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05-08-24 03:39 PM
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Acmlm's Board - I3 Archive - ROM Hacking - The most awesome SMB1 demo hack ever. New poll | |
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4matsy

Micro-Goomba








Since: 04-05-06

Last post: 6481 days
Last view: 6315 days
Posted on 05-11-06 11:06 PM Link | Quote
On a recent search through the Japanese SMB1 hacking community, I found this page. It's some kind of public upload server thingy where ROM hackers are uploading all sorts of lovely Mario-related patches 'n' stuff, and I found some interesting hacks there...

Episodes 3 and 4 of HI.FU'S "Super Mario Hi" series are up on that page (numbers 2 and 20 on the list, respectively...I dunno where the 1st and 2nd episodes could be found, though); they feel quite similar to SMB2J and are pretty good, if a bit hard (wind annoys you in the early levels, and the castles near the end have loops galore)...

...but possibly the most awesome thing since sliced bread is the "Vertical" hack (number 28), made by the godly ATA. Though it's a demo hack and thus only one level, that won't matter when you see how badass it is.
(The pack has 3 ips files; patch the "d'" ips on your rom first, then the "2" ips. I couldn't get FCEU or Nintendulator to work with the patched rom though, but VirtuaNES seems to have no trouble. I guess the spotty emu compatibility is a bit understandable though, seeing how radically game-altering the main feature of the hack is. Or maybe I just patched it wrong or something. )
HFGames

Micro-Goomba


 





Since: 02-27-06

Last post: 6571 days
Last view: 6571 days
Posted on 05-11-06 11:38 PM Link | Quote
"WOW!" is all I have to say. That was amazing. Hopefully he'll create an entire game like that. That hack showed true skill.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6289 days
Posted on 05-11-06 11:53 PM Link | Quote
Damn this is a good find..but where did you find this? just searching up a community?
TheAmazingTed
Newcomer


 





Since: 04-20-06
From: North Dakota

Last post: 6571 days
Last view: 6571 days
Posted on 05-12-06 12:47 AM Link | Quote
Am I missing something here? I went through a pipe, killed a hammer bros, jumped over Koopa and that's it. I don't get what's so amazing about this...
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6297 days
Last view: 6289 days
Posted on 05-12-06 01:10 AM Link | Quote
I coudn't even understand the website itself. Where DO you download the demo .?


(edited by Link2006 on 05-12-06 12:11 AM)
4matsy

Micro-Goomba








Since: 04-05-06

Last post: 6481 days
Last view: 6315 days
Posted on 05-12-06 01:20 AM Link | Quote
Originally posted by TheAmazingTed
Am I missing something here? I went through a pipe, killed a hammer bros, jumped over Koopa and that's it. I don't get what's so amazing about this...

After going through the first pipe, look for invisible blocks near the left wall...

Originally posted by Link2006
I coudn't even understand the website itself. Where DO you download the demo .?

See the numbered links on the left side? 028.zip is the one you're looking for. (You can also see, if you go straight across to the far right side, that its original filename was vertical.zip. )
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6290 days
Last view: 6288 days
Posted on 05-12-06 03:12 AM Link | Quote
I'm getting a 403 Forbidden...
drjayphd

Torosu
OW! BURNY!








Since: 11-18-05
From: CT

Last post: 6291 days
Last view: 6289 days
Posted on 05-12-06 03:23 AM Link | Quote
Yeah, go to the main page, then hit the link above "How to". Look for 028.zip and win.

Am I supposed to use the 1 patch as well? I'm getting graphical glitches up the ass. However, it doesn't make it any less awesome. Anyone know what each individual patch does?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6289 days
Posted on 05-12-06 03:29 AM Link | Quote
you people are assholes. why dont you just give us less geek speaking a link?

http://smbarchives.run.buttobi.net/
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6290 days
Last view: 6288 days
Posted on 05-12-06 03:34 AM Link | Quote
Ah okay, found it... Thanks. He could have linked to a more convenient page directly, like the upload one... Or maybe even to the file itself.

The hack works fine in Jnes...

What the author did in this hack may be technically impressive, but unless he does more with it, it's pointless... Not so "awesome" to me.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6289 days
Posted on 05-12-06 04:02 AM Link | Quote
I downloaded luigi the ghost town story, and couldnt find a way to egt past the first level as in the end you cant go down the pipes. anyone figuare it out>
drjayphd

Torosu
OW! BURNY!








Since: 11-18-05
From: CT

Last post: 6291 days
Last view: 6289 days
Posted on 05-12-06 04:11 AM Link | Quote
Originally posted by Strangler
you people are assholes. why dont you just give us less geek speaking a link?

http://smbarchives.run.buttobi.net/


I'm sorry, what? We're not here to hold your hand through everything. It seems you did figure it out yourself, but do you want a cookie or something? Use some common sense. I wasn't aware "main page" was this absurdly obscure concept only IT professionals (which I'm not, mind you) could grasp.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6289 days
Posted on 05-12-06 04:59 AM Link | Quote
its in japanese dumby, how do you expect normal people to navigate a japanese site esp with a 404 error?
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6289 days
Last view: 6288 days
Posted on 05-12-06 08:26 AM Link | Quote
Oh, snap! drjay got BURNED!

(watch it, Strangler )
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6289 days
Posted on 05-12-06 09:27 AM Link | Quote
Yeah i'm just wandering if someone can post a link to the hack's perhaps?
TheAmazingTed
Newcomer


 





Since: 04-20-06
From: North Dakota

Last post: 6571 days
Last view: 6571 days
Posted on 05-12-06 12:38 PM Link | Quote
Originally posted by Acrelvl
Yeah i'm just wandering if someone can post a link to the hack's perhaps?


http://smbarchives.run.buttobi.net/up/file/028.zip

I got the 403 error before too, but I used google translate on the whole page and then it seemed to work fine.

http://translate.google.com/translate?prev=/language_tools&u=http://smbarchives.run.buttobi.net/up/upload.php?page=all


(edited by TheAmazingTed on 05-12-06 11:56 AM)
Jouw

Koopa








Since: 12-03-05

Last post: 6298 days
Last view: 6298 days
Posted on 05-12-06 02:11 PM Link | Quote
I google-translated the readme:

Download thank you.
--------------------------------------------------------------------------------
Remodelling support patch - vertical
--------------------------------------------------------------------------------
If it does from SMB, it is the patch which reaches the point where the unknown territory, it can draw up the “vertical scroll surface " just. If you use, type of scroll each every room the " side surface " “length (on) the surface” “length (under) can be selected from three types of surface ". However, considerably for large-scale modification, environment of patch method and the level editor has specialized. The case of utilization because considerable patience becomes necessary, please be prepared sufficiently. (* The editor in this text it points to M.K.S work 'smb Utility')

===
patch method
===
in beginning, you explain each ips file.
* vertical [1]: Vertical surface compilation on the editor is made possible,
* vertical [2]: Game play is made possible,
* vertical [d']: “vertical [the patch before doing 2]”, the compilation possible demonstration work “vertical [the patch please do 1]” first in the stock SMB ROM. Editor correspondence conversion actualizes at this point in time, map compilation on the editor becomes possible. When and, map compilation completes, “vertical [the patch please do 2]” in that SMB ROM. Now it reaches the point where you can play also the vertical surface normally.
=== vertical surface designation method =================================
there is " setting of the room/the area " of the editor, with item of “appearance position ", length (on) the surface and length (under) it can select the surface and the side surface. Item below corresponds to the respective aspect. * Length (on) from on surface… 5th “height - 1, transversal position 1.5” * length (under) 6th “height - 1, transversal position other than 1.5” & side surface… above-mentioned two by the way, initial position of the respective vertical surface, height 6, transversal position 2.5, with becomes from on surface….

=== object installation in the vertical surface ================================= in the vertical surface, in large quantity there is a troublesome specification such that concept of length and side of object reverses. To reference, those points of caution are listed here. * Vertical position of object when installing has become the transversal position, * the transversal position of object when installing has become vertical position, * the transversal position on the editor 13-15 as for object as for the clogging scope which does not have the effect when 00-12 * length (on) in the surface only on the editor vertical position color of 10 and 12 changes color * the object which has length relates to the following page, with the editor === where block three amount small it is indicated enemy [kiyara]

installation in the vertical surface
=======================================================
object similarly, to be a specification such as reversal the length and the side, furthermore as for this,The result is not indicated on the editor. The main point of caution when installing is listed here. * Vertical position on the editor at the time of game play has become the transversal position, * the transversal position on the editor at the time of game play has become vertical position, * length (on) in case of the surface at the time of game play the transversal position +2 vertical position +1 correction enters, when * length (under) it is the surface, at the time of game play the transversal position +2 vertical position - correction of 1 enters, * the transversal position on the editor 13-15 as for enemy [kiyara] as for the clogging scope which does not appear 00-12 === specification of vertical surface ================================================================= * in start from the middle of the room in the not yet corresponding vertical surface " the middleThe start page " and " march order between the rooms " it depends, you cannot start from other than the start page. However, from the vertical surface in case of the side surface the room it can move. * The character below cannot anticipate normal operation on the use restriction ① vertical surface of the character. Continual appearance [kiyara] 2,3 the chestnut baud and the [nokonoko] [hanmaburosu] [getsuso] bubble [huaiaba] lift (left and right) in the use restriction ② vertical surface of the [patsukunhurawa] [kutsupa] jump stand pole ax & the character of the lift earth tube other than, enemy [kiyara] which appears simultaneously has become 4 (the item excludes) to with. * When death decision it falls basically under the picture, it becomes 1 mistakes. However, when it is set to the “cloud surface ", it becomes room movement. * It cannot draw up the underwater aspect of the underwater surface not yet corresponding vertical surface. === customization =============================================================== with address below, the vertical surface private topographical block data is handled. Value definition is the same as the side surface. * The object № of topographical block of the 29FC-29FF… each area (the sea, the ground and the underground, the castle) * 1 types management === notice =================================================================== this patch, because the map data is converted " is not " entirely, the map does not correspond to the ROM of the remodelling being completed at the installation position 2 bytes of 2A00-2A1F… topographical block. In addition, for program partitioning, about only original 2/3 there is a map capacity, furthermore has become not be able to use also loop command. Beforehand acknowledgment. Lastly, backup before the patch not forgetting. === SPECIAL THANKS!! =========================================================== □ M.K.S/smb Utility and WinIPS □ DDS2/Stirling ================================================================================ these patches are free ones. Liking, if is, please utilize steadily.
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6568 days
Last view: 6568 days
Posted on 05-12-06 03:45 PM Link | Quote
All I got was a grey screen. This hack blows.

Originally posted by 4matsy
I guess the spotty emu compatibility is a bit understandable though, seeing how radically game-altering the main feature of the hack is.


No, it's not understandable. It's just a lousy hack job. If the hacker actually bothered to do things right, the hack would work. This was a sloppy job.

As far as I'm concerned... all this hack does is crash the game. Hardly something worthy of praise. I could make a hack like that in 2 seconds.

I'm not about to run and download some random emulator just so I can run a faulty hack. Hackers should learn to actually do things right.


*gives hack a big thumbs down*
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6290 days
Last view: 6288 days
Posted on 05-12-06 04:11 PM Link | Quote
Originally posted by Disch
All I got was a grey screen. This hack blows.
(...)
I'm not about to run and download some random emulator just so I can run a faulty hack. Hackers should learn to actually do things right.

Ever thought your emulator might be faulty, and not the hack ?
I guess the most simple and undeniable way to find out would be to try the ROM on a real NES... But anyway, if emulators use game-specific hacks to emulate stuff, or if they are simply inaccurate, then hacks may not work...
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6568 days
Last view: 6568 days
Posted on 05-12-06 04:15 PM Link | Quote
Originally posted by Stifu
Ever thought your emulator might be faulty, and not the hack ?


It's the hack.

For starters it assumes that the 32k PRG is put at $8000 which isn't the case because it uses mapper 4 (MMC3) -- meaning only the last 8k can be assumed to be swapped in at powerup. Also it never writes to $4017 so frame IRQs will continually fire and the game will deadlock.

It's not the emulators. The hack is sloppy.


I guess the most simple and undeniable way to find out would be to try the ROM on a real NES


Or you can know a thing or two about the NES.

Odds are... if only 1 emu supports your hack, and several other well respected emus (Nintendulator, NEStopia) don't... then it's a pretty safe bet that your hack is bad. Especially if you aren't doing any fancy tricks -- which this hack isn't.


But anyway, if emulators use game-specific hacks to emulate stuff, or if they are simply inaccurate, then hacks may not work...


In this case... it's the other way around. This hack only works BECAUSE VirtuaNES is simply inaccruate.
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Acmlm's Board - I3 Archive - ROM Hacking - The most awesome SMB1 demo hack ever. |


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