to do does NOT count.


I give you one day to post screenshot proof of your plans. If you have nothing to show by then, I have to assume that you are not really able to do these things and are merely craving for attention, thus closing this thread.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6289 days
Last view: 6280 days
Posted on 05-28-06 11:14 AM Link
do you really need to follow the rules so strictly in every case?

this thread isn't hurting anyone or the communitiy and it's a hell of a lot more interesting than most recent threads WITH screenshots.

anyway that list is a little unbelievable but he does sound competent enough to have actually pulled those things off. i can see no good reason this thread should be closed, possibly discouraging him from working on/finishing what could be a fun hack.
Glyphodon



 





Since: 11-18-05

Last post: 6320 days
Last view: 6300 days
Posted on 05-28-06 11:19 AM Link
I set up a level system at one point (Just used lives, really), an HP system at one point, an ability system at one point that did things like allow Mario to jump twice as high, spin jump, hide, and there might have been one other. I've edited the code involving Mario's palette so he changes palette only when a certain byte in RAM says so.

I could definately set up the status bar to check for an "orb" item and display it as a 8 x 8 tile. I could very likely set up a block or whatever so Mario walks through water like air or possibly even on water.

No, I'm not going anywhere with this. I'm just reaffirming that I'm awesome.


(edited by Glyph Phoenix on 05-28-06 10:21 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 05-28-06 02:16 PM Link
Ever heard of a wolf in sheep's clothing?
Metal Man88

Gold axe
It appears we have been transported to a time in which everything is on fire!


 





Since: 11-17-05

Last post: 6278 days
Last view: 6278 days
Posted on 05-28-06 04:46 PM Link
This looks more like a sheep in wolf's clothing.
theory
Newcomer


 





Since: 05-28-06
From: US

Last post: 6526 days
Last view: 6526 days
Posted on 05-28-06 10:27 PM Link
I replied last night but it looks like the post didn't show up right. Hope it didnt go in some other thread. Basically it stated that I'll have screenies today and I'll do my damnest to have a .ips for you all by tommorow morning. Just be warned it looks like crap as GFX are not a priority yet; hence why I didn't post screenies to begin with becase so far I have done NO levels and NO OW therefore my work is not something a screenie can really capture.

Yea I was expecting exactly what I got from you all, been here long enough to know that. But where there's smoke, there's fire. This time at least.

Glyph Pheonix, email me: theory@mtaonline.net . I'd like to compare your leveling system to my own. Sounds like you might have had a better setup for it. (Credit will be given if I borrow any techniques. Credits already given elsewhere cause not every implemented idea was my own.)

Remember this hack is the work of all of you. I built it by learning things off this thread.

Screenies coming.
VinceIP

Blue Octorok


 





Since: 05-29-06
From: Ohio, USA

Last post: 6447 days
Last view: 6447 days
Posted on 05-29-06 02:34 AM Link
Must... see... hack... NOW!
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6307 days
Last view: 6279 days
Posted on 05-29-06 02:44 AM Link
I'm interested to see how this pans out. My watchful eye of scrutiny has been honed to this thread. Let's see some magic, guy.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6284 days
Last view: 6278 days
Posted on 05-29-06 03:38 AM Link
While this is quite a hard looking list of features, it does look possible for someone who would have great ASM knowledge, even some people here could do something simular, as shown by Glyph Phoenix. Remind me to bug him if I ever attempt some kind of SMW hack again. While this could be a fake, I myself hope it's real, like most do. It would be great to see something that would give SMW a nice gameplay style change. Wonder how Fog of War would work though... does it modify the sram's version of the overworld, changing the tile palettes from black to what color the game has for the overworld? Even if it's currently bad, I'd LOVE to see how that works simply for the technical reasons, despite not being an ASM hacker.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 05-29-06 03:54 AM Link
He said tomorrow! Keep your tights on! XD This is probably going to surprise you all.

I'm kinda-sorta convinced this may be true to what he said!
timdevril50755

Poppy Bros. Jr


 





Since: 11-17-05

Last post: 6289 days
Last view: 6279 days
Posted on 05-29-06 02:19 PM Link
Well, we'll possibly have screenshots today, maybe even an IPS patch...
I prefer the IPS, because with a lot of time, screenshots can be faked, or mock-ups. Not that I'm saying this is fake, I'll just believe it when I see it. I'm genuinely excited about this, but lots of people will be let down if it's fake

If this is real though, we'll have people wanting to remake Paper Mario, even though it isn't possible.
theory
Newcomer


 





Since: 05-28-06
From: US

Last post: 6526 days
Last view: 6526 days
Posted on 05-29-06 03:36 PM Link
Here it is. The first IPS. If you're looking for something playable, don't bother downloading this. Not all features listed are in this release. This is just a quickly put together demo to show that I really am making this hack. Most of the features are not play-friendly quite yet and therefore aren't here.
Features that are implemented:
SMB3 Classic Pipe Levels (Ugly, but functional.)
Fog of War. (Again, ugly, but functional.)
Friendly Sprites in Mushroom Village. (Doors don't lead anywhere yet.)

Normally this isn't even something I would release, but I don't want the thread closed so with this at least I adhere to the rules. My bad. Will have a release by tommorow that is prettified and hopefully will have the shop friendly enough to use.
Working extremely active on this, will post daily updated .ips until its complete.

Do NOT judge the project by this file. I'll stick your hands in warm water while you sleep.

As an AS-IS release, Bon Appetite.
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