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| Acmlm's Board - I3 Archive - SMW Hacking - Rex Problems... |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 5919 days Last view: 5918 days |
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| I'm still working on Clockwork Adventure, just in case anyone was wondering, but I've come across a problem with the rex sprite. As you know, the top half of rex is shifted 16 pixels to the left in game. Is there a way to change it so that the top half is parallel with body (making the sprite a 16x32 square)? Also, I'm having trouble changing the pallete rex uses. I'm using Mikeyk's new sprite tweaker and Smallhacker's program, is there another way to change the pallete, or a different program that might work? | |||
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 5907 days Last view: 5907 days |
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| No one knows how to change Rex's palette yet. My advice would be to just use colours B8 to BF for a different palette.
And about the tile thing, I remember somebody posting how to fix it on the old board last year. I'll take a look for it now; if I find it I'll post it here. EDIT: I couldn't find a thread with the issue, but I found a chunk of data on Rex (I've highlighted what you need in pink): ------------------- Rex -------------------- 0x1984C rex tile horizontal displacement table (0xC entries for facing left, 0xC entries for facing right) 0x19864 0xC entries (rex tile vertical displacement table) 0x19870 0xC entries (rex tiles) 0x1987C 2 entries (rex walking left info, rex walking right info) xyppccct format 0x19714 <- normal rex walking speed (loaded at instr $03/9564) 0x19716 <- smushed rex walking speed (edited by Pac-Man on 05-17-06 07:30 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Pac-ManEhem... You posted the address yourself. Originally posted by Pac-Man (c = color) (edited by Smallhacker on 05-17-06 11:59 AM) (edited by Smallhacker on 05-17-06 12:01 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 5919 days Last view: 5918 days |
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| Thanks, it seems to be working now. It doesn't matter about the pallete, I just made the sprite blue. In case anyone was wondering, I'm changing rex into one of those tall shyguys from YI. |
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