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05-08-24 03:09 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Baseball Stars MLB edition 1 hack New poll | |
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Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-13-06 08:41 PM Link | Quote
This is an .ips patch of the hack I made for the original Baseball Stars; it now has the NY Yankees, Boston Red Sox, Chicago Cubs, St. Louis Cardinals, SF Giants, Oakland A's and the NY Mets with current rosters in place of the original teams. Logos, team colors and team names all are updated as well as a few tweaks in palettes and text. Tell me what you think of it for my next release, which will have the champion White Sox take the place of the custom team. Comments and suggestions appreciated.


Attachments

Baseball Stars_MLBED_1.zip (6504b) - views: 62



(edited by Dr_Death16 on 09-15-06 03:54 PM)
(edited by Dr_Death16 on 09-15-06 03:57 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 09:27 AM Link | Quote
Dr. Death, are you sure you patched this right?

IPS tells me that the file has been patched correctly, but when I load the game, I get the original Baseball Stars. Should I base this patch on the original game or on my variation?

(Edit: I applied this patch to the latest version of my game, and it resets it back to the original game! Bizarre. How exactly should I patch this?)


(edited by Heian-794 on 05-14-06 10:53 AM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 01:37 PM Link | Quote
Alright, this is the new .ips patch and it does work, patch the original Baseball stars game with this and it should get you on track.

Attachments

Baseball Stars_MLBED_1.ips (9820b) - views: 58
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 07:14 PM Link | Quote
Dr. Death, I downloaded it and it works perfectly!

I'm running a simulated league, just watching these computer teams go at it (at 60x normal speed) and it looks great!

Some comments and criticisms (so far):

* The Cardinals have block-red uniforms. You need to put a darker red in for the shadows so that their batters look 3D. I think the darker red is color 07. Also, Oakland seems to have a lighter color for the shadows, so it looks weird. Reverse the two greens and the A's will look a little better.

* Same for the block-blue of Chicago.

* The Mets' hats look more pink than orange. The purple tint to their uniforms really captures those practice uniforms they wear perfectly, though.

* Love the scoreboard messages!

* What's the theme for the team with some RPG characters (Terra, Magus, etc.) in it?

* I see you kept the Metroid-logo custom team with the Samus Aran-like uniforms; good to see considering how many Metroid fans there are out there!

* Finally -- it sure is nice seeing guys like D-Lee and Wood in the lineup for Chicago -- the team is hopeless without them!

About to make my own team!
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 07:24 PM Link | Quote
Good pointing out of the uniforms, I just looked again earlier and noticed that the Mets' orange is a bit off. I'll be sure to fix those up for the final version.

The custom team there is one I made, I just used some of my friends' names as players and filled in some of my favorite characters from games. I kind of based it around what my ideal team would look like if you couldn't have absolute max players.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 07:56 PM Link | Quote
Well, the league I'm running is proving to be really balanced (Yankees are the only exception) and while the offense is higher than in my game, it should be a good challenge to put one's own team up against these squads.

Watching the Cubs, I notice that Freddie Bynum is often put in to replace Lee at first; maybe you could switch the names of Bynum and Mabry so that at least it's another 1B who's going in.

The Giants have a nice orange color; just repeat that for the Mets.

Also, why not change the title screen so that your hack has its own title?
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 08:04 PM Link | Quote
I'm thinking about changing the title screen, but I've never been particularly good at gfx editing.

The computer-controlled teams' AI has never been particularly good, I notice that during games that become blowouts near the end the cpu is intent on switching out one of the team's best players (such as Derrek Lee) for a sub which is supposed to be a "Defensive" switch but in fact, Lee has max defense I think.

The Yankees are wrong somehow, I'm not sure yet how though. They have decent pitching and a good lineup, but somehow they always seem to lose in-league. When I ran my league it came out that way too, but I figured it was just an anomaly. Guess not. I'll have to check them out and see what's going on with that team.


(edited by Dr_Death16 on 09-03-06 06:56 PM)
(edited by Dr_Death16 on 09-03-06 06:57 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 08:24 PM Link | Quote
DD, when you run leagues, do you watch the games or not?

If you don't watch the games, the computer takes all kinds of shortcuts that distort the stats. For one thing, there are no batting substitutions -- the nine guys in each team's starting lineup, including pitchers, are in there for the whole game (which means, theoretically, that this could be revealed in the post-game summary if a pitcher who's been removed could hit a game-winning homer to get the win for his reliever).

Thus, the bench guys never play, so no matter how much talent is there, it never gets reflected. Also, since subs are usually weaker hitters, the game is biased in favor of offense if you don't watch. And in general the gap between strong and weak teams seems to be intensified -- when you watch, some of those wimpy rookies' hits will find holes and they can pull off some upsets.

When testing my game, I used NesterJ (which has a great speed-up function) to watch every single game in a 125-game season. Each one takes one to two minutes at full throttle.

League standings as of now, with all the games having been watched:



Mets 8-2 .800
Yankees 8-3 .727
Cubs 7-5 .636
Giants 4-6 .400
A's 2-7 .222
Cards 2-7 .222
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 08:27 PM Link | Quote
Wow, the Yankees are winning when you sim it that way... I also use Nnesterj 0.23 but I always do the sim when the game asks, guess the smarter way to do it is your way if the stats get messed like that. Thanks for the tip, and tell me what comes out of your sim.


(edited by Dr_Death16 on 09-03-06 09:37 PM)
(edited by Dr_Death16 on 09-15-06 03:56 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 08:46 PM Link | Quote
I think I'll let this run for another half an hour or so and see what happens. Really the only thing I have to do is click over to the little NesterJ window and hit the A button a few times. The games zip right by.

I've been thinking about the colors a little more -- how about yellow/gold caps for the A's? And dark blue for the Cards, like they actually wear on the road? The white hats and shoes don't look as good as other colors might.

There really is a lot of offense on the Yankees and Mets -- their opponents are posting ERAs of 5, 6, 7 and more.

More data from the league:

BA leader: Giambi .556, Lee .523, Chavez .500, Beltran .480, Rolen .468

HR: Delgado 13, Sheffield 12, Pujols 12, Bonds 11, Chavez 11

RBI: Pujols 30, Chavez 23, Delgado 22, Ramirez 19, Sheffield 18

ERA: Dempster 1.38, Sanchez 1.50, Rivera 2.25, Worrell 2.81, Wagner 2.86

Wins: Johnson 4, Zambrano/Cain/Pedro/V. Zambrano 3

Saves: Many with 2
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 09:12 PM Link | Quote
The problem with the A's jerseys is that I couldn't find a decent yellow on the NES palette to use for their jerseys, or else I would've. But your suggestion about the Cardinals does sound good, I'll probably check that out and see how it looks.

The league sounds like its not too bad so far, some of the best players are putting up the best stats as they're supposed to. The Mets and the Yanks are tough to beat, not only by the cpu but by me as well. I have trouble keeping them under 5 runs per game when I face them. How much do you know of ASM, it'd be nice to be able to change stamina of pitchers to allow for longer outings than is now allowed (I can usually make 5 innings before my 15 stamina pitchers are toast).
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-14-06 09:14 PM Link | Quote
DD, if I knew enough ASM to do what you suggest, I would have done it. It's definitely something this game needs, as is a toning down of the raw power of 15-rated batters. The ludicrous number of home runs is the one thing I don't like about Baseball Stars.

The Cubs are now on a bit of a roll (no injuries in this game!) and have moved into a tie for second. Oakland is bringing up the rear.

And one error: SF's pitcher Cain is female when he bats!
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-14-06 09:30 PM Link | Quote
Originally posted by Heian-794


And one error: SF's pitcher Cain is female when he bats!


That's the kind of thing I needed to release Version one for, lol. I'll be sure to fix that bug.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
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Posted on 05-15-06 08:21 PM Link | Quote
Season in full swimg; the Mets are unbelievably good at 22-5. The Cubs have had a resurgence and are chasing the Yankees for second, with Lee leading their team in homers.

Yankees just won a game that winners tend to get once in a while -- 4 in the bottom of the 9th to take down St. Louis after not scoring for six innings in a row!
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-16-06 01:22 AM Link | Quote
Lack of pitching stamina is really killing me in my league; it seems the second I lose speed on my pitches (down to 50 or so mph) the cpu starts jacking them out of the park every swing. Frustrating to have to put in relievers in the 3rd inning of a 0-0 ballgame, lol. Thinking about redoing the entire batting system and reducing the offensive attributes of most of the players of every team, tell me what you think of this idea.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
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Posted on 05-16-06 07:18 AM Link | Quote
DD, you could do that, but then someone making their own team wouldn't have any challenge anymore, since the ability to make 15-rated batters will always be there even if the computer doesn't offer any.

What needs to happen is that someone with ASM knowledge has to find out how to reduce the batters' power by about 20%. It's the one giant flaw in this and almost every baseball video game from that era (with the notable exception of Bases Loaded, US edition).

The weak pitching just snowballs -- you give up a lot of runs and tire out your pitchers, so they're all exhausted for the next game, and then of course they can't get anybody out.

Maybe the producers thought that beginners would only enjoy baseball video games if the scores were 11-10 every time, I dunno. Everything else is fine or close to it (a 15-stamina guy can throw a CG if he makes people swing at the first pitch); just cut out all the homers!
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-16-06 10:27 AM Link | Quote
I suppose that's true, I've been able to pitch complete games throwing fire at 44 mph, but I know at any time they could pop one out of the park on me. I'll have to look into studying a bit to see if I can make some assembly changes. I'm going to begin working on my final version today, so if you find any more bugs, don't hesitate to tell me about them.


(edited by Dr_Death16 on 09-03-06 08:57 PM)
(edited by Dr_Death16 on 09-03-06 08:57 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-16-06 02:09 PM Link | Quote
OK; I'll let this season run for a little longer and see what happens. Maybe I'll paste the RAM into that spreadsheet so you can have a complete listing of everyone's stats.

Then I'll work on my own team, sign some players, make some trades, and look at the game from that angle.

Two more things I thought of:

* You kept most of the default colors for the player-created teams' uniforms. (I did too, I admit.) How about some more variety there?

" Also, you kept my 'super team code' questions intact -- don't you want to add your own twist to that?
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-16-06 09:52 PM Link | Quote
Those are both things I'm considering, I know for a fact that I will change some of the created teams' logos and uniforms, the code questions I might look into changing since it won't take very long to do.

Btw your spreadsheet is a nice tool, its too bad BStars didn't keep more stats like SB's and R scored, those would be nice to know as well.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6324 days
Posted on 05-16-06 10:04 PM Link | Quote
It would have been great if the game kept more stats, but if you've ever played the NES Baseball Simulator 1.000, you'll know why -- it would slow down the simulator to the point where you almost couldn't run a season at all.

Of course, in these days of speed-throttle-able emulators, this problem is solved, but in making Baseball Stars, they (1) didn't keep several important stats and fudged the figuring on others (for example, a pitcher gets a full inning pitched as long as he appears at any point in an inning), plus (2) cut lots of corners when simulating games (no substitutions, simulating numbers only with no actual pitching and hitting, etc.).

Any other readers out there who could give us some hints on ASM?

I've been able to jump right into work on many baseball games because of the common methods of keeping data on players and colors and the like. If someone could figure out how to influence ball flight and stamina in one game we could probably generalize it to many games.
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