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05-06-24 05:52 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - RAM hacking, really. New poll | |
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Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6287 days
Last view: 6287 days
Skype
Posted on 11-26-05 12:58 AM Link | Quote
I'm just trying to find some games that really don't react well to having their RAM toyed with.

Most of you already know of my exploits with SMB1 (GAME AVER, and more crazier things), but here's one from Luigi vs. Mario, that's even more fun to have a seizure to:


0x000069 = BE on the map screen (lock it!) for this rather seizure-inducing thing. If you check the name tables in FCEU XD!, the scroll area moves to the music. Very cool, in a kinda glitchy way.

There are some others, but I haven't really poked around in them yet.. but this is just insane.


0x0069 must be pretty damn important.


(edited by Xkeeper on 11-26-05 12:21 AM)
(edited by Xkeeper on 11-26-05 12:21 AM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6287 days
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Posted on 11-26-05 01:26 AM Link | Quote
Erg O.o Those are messed up... were you just typing in random code or was there a method?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6287 days
Posted on 11-26-05 01:58 AM Link | Quote
Nice work of art there xkeeper. Not much fun there. Any other trick up your sleeve you can do xkeeper?
Dwedit

Rope
フクト オン フォニクス








Since: 11-17-05
From: Chicago!

Last post: 6288 days
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Posted on 11-26-05 03:36 AM Link | Quote
It should be NO SURPISE that locking any byte in the zero page will do crazy stuff. It's practically like locking the freakin registers!
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6287 days
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Skype
Posted on 11-26-05 04:30 AM Link | Quote
Just the effects it causes are pretty weird; it'll start overwriting certain memory addresses with pure garbage and then just freeze.

(of course, typing in random garbage works almost as well)
spel werdz rite









Since: 11-19-05

Last post: 6287 days
Last view: 6286 days
Posted on 11-26-05 04:37 AM Link | Quote
Games are so sensitive. I can change one byte in Super Mario World, and the whole thing is dead.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6286 days
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Posted on 11-26-05 04:46 AM Link | Quote
I can change one byte in any ROM and kill it, you just have to know which byte to change ;p
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6287 days
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Posted on 11-26-05 05:57 AM Link | Quote
DB: STP (Implied): Stops the clock.

GOODNIGHT MR. SNES ;D
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6287 days
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Posted on 11-26-05 08:52 AM Link | Quote
Yeah, the 6502/65816 weren't really designed to handle nonsense code.

This reminds me of something a while back. I actually found a buffer overflow in Pokémon. Of course, you have to edit the ROM to exploit it, but it's still funny to see. You can make attack names so long that they write over other parts of memory when displayed, and as a result the palettes go NUTS, flashing every colour of the rainbow every frame. It's fun to watch.
Aurxix

Flurry


 





Since: 11-23-05
From: Canada

Last post: 6733 days
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Posted on 11-26-05 09:38 PM Link | Quote
Thats some funny stuff, where did you learn how to do that?
Heran_Bago

Bronto Burt








Since: 11-18-05

Last post: 6663 days
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Posted on 11-27-05 01:37 AM Link | Quote
Using RAM to figure out stuff is fine. But of course you are going to do weird things to a game if you lock parts of the RAM. You might not believe it, but games need and use RAM for stuff. =P
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6286 days
Last view: 6286 days
Posted on 11-27-05 03:05 AM Link | Quote
Originally posted by spel werdz rite
Games are so sensitive. I can change one byte in Super Mario World, and the whole thing is dead.


Yeah, I hate that... but at the same time, I can change one bit in Super Mario World and change a level's music
spel werdz rite









Since: 11-19-05

Last post: 6287 days
Last view: 6286 days
Posted on 11-27-05 04:38 AM Link | Quote
Originally posted by FreeDOS
Originally posted by spel werdz rite
Games are so sensitive. I can change one byte in Super Mario World, and the whole thing is dead.


Yeah, I hate that... but at the same time, I can change one bit in Super Mario World and change a level's music
Thats what seperates the "hackers" from the "Oh! If I change this byte, this will happen. I should try all 256 and see what happens each time" people.I'm finally a hacker.
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