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11-01-24 12:26 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - The very best of "It Never Happened!" New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6465 days
Last view: 6465 days
Posted on 05-29-06 09:58 PM Link | Quote
I finish my hacks, it just takes forever. I did have my first really stupid just-testing-LM-not-intended-for-public-release SMW hack released somewhere, it was under someone else's name but the hack itself has my name in it.

Also I saved over a really cool level too. It's important to remember that when you press Save in a hex editor it writes the entire ROM back from memory.
Glyphodon



 





Since: 11-18-05

Last post: 6506 days
Last view: 6486 days
Posted on 05-30-06 12:07 AM Link | Quote
Originally posted by Shyguy
This is becoming a General Project wannabe...


Except not at all since this is for stuff that's supposed to be bad.

If this were a General Project Watanabe its father dies in nearly every time period.


(edited by Glyph Phoenix on 05-29-06 11:10 PM)
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6672 days
Last view: 6672 days
Posted on 06-08-06 01:00 PM Link | Quote
Spooky Mario Bros. I didn't cancle it, but some mofo stole the laptop I had it on.
Darkmatt

Red Goomba


 





Since: 01-12-06

Last post: 6501 days
Last view: 6466 days
Posted on 06-09-06 12:09 AM Link | Quote
Oh gods, I remember back when catastrophy struck every chance at me finishing a hack. >> I can get demos out, but I can NEVER finish a hack.

Super Mario World Advanced: Old computer death, took this as well.

Mario World: The New Lands: I slipped on keys and locked the rom that had this.

50 levels made on an old computer ( Was not planning to release as a hack ) : Old computer death, again, and that pretty much made me stop mario hacking after I got a new computer. Moved on to MMOs.

What really sucks, is that I could've finished some of these hacks if I wasn't unlucky enough to have computers died and have knowledge of backups. And all my old hacks sucks since they were made way, way back in 2002, where expectations and technology was low.

I hate what happens to my rom hacks.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 06-09-06 12:13 AM Link | Quote
What about Super Winter World, Darkmatt?
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6571 days
Last view: 6571 days
Posted on 06-11-06 06:53 AM Link | Quote
Super Mario Starlight DX was never finished. I figured that it was unrecoverably glitched. I was never gonna hack again after that until I found an unfinished version of the original Mario Starlight and decided to start again. That's how Super Mario Starlight Remix was born. I'm not about to start beating myself up just because you guys thought it stunk out loud.
Glyphodon



 





Since: 11-18-05

Last post: 6506 days
Last view: 6486 days
Posted on 06-11-06 07:05 AM Link | Quote
Good. You know, I hear making a hack that people don't think stinks out loud is a very nice alternative to beating anything up.
spel werdz rite









Since: 11-19-05

Last post: 6466 days
Last view: 6465 days
Posted on 06-13-06 12:49 PM Link | Quote
Super Mario Grass Land: a hack that incorporated all-grass levels. It was actually very good, but school got in the way and I totally forgot about it till now. I should pick it up, those were good levels.

Mario's Block World: the name should be a hint. I suspended this hack due to the numerous amount of people claiming that too many blocks cause slow downs. If I find a way around this (maybe sacrificing some levels) I'll pick it up. The irony was that I stopped using Blocktool and inserted them manually after find a way that saves A LOT of space! The levels were very good and challenging, so I should pick this up.

Zelda Challenge: this hack was mainly altering levels slightly to make a bigger challenge. The levels got more creative the further I went on until Ganon's castle where it was a complete remake. An irreversable door problem destroyed the entire castle and I deleted it ... YES! Deleted it!
I'll probably restart with more original levels, and a more interesting last level ...
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6465 days
Last view: 6465 days
Posted on 06-13-06 01:28 PM Link | Quote
Originally posted by Alastor the Stylish
In general, if I can something, it's because it didn't live up to my standards...


Unlike Kyouji's Mario World?

If you ignore trash like "Super Luigi Bros", where I turned Mario in SMB into Luigi, I believe I released everything I ever worked on. Sure, it all sucked, but luckily it's nowhere to be found on the net anymore.

Well, apart from "Super Mario World Redblazer", which can be found in any complete collection of SNES roms, but that one was a crappy, unfunny Aprils fool hack I'm not sure why I created. Still, it somehow managed to be more playable than "Wario's World".

I do remember planning a Star Wars-themed SMB3 hack based on the first movie, though, with Mario as Luke, Bowser as Vader, and all the stages being set in either the Tatooine desert, Mos Eisley or the Death Star. It never moved beyond the "planning" stage, however. Maybe I realised having the three first worlds being desert worlds wasn't such a good idea?

There's also that hack I'm sure a lot of people have been wanting to create, based on level maps drawn as a kid before having even heard of rom hacking. Never managed to find those maps, though, and all I remember was that the stages were all extremely short and uneventful.

Oh, and i also started a couple of FF1 hacks, which never got beyond some simple graphic and dialouge changes in Coneria and the Temple of Fiends, but I doubt those are of much interest.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6466 days
Last view: 6465 days
Skype
Posted on 06-13-06 11:36 PM Link | Quote
Mario's Fun Levels: First hack. Had some graphics overworld problems, but overall wasn't bad. Canned due to me finally being able to do ExGFX and not wanting to rework all the levels...

Cpubasic's Land: Gah. It was... bleh. I sort of screwed it up with a background change for a majority of the levels. Turned out crappy...

Basic Land: I... lost the rom that had my current level I was working on then... since then, I lost interest...
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