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04-28-24 10:20 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB1 hack opinion needed New poll | |
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Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6288 days
Posted on 05-16-06 06:03 PM Link | Quote
I've restarted progress on my SMB1 hack, kept the same levels, but working on other edits: mainly graphics and palette changes.
I need an opinion on this: the SMAS mushroom I added to it. (Well, some shades are missing...)
I'll show some screenshots:
Demo coming soon.

Attachments

Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6285 days
Last view: 6281 days
Skype
Posted on 05-16-06 11:04 PM Link | Quote
Looks good to me so far.
NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6544 days
Last view: 6289 days
Posted on 05-16-06 11:19 PM Link | Quote
What exactly are you going to do with your hack? And, just to make sure, you're hacking the NES SMB1?
Reshaper256

190


 





Since: 11-17-05
From: United States

Last post: 6322 days
Last view: 6278 days
Posted on 05-16-06 11:20 PM Link | Quote
The mushroom with the black outline looks great against the light blue background, in the fifth screen, but it looks sort of... pale... with blue outline, in the second screen. Also, that the new GFX for the floor tiles would probably get on my nerves after awhile.

That's just me, though.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6279 days
Last view: 6314 days
Posted on 05-16-06 11:24 PM Link | Quote
The Buzzy Beetle in shot 2 blends in perfectly with the background; how about making him black?
NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6544 days
Last view: 6289 days
Posted on 05-16-06 11:30 PM Link | Quote
Lol, that's a bb? I thought it was random out-of-place bubbles or something.
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6288 days
Posted on 05-17-06 06:05 AM Link | Quote

Looks good to me so far.

Thanks.


What exactly are you going to do with your hack? And, just to make sure, you're hacking the NES SMB1?

I'm not looking to make a SMB1 version of Mario Adventure, I just want this to be a SMB1 hack with a little more changes than your average hack. I've changed various graphics, some palettes and 1-1, 1-2, 1-3 and 2-1. And yes, I'm doing the NES version.


The mushroom with the black outline looks great against the light blue background, in the fifth screen, but it looks sort of... pale... with blue outline, in the second screen. Also, that the new GFX for the floor tiles would probably get on my nerves after awhile.

That's just me, though.

Yes, unfortunately, the palettes mess up in underground levels. The second screenshot is a 1Up Mushroom though, the third has a normal mushroom. I want to do something with the floor tiles similar to the tileset in SMW Yoshi's Island levels, with the green grass on the top and dirt below, but due to the way this ground tiles down you'd have two layers of grass.


The Buzzy Beetle in shot 2 blends in perfectly with the background; how about making him black?

I hadn't noticed that, thanks for telling me. I'll probably remove it from there.
Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6284 days
Last view: 6280 days
Posted on 05-17-06 11:56 AM Link | Quote
It looks pretty good. Your custom text is great too, it's look sorta like the text from Bonk's Adventure. The floor design for the underground world is ok. Overall, keep up the good work.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 05-17-06 07:05 PM Link | Quote
It look's good, even better that you put in the Mario sprite from SMB3, no complants here, just keep at it
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6288 days
Posted on 05-17-06 07:13 PM Link | Quote
Originally posted by Acrelvl
It look's good, even better that you put in the Mario sprite from SMB3, no complants here, just keep at it

I didn't put it in myself, it's from an IPS patch I found. Same with Mario/Luigi selection.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 05-17-06 10:31 PM Link | Quote
Oh alright, do you know when a demo will be out to download?
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6279 days
Last view: 6278 days
Skype
Posted on 05-18-06 12:11 AM Link | Quote
Though light, these graphical tweaks make the game look better overall. Not bad, and keep up the good work.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 05-18-06 09:25 AM Link | Quote
The title screen is awsome, That will catch alot of player's eyes
Jouw

Koopa








Since: 12-03-05

Last post: 6289 days
Last view: 6288 days
Posted on 05-18-06 12:21 PM Link | Quote
I have deleted the previous post I made (it said I would make a demo when 1-4 is completed, I had to remake the post to attach the IPS, and I didn't want to double-post).
Here's the IPS file:
Patch it to a clean SMB ROM with Title Screen. I may later also take a look at the Vertical Hack and maybe add a few vertical levels to my hack
Levels 1-1 to 2-1 are completed, anyone relatively good at playing SMB should get through the 5 levels quickly. Watch out for hidden blocks and secrets, though! Throughout the hack, just in levels 1-1, 1-2, 1-3, there are 5 1-ups to be found. Some are tricky to get.

Attachments

smbsed11.ips (5638b) - views: 22
Dario

Red Paragoomba








Since: 06-08-06
From: USA Virginia

Last post: 6285 days
Last view: 6285 days
Posted on 06-23-06 06:02 PM Link | Quote
GREAT GAME i must say. I especially like the part in 2-1 where you have to upward stomp the parakoopa. I also liked the part in 1-2 where you had to jump the flagpole to get to the warp zone. I never played through 1-3 or 1-4 though, but 1-1, 1-2, and 2-1 were pretty easy.
craig3410

Koopa


 





Since: 12-20-05

Last post: 6371 days
Last view: 6371 days
Posted on 06-23-06 06:09 PM Link | Quote
Originally posted by Dario
GREAT GAME i must say. I especially like the part in 2-1 where you have to upward stomp the parakoopa. I also liked the part in 1-2 where you had to jump the flagpole to get to the warp zone. I never played through 1-3 or 1-4 though, but 1-1, 1-2, and 2-1 were pretty easy.



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