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Acmlm's Board - I3 Archive - ROM Hacking - SMILE, ack! | New poll | | |
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NightKev Red Cheep-cheep "We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you. Since: 05-13-06 From: Southern California Last post: 6555 days Last view: 6299 days |
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Someone please help me figure out how to work this thing!
For now I need to know how to edit doors. (edited by NightKev on 05-15-06 07:26 PM) |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6291 days Last view: 6289 days |
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Did ya read this thing? I don't know how to access this help file in Smile, but its in your Smile\Files directory.
----------- 1) Shift + Right Click will give you a new menu: -Prepare Clone Door = create properties for an imaginary door entering room where you clicked... MUST be on edge of screen -----typing "C" (for Clone) on the edge of the screen will do the same thing -Jump to Room = opens the room a door leads to... must click on the door -----typing "E" (for Enter) on a door will do the same thing -Door Editor = opens the actual door editor... IF you click on a door, that specific door will be chosen for you... otherwise, the first door is *Virtual PC users* - I've been told that you can't do Shift + Right Click, so you can now press "D" (for Door) to bring up the menu. 2) Right click on a door in the main editor (not the bubble part, but the actual door): -in the caption of the program, you'll see a number... this number is the number of the door 3) In the Door Editor: -PINK values are handled automatically in the picture/option box... what you type may get overwritten by SMILE -yellow values are other values for the door -hold mouse over a value to see what it is -grey values are dummy door values -Transfer Properties sends current dummy door values into "real" door -*Remember --->* = remembers changes you've made to the current door... if you don't do this, then you won't see your changes -this does *not* save the doors... save the room to save the doors... but you still need to remember them first -Change directions, but also whether or not a bubble closes after you go through a door!... that's what the picture's for 4) Warnings: -don't try editing elevators yet... too many unknowns -doors must be on the edge of the screen AND must have a NO SCROLLING area behind them -on any door (not the bubble, but the tile with DOOR as a property), -------------- I'm still learning this program too. What Id like to know is how to make the camera scroll with samus into a new area. I made a little extra space in that beginning area outside Samus's ship. I can go in there no problem, but the camera wont scroll there. Also, what the heck does BTS and PLM stand for? (edited by AlexAR on 05-16-06 11:56 AM) (edited by AlexAR on 05-16-06 12:58 PM) |
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NightKev Red Cheep-cheep "We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you. Since: 05-13-06 From: Southern California Last post: 6555 days Last view: 6299 days |
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I saw what PLM/BTS stand for somewhere on this board, but I forgot. Use the search feature and search for "PLM" and "BTS" (no quotes, no and). Edit: Well that sorta helped, I saw one hack where this person made a door/tube/door that didn't transport you anywhere, you could walk back and forth through it freely on the same screen Edit2: Whoa, what are clone doors for? I tried doing something with them and SMILE crashed. Edit3: D'oh I'm such an idiot, I'm using version .30 instead of .70! *Smax self* Edit4: Ok I found which sprites or whatever I should use for the not-really-a-door door. (edited by NightKev on 05-16-06 07:37 PM) (edited by NightKev on 05-16-06 08:06 PM) |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6291 days Last view: 6289 days |
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Search didn't turn up anything, but whatever. BTS is like surface solidity property stuff, and PLM is special item thingy. What Id like to know is how to scroll the camera into a new area. |
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