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06-25-24 09:01 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Flickering Problem/Water Glitch New poll | |
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Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6595 days
Last view: 6595 days
Posted on 05-18-06 12:20 AM Link | Quote
1. Ever since I added some ExAnimations to my hack, the top of my screen started flickering, and the game lags quite badly, all upon entering the level where the animations are. I can remove the animations, and it's fine, but I'm going to need them for one of my levels. Is there some kind of patch or workaround that will resolve the problem? Oh, and if it helps out, I will post out the details of the animations that started causing the problems.

I have 0x11 animations which have the following properties:
Type: All animations use the "Normal" type.
Tile layout: All animations from 0x00 to 0x07 use the "Four 8x8s: 16x16" tile layout. All animations from 0x08 to 0x11 use the "Single 8x8" tile layout.

If needed to help the problem, I will post the frames of the individual tiles, but only if needed. I don't feel like going through 0x11 tiles just to post the frames of the tiles.


2. I have this strange glitch where in the level with the animations, I get this water glitch going on, yet I don't have "Make this level a water level" checked in the main/midway point dialog. I have found out that when ExGFX 83 is in the "GFX file to extend animated tile area" box, the water glitch happens.


I need a patch or workaround that will solve both of these problems. If you can help me with either or both of these problems, and possibly tell me exactly why it happens, I, my hack, and my future water levels would appreciate it.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6336 days
Last view: 6336 days
Posted on 05-18-06 08:00 AM Link | Quote
1. Holy crap, 18 animations?!

According to the LM help file, you've reached your limit. The SNES can only process so many DMA transfers in one VBLANK period. All you can do now is rearrange your animations, and don't be so wasteful. For example, why are you using so many "single 8x8" animations? Why can't you combine four of them into one "four 8x8s" animation? Also, try using "four 8x8s: line" instead of "four 8x8s: 16x16", as it takes less time to process (it's the same method the original animations use).

2. Your ExGFX file is too big, and it's overwriting the level layout in RAM. Make sure it's no larger than 4,096 bytes (128 tiles).
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