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05-12-24 06:35 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SML2 Remake New poll | | Thread closed
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Should it have SMAS graphics? Or colourised SML2 graphics?
SMAS
 
9.1%, 3 votes
SML2
 
69.7%, 23 votes
Mixture of both
 
33.3%, 11 votes
It doesn't matter, both are fine.
 
6.1%, 2 votes
I don't care, I won't even play it.
 
6.1%, 2 votes
Eat the pudding.
 
27.3%, 9 votes
Multi-voting is enabled. 33 users have voted.

User Post
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-16-06 12:43 PM Link
A few months back, I started a remake of Super Mario Land 2, but I didn't make it well-enough known. Shortly afterwards, Link2006 started a remake of it too, and I gave up mine. Looking back on it yesterday, I realised that he hadn't shown progress of it since around then, so I PMed him and asked him if he was still making it. He replied no and said that I'm free to take over it, so that's just what I'm doing.

Here are some screenshots of what I did back then:



I want to know if you guys think I should use SMAS rips, or colourised SML2 rips.

Comments? Suggestions? Questions?


(edited by Pac-Man on 05-16-06 04:26 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

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Posted on 05-16-06 12:56 PM Link
Enlarged, reworked and colored SML2 graphics... That's what I'd go for. I'm fully aware that wasn't an option, but to me that means the project isn't ambitious enough to be interesting.
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6406 days
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Posted on 05-16-06 12:57 PM Link
i voted before i thought about it

i would say mixture of both. this bg for example:
Originally posted by Pac-Man




it would be awesome to see the hills from the welcome level in sml2 be mixed with the smas clouds/ocean
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

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Posted on 05-16-06 04:37 PM Link
you didn't answer my question about if you want bunny Mario in this hack
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-16-06 04:48 PM Link
Yeah, Bio, Sure. I want to make this as accurate as possible.

Anyway, the results are clear, so I'm gonna redraw the SML2 GFX with more colour and detail. Stifu, what do you mean by enlarge? 16x16's the limit, you know.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

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Posted on 05-16-06 05:19 PM Link
The screens look decent, I'd say 'go for it' but I choose pudding... I can have the pudding right?

The collaboration of the different basic sets gives off some clean screens.


(edited by [GGS] Cruel Justice on 05-16-06 04:21 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

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Posted on 05-16-06 06:37 PM Link
Originally posted by Pac-Man
Stifu, what do you mean by enlarge? 16x16's the limit, you know.

Taking the limits in mind, of course... But since the resolution of the GB is so much lower than the one of the SNES, having the graphics as is will make the levels look very empty... No ? But yeah, I thought the SML2 sprites were smaller than that.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-16-06 07:13 PM Link
They're 16x16. But I do agree that most levels will look empty. The only solution then is to space things out a bit more. For example, most ? blocks are 2 spaces above the ground; I could put them 3 above.
Deleted User
Banned


 





Since: 05-08-06

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Posted on 05-16-06 07:24 PM Link
Well, the levels look good overall, so you shouldn't worry about that... You can also make one or two the classic "Black and White" Palette, like in SML...
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

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Skype
Posted on 05-17-06 05:43 PM Link
Original SML2 graphics ftw
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

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Posted on 05-19-06 01:57 AM Link
Holy crap, I totally missed this! If you want I already have some self-shaded SMW style SML2 graphics, as Yokoi and the team obviously were going for a pocket SMW feel, so IMOO it'd be appropriate to give it a colored SMW feel as well, though you may prefer the SMAS style. A small problem that you may encounter though is that to get a better feel you'd need to have a background layer which was never in the original, just the static one. This could be accomplished by mixing in SMAS graphics, or even fitting ones from other games, or you could try and work off the SML2 static "backgrounds" and make a layer. It depends on how much you want to revamp and how much you want to recreate...
JJokerDude

Kabu








Since: 11-21-05

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Posted on 05-22-06 08:49 PM Link
How about SML2 graphics... With SMA4 palettes?
My only question is... Rabbit Mario should be pretty interesting.
Great idea, Pac-Man!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-22-06 09:15 PM Link
Originally posted by JJokerDude
My only question is... Rabbit Mario should be pretty interesting.

That's a question?

And SMA4 palettes are far too bright. I'm using SMASSMB3 palettes instead.

Mods? Please?


(edited by Pac-Man on 05-22-06 08:15 PM)
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

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Skype
Posted on 05-22-06 09:55 PM Link
If you want it locked, I can't lock it because I don't mod SMW hacking. :\

I'm just gonna say "SMAS graphics".
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6321 days
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Posted on 05-22-06 11:15 PM Link
Originally posted by Trillian
[18:17:37] Pac-Man: Close this thread please?
So closed?
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