![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| 0 users currently in SMW Hacking. |
| Acmlm's Board - I3 Archive - SMW Hacking - SMB3 Airship-Flames & Piranha-Plants |
New poll | | ![]() |
| Add to favorites | Next newer thread | Next older thread |
| User | Post | ||
|
joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
| ||
| Does anybody know how to implement horizontal and vertical flames like in the SMB3 airships?
I'm also interested in these up & down-going small piranha plants, like in world 7 of SMB3. |
|||
Cirvania![]() Cyball I guess this is as close as Xkeeper will get to spell it right. :< Since: 11-17-05 From: The Island of Puerto Rico. Last post: 5909 days Last view: 5908 days |
| ||
| You need to use the ExAnimation feature found in LM to make the flame animations and a custom block found in Blocktool that hurts Mario on certain frames of said animation.
If you don't know how to use either of these, I don't think I could help you. Or anyone else, for that matter. ![]() |
|||
|
joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
| ||
| Good idea. I didn't realize that blocktool has a animated hurt block.
thanks a lot |
| Add to favorites | Next newer thread | Next older thread |
| Acmlm's Board - I3 Archive - SMW Hacking - SMB3 Airship-Flames & Piranha-Plants |
| ![]() |