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Acmlm's Board - I3 Archive - ROM Hacking - Bosses Drop Heart Pieces -- Zelda 3 ASM Hack | New poll | | |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6292 days Last view: 6286 days |
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Originally posted by Reshaper256 Strange o strange why it works in my rom, mid boss = no hearts, level boss = heart container + crystal/pendant, I've even tried it in a cave without any level and it works, ah well, maybe I did do something else to my code, because that is so few years ago, anyway you're dealing with heart pieces, so it could be different there. Originally posted by Reshaper256 so do you want to stop the drop all together, I have that in .asm, kill boss = drop crystal/pendant, no heart containers (5 rupees if the code fails, yes i've put a check), this doesn't take in account any headers or so, just that if the room is flagged with clear level then the crystal/pendant will drop. Note that if it's a mid boss etc you will want to tag it along with "kill boss again" header, otherwise you can't even open up the subscreen because it think you've killed a boss, oh yeah i just remembered what that header is used for .ORG $9EE4F LDA #$DA ; give out 5 rupees just in case this patch fails .end .code somewhere: LDA $0403 ; teh code, I'm sure you know it. ORA #$80 STA $0403 JSL $1DF65F ; replacement code RTL .end .ORG $9EE53 JSL somewhere ; overwrote a JSL .end .ORG $5EF4C NOP ; NOPing the kill boss again header. NOP .end (edited by Euclid on 05-29-06 08:48 AM) |
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Acmlm's Board - I3 Archive - ROM Hacking - Bosses Drop Heart Pieces -- Zelda 3 ASM Hack | | |