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05-19-24 09:52 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Custom 16x16 in OW New poll | |
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magic_vinegar

Micro-Goomba








Since: 05-01-06
From: Swtizerland

Last post: 6559 days
Last view: 6559 days
Posted on 05-19-06 03:31 PM Link | Quote
Hi everybody... I customized some 8x8 tile for the OW graphics... I would like to put onto it also some 16x16 tiles (e.g. to create pyramid levels and stuff like that).. How do I do that?

See ya
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6357 days
Last view: 6357 days
Posted on 05-19-06 06:22 PM Link | Quote
I think this would work, so try it and see. Draw it in 4 8x8 tiles, then put the tiles in like you would normal 8x8 OW tiles, to make land and stuff. Then just put an invisible yellow level tile (NOT the one in water) on or right near it. You WILL have the yellow level circle there, though. The other thing might be to find what GFX file loads the 16x16 tiles for levels and use one you don't plan to use, maybe a ghost house or.... I don't know, try and see

I'll try to do it myself tonight.


(edited by cory21391 on 05-19-06 05:22 PM)
magic_vinegar

Micro-Goomba








Since: 05-01-06
From: Swtizerland

Last post: 6559 days
Last view: 6559 days
Posted on 05-19-06 07:44 PM Link | Quote
I tried to replace a level I didn't use (the "3" sign, which is also a level tile: I replaced it with the pyramid I drawn and switched the "3" tile in another place) but the colors weren't exactly what I expected so I changed the palette with LM... Everything seemed to be alright but when I tried to play I noticed that ALL the 16x16 tiles have changed the colors... To give an exemple: ghost houses turned to blue and green... maybe I'm not allowed to change the colors of the 16x16 level tiles I dunno...
............

What about you? Did you get it?

See ya
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6301 days
Last view: 6313 days
Posted on 05-20-06 05:52 AM Link | Quote
As cory21391 already said, the easiest way would be to use 8x8 tiles for the pyramid with an invisible level dot in it. If you don't reveal it, it will stay invisible all the time and it looks like the pyramid is the level and not a yellow dot.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6300 days
Last view: 6300 days
Posted on 05-21-06 06:34 PM Link | Quote
Originally posted by magic_vinegar
I tried to replace a level I didn't use (the "3" sign, which is also a level tile: I replaced it with the pyramid I drawn and switched the "3" tile in another place) but the colors weren't exactly what I expected so I changed the palette with LM... Everything seemed to be alright but when I tried to play I noticed that ALL the 16x16 tiles have changed the colors... To give an exemple: ghost houses turned to blue and green... maybe I'm not allowed to change the colors of the 16x16 level tiles I dunno...
............

What about you? Did you get it?

See ya

I had problems with tiles changing colour when I edited the overworld too, never did figure it out. Two different tiles used the same palette but had totally different colours.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6299 days
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Posted on 05-21-06 07:25 PM Link | Quote
Layer 1 tiles can use any colours, 0 to F.
Layer 2 tiles can only use colours 8 to F.
Animations can only use colours 0 to 7.

If you draw a tile made up of only the colour 3, and insert it as a Layer 2 tile, that tile, in game, will use colour B (3+8). Likewise, if the colour B is in an animated overworld tile, it will show up in game as colour 3.

It's confusing, I know, and it took me a while to understand it. But hey, not many people have spent as much time as I have with overworld GFX.
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