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04-28-24 09:35 AM
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User Post
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6279 days
Posted on 04-17-06 02:10 PM Link | Quote
Name: Madea
Age: 60's or 70's
Gender: Female
Race: Black
Titles: Grandmother
Appearance: (See signature below) white hair, big glasses, red lipstick, old fashion dress, high heels.
Strength: more dan supaman fool!

Background: Grew up in the bad city folks. Lives with perverted brother.

Weapons: Pistol, bad language.

Attacks
------------
>Pistol shot one: instantaneous attack.
>Pistol shots: one post to reload, 3 shots per attack.
>F-bomb: stuns enemy (prevents attack from hitting)
>Electric Slide: can be done to take in an attack from enemy, but doubles damage recieved for attack against enemy.
>Butt bump: powerful physical attack.
>"Peace o' Steal": Summons god (charge for 2 posts) doubles pistol attack damage.
>Friendly persuasion: using fake compliments (as seen on tv, used to get out of jail) can distract you, not allowing you to block a move (total of 2 posts).

Desperation Attack
----------------------------
>RIP IT!!!!!: Takes in an attack made by opponent, then does same attack with four times the damage, also unblockable.


(edited by RAMMS+EIN on 04-17-06 09:10 PM)
Zweih

Bronto Burt








Since: 11-18-05

Last post: 6288 days
Last view: 6280 days
Skype
Posted on 04-17-06 05:09 PM Link | Quote
Heres a composition on my character, Zweih the Hedgehog

Picture
http://img349.imageshack.us/img349/4879/zw...oredbyzweih.png

Name: Zweih

Age: 38

Appearance: A Silver Hedgehog with one Long upward spike, two curved horn like spikes curving towards the long, elongated spike. Then the bottom two spikes grow completely down like dreadlocks, but much thicker. His eyes, Black with red ovals, gives him an intimidating look. Also, his back is inlaid with six black spikes. His head has an elongated White Diamond symbol going up the uppermost spike.

Powers:

Levitation
Zweih, with his mastery of the mind and spirit, can manipulate the very atoms in the air to push him in an upward direction, causing him to levitate. This ability has been brought out to it's full potential, and can transport him very quickly at a top speed of 100 mph.

Teleportation
Manipulating the fabric of time and space allows Zweih to tear a controlled hole in the Space Time Continuum. He can then patch up said hole, and create a new one at the destination he pleases. His complete mastery of this ability has given him the power to use it on the fly.

Spirit Manipulation
Very intuned with the realm of the dead, Zweih can contact and control spirits. The usage of this remains a mystery.

Mind Control
Zweih can manipulate weak minds, and take control of the nervous system in organics.

EM Field
When contacting spirits, Zweih can create an Electro Magentic Field, which disrupts the internal CPU in machines.

Moving Objects
As an innate ability, Zweih can levitate, shatter, burn, or crush objects with his mind.

Electric Manipulation
Zweih can manipulate the positve/negative charges in the air to create and control lightning.

Weaknesses:

Slow Runner
Zweih is a very slow runner. Barely making the 15 mph mark.

Physically Weak
In his intense meditation and strengthening of the mind, Zweih left his body to become weak. His physical strength is weak/average.

Short Fuse
When Zweih reaches the end of his short fuse, he will lose concentration. This disables him from using spells. But, it also has a demonic side effect...

Loud Noises
A loud piercing noise will disrupt Zweih's concetration, leaving him unable to perform spells or use his Psychic abilities.

Forms:

Veice the Crystal Ice Demon
Zweih's Nuetral/Evil personality. When exposed to extremely cold tempratures, Zweih's ectoplasmic blood freezes, turning his quills into crystal ice. He grows another set of curved down quills. His psychic powers are focused on taking vapor and nitrogen from the air, and freezing it into solid form. With this he can create blizzards, icey swords, and other ice-based weapons. Scythe becomes crystalized in ice. Form can only be activated when exposed to Ice-based attacks.

Zaurice the Entity
Zweih's evil personality. His silver fur becomes black, he grows two more dreadlock-like spikes that lengthen into tentacles of sorts. The white diamond on his head becomes red, and his eyes are blanked out by red. Two giant wing like growths grow from both sides of his head. He is very berserk and powerful in this form, and knows nothing of remorse. Scythe becomes encircled in Darkfire, a volatile flame that burns black and red. Form only activated when exposed to fire-based attacks.

Celestial Golem Velochyst
Invoking the Celestial Powers of God, Zweih becomes a giant Golem of immense power. With a long, white elongated diamond of a body, with a giant eye in the middle, with giant orbiting segments of himself rotating around him, Velochyst is the definition of ruthless power, The Black Angel Dragon Scythe transforms with him, transforming into the Celestial Weapon Soul Reaver. Desperation Transformation.

Weapons

Black Angel Dragon Scythe
This mystic blade was created from a claw of the Dark Chaos Angel Dragon. Can cut through anything with apparently ease. The scythe taxes the stamina of the weilder, but because Zweih can be powered by spirits, he uses them to feed the scythe, as well as amplify his physical strength so he can weild it.

Attacks
Silver Snake
Wraps the opponent in a silver psyonic serpent, charging the victim with 2,000 volts of electricity. Amplified by 5 and Freezing effect when as Veice, has a firey effect as Zaurice.

Silver Shockwave
Sends a giant psyonic shockwave at the opponent, knocking them back. Radius of one square kilometre. Amplified by 5, with a freezing effect as Veice, and with a firey effect with Zaurice.

Electric Barrier
Charging the negative and positive ions in the air, Zweih will create an electric filed, which disperses electrical, and fire-based attacks. As Veice, the barrier is Ice, which dispels electric and projectile attacks. As Zaurice, the wall is fire, which dispels ice-based attacks, and prevents physical attacks.

Lightning Storm
Zweih calls forth cloumns of lightning to strike at the opponent. As Veice, that attack is amplified by 5, and the attacks are giant spikes of ice. As Zaurice, the same power is increased, and the attacks are plumes of fire from out of the ground.


Bio:

Will write it when I need to, which is not at this present time. =P


(edited by Zweih on 04-20-06 11:13 PM)
(edited by Zweih on 04-20-06 11:14 PM)
(edited by Zweih on 04-21-06 12:17 AM)
The Letter H

Super Koopa


 





Since: 04-26-06

Last post: 6294 days
Last view: 6278 days
Posted on 04-28-06 02:04 PM Link | Quote
-=-MEGA MAN DIMENSION-=-

Name: Zekt (Form 1)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). He wears a large black armor over his body, excepting his upper torso, which has a special design. The revealed parts of his body are protected by a minor navy armor. White hair comes from underneath the helmet, which has a black visor, hiding his eyes.
Weapons: Zekt carries with him a pair of nanotechnological four-bladed scythes, with two plasma blades on each tip. He also has a special holographic probe.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create an illusory copy. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to both dash and air-dash.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates a nigh-realistic clone of Zekt. The clone is immaterial, other than the plasma blades, but he can use any of Zekt’s moves, except for hovering and shielding. It has a huge flaw, however – it only lasts as long as Zekt doesn’t take any damage. If that happens, it fizzes out and he needs to wait at least a minute before remaking it.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

Name: Zekt (Form 2)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). The armor he wears now is gray, far more similar to Zero's. His boots, leggings, and waist are more protected than the rest of his body, however. The revealed parts of his body are protected by a minor navy armor. His helmet is more similar to X's now, and his hazel eyes are revealed.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create an illusory copy. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to both dash and air-dash. However, his new boots are also more capable in this form; he can dash much farther, as well as activate a cloaking system, which effectively hides him from any means of detection. However, he can only stay hidden while dashing, and he can't dash for too long, or he'll overheat and possibly explode his thrusters.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates a nigh-realistic clone of Zekt. The clone is immaterial, other than the plasma blades, but he can use any of Zekt’s moves, except for hovering and shielding. It has a huge flaw, however – it only lasts as long as Zekt doesn’t take any damage. If that happens, it fizzes out and he needs to wait at least a minute before remaking it.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

Name: Zekt (Form 3)
Gender: Male
Race: Reploid
Age: 56 activated/23 resembling
Height: 1,63m
Weight: 82kg
Appearance: Zekt has a distinctly humanoid body, unlike most of the battle Reploids from the fifth Neo Arcadian Maverick Uprising (as it has been called). Now practically in the nude, he has nothing but whatever basic armor Reploids have as their skin, thus he is practically defenseless... but he isn't willing to go down easily. His head is helmetless now.
Weapons: Zekt carries with him a pair of nanotechnological four-bladed scythes, with two plasma blades on each tip. He also has a special holographic probe.
Element: Neutral
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Zekt can hover, due to an anti-gravitational device implanted on his chest. He can also use the probe to create multiple illusory copies. His torso is designed so that his arms can do a full 360° spin without his head or legs changing. Dash thrusters are implanted on his feet, allowing him to dash. He can't dash as far as with the other armors, however.
Attack List
Slash: Zekt delivers a slash with one of the scythes. He can deliver a second slash with his other scythe if needed.
Shielding: Zekt spins his scythes around him, moving his arms around his body. Blocks all attacks, but can be broken by physical moves.
Grapple: Zekt strikes with both scythes, capturing the opponent.
Spin: A follow-up to that move, Zekt begins to spin his torso circularly, before throwing the opponent away.
Boomerang Scythes: Zekt sends his scythes towards the opponent, one low, one high, which return in the opposite heights.
Copycat: His Joker card, Zekt releases the probe and hovers somewhat high. The probe then creates as many nigh-realistic clones of Zekt as he needs. The clones are immaterial, other than the plasma blades, but they can use any of Zekt’s moves, except for hovering and shielding. Additionally, in this form, Zekt can keep the clones indefinitely, either as long as he wants, or as long as he is still active.
Desperation Attack: Death Tornado. Zekt backdashes, before rushing forward and delivering one faithful slash with both scythes. If he hits, he’ll begin to slash several times, forcing the enemy onto the air, before rushing underneath it – and then spinning his arms in a 360° circle around him, extremely fast, just before flying upwards and forcing the opponent into the blades.

If he doesn’t hit, however, he’ll be forced to go forward for several seconds, becoming weak to back attacks.

-=-UNORTHOS DIMENSION-=-

Name: Jake Dunnas
Gender: Male
Race: Human
Age: 16
Height: 1,73m
Weight: 52kg
Appearance: Jake usually is wearing average clothes, although the most prominent traits of his are his odd necklace, with a golden gem, and the pair of sandals he always use. His skin is a bit tanned, and there's messy black hair on his head. Foggy glasses hide his eyes.
Weapons: A paper clip chain.
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: First off, Jake's a Shaman - one who connects this world to the other world. However, he is from a special world, one where people also have special powers... and he has one of these: an extremely enhanced intellect, as well as psychic powers... but at a heavy cost - the necklace he wears, which holds his soul, and those of the ones he control...
Attack List
Ultima Web: Jake makes a web pattern with his chain, and sends it either horizontally or vertically, making it large. If the opponent touches the web, the tip of the chain will strike it.
Steel Barrier: Jake surrounds himself with his chain, blocking EVERY POSSIBLE PHYSICAL ATTACK. However, he can't attack while defending like this.
Iron Nails: Jake sends dozens of clips forward, attacking the opponent.
Wind Tunnel: Jake begins spinning the chain, forming a tunnel surrounding the opponent, and lets the winds do the rest.
Desperation Attack: Chain of Events. Jake sends his whip forward... but it begins to increase in speed, until it reaches Mach 1. The whip is striking at the opponent several times, and Jake will keep asking for the opponent to surrender. If the opponent doesn't surrender by the tenth time, he will release his grip... and the chain will attack the opponent relentlessly, giving it no chance to defend itself. He only uses this if he finds himself seriously troubled, in a possible deathmatch.

-=-BOKTAI DIMENSION-=-

Name: Django (Red)
Gender: Male
Age: 16
Appearance: Django is a blonde boy, with spiky hair, kept together with a headband, which has a visor design, over his black eyes. He wears a long, black shirt underneath a special armor designed for the Solar Children, as well as yellow and black shorts, with a special holster for the Gun del Sol, the Sol de Vice, and his weapons, and long, brown boots. A crimson scarf is wrapped around his neck.
Weapon
The Solar Gun, Gun del Sol
Lens
*Sol - adds the Sun element to Django's attacks. Hurts most enemies equally.*
Luna - adds the Moon element to Django's attacks. Only stuns.
Flame - adds the Fire element to Django's attacks. Can melt ice.
Frost - adds the Ice element to Django's attacks. Can put out fire.
Earth - adds the Earth element to Django's attacks. Heals plants.
Cloud - adds the Wind element to Django's attacks. Can destroy things.
Frames
*Dragoon - Fires a powerful Shot and Spread (damage ranking - C)*
Tempest - Fires a powerful spinning Spread (damage ranking - A)
Phalanx - Fires a powerful energy 'punch' (damage ranking - S), and automatically stuns the opponent
Calamity - Fires Shots in rapid fire (damage ranking - A), but can't shoot a Spread
Juggler - Fires bouncing Shots (damage ranking - C), but can't shoot a Spread
Stalker - Fires homing Shots that last three posts (damage ranking - C), but can't shoot a Spread
Batteries
Single - One tank
Double - Two tanks
Triple - Three tanks
Quad - Four tanks
*Quint - Five tanks*
Grenades
Bomb - Causes heavy Fire damage (damage ranking - A)
Pineapple - Causes a powerful solar explosion (Sun element)
Flash - Stuns opponents
Rising Sun - Creates the effect of heavy sunlight for five posts
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Solar Shot: A small shot, usually stunning, but can also damage opponents.
Solar Spread: A special shot that stays in place, usually a wave of energy in a 90º full range, with Django being on the center. Django can't move while using this spread, normally.
Change into Black Django: Django calls upon the powers of Darkness, unleashing his vampire blood.
Change into Sol Django: Django calls upon the aid of Master Otenko, and they fuse, forming Sol Django.
Desperation Attack: Wild Burst. A special energy shot, composed by the focused energies of the Pile Driver. Django can only use it with the help of Master Otenko, and it requires a whole turn to be set up (but it can be charged AND shot in the same turn, curiously). Causes maximum damage on most Undead and Immortals. (Damage rating - B on most opponents, S on Undead and Immortal foes)

Name: Django (Black)
Gender: Male
Age: 16
Appearance: Django's appearance has changed somewhat; his hair is now brown, his skin has become blue, his eyes become red, and his fangs and nails sharpen. His headband covers his eyes, and he puts on the Sol de Vice on his right arm. Crimson wings sprout from his back.
Weapons
The Solar Gauntlet, Sol de Vice
Gram - Sword (damage ranking - A)
Gugnir - Lance (damage ranking - A)
Mjollnir - Hammer (damage ranking - A)
History: *PASSCODE REQUIRED*
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from attacks involving the element of Darkness; however, he still can be hurt by physical attacks normally. Sunlight, water, and fire hurt him more, as well. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited. Since he is always wearing it over his eyes, the effect is continuous.
Attack List
Slash: Django delivers a single slash with Gram.
Thrust: Django delivers a quick thrust with Gugnir.
Smash: Django attempts to smash the opponent with Mjollnir
Change into Red Django: Django calls upon the powers of the Sun, restoring his body.
Enchantment Dark: Django uses the Sol de Vice to power his weapons with the element of Darkness.
Mouse Transformation: Django transforms into a small mouse to avoid attacks.
Bat Transformation: Django transforms into a bat to avoid attacks. He can see invisible enemies, in this form.
Wolf Transformation: Django shifts to behind the opponent, transforms into a half-beast, and rushes towards them. If he is not stopped, he will bite the opponent, and drain its energy, recovering his own.
Desperation Attack: Beastial Flurry. Django transforms into a half-beast, and rushes towards the opponent, before splitting in many (four, at least) and attacking.

Name: Django (Sol)
Gender: Male
Age: 16
Appearance: The final transformation; Django's hair is flaming golden, with a horn coming from the center, his face becomes pure white, other than two red streaks coming from his eyes, and he wears a yellow jumpsuit with the symbol of the sun in the center. Two green shoulder armorpieces cover his shoulders, the underside of his arms is orange, and there are two ruby spheres as his gloves. His crimson scarf is still there.
Weapon
His own body
History: *PASSCODE REQUIRED*
Abilities: Django is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. Attacks from the Darkness element hurt him more, however. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Sol Flare: Django rushes towards the opponent, delivering several strikes at it. Heavy damage.
Sol Prominence: Django splits into many, attacking the closest opponents in a circular pattern. Django cannot be damaged while in this attack.
Change into Red Django: Django and Otenko separate.
Desperation Attack: Sol Blast. Django unleashes all the accumulated Solar Energy his body has absorbed, and sends it towards his opponents. He becomes Red Django again, afterwards. Heavily damaging.

Name: Sabata
Gender: Male
Age: 16
Appearance: Sabata is a purple-haired boy boy, with spiky hair, kept together with a headband, which has a visor design, over his red eyes. He wears a long, black shirt underneath a special armor designed for the Solar Children, as well as purple and black shorts, with a special holster for the Gun del Hell, and long, black boots. A violet scarf is wrapped around his neck.
Weapon
The Dark Gun, Gun del Hell
Lens
Dark - adds the Dark element to Sabata's attacks. Hurts most enemies equally. Part of the Dark Gun.
Frames
Phantom - Fires a powerful spinning Spread. Part of the Dark Gun.
Batteries
Chaos - Five tanks. Part of the Dark Gun.
Grenades
Nightmare - Does Darkness damage; same effect as a Bomb grenade.
History: *PASSCODE NEEDED* (e.g., I'll post it way later. Too bored with everything else.)
Abilities: Sabata is immune to most forms of Undeadening, as well as receiving less damage from most attacks; however, he still can be hurt by physical attacks normally. He also has a special headband that allows him to see in 360° and through walls. However, the reach is limited.
Attack List
Dark Shot: Three shots in a sequence.
Dark Spread: A special shot that stays in place, usually a wave of energy in a 90º full range, with Sabata being on the center, that spins around. Sabata can move as he wants while using this shot.
Shift Dash: Sabata becomes immaterial while dashing.
Desperation Attacks: Wild Burst. A special energy shot, composed by the focused energies of the Pile Driver. Sabata can only use it with the help of Django and Master Otenko, and it requires a whole turn to be set up (but it can be charged AND shot in the same turn, curiously). Causes maximum damage on most Undead and Immortals. (Damage rating - B on most opponents, S on Undead and Immortal foes)
Black Hole: Sabata creates an energy vortex with his Gun del Hell, which both stuns and deals massive damage on non-Darkness aligned opponents. (Damage rating - A on most opponents, D on Darkness-aligned foes)


(edited by The Letter H on 05-03-06 07:48 AM)
(edited by The Letter H on 05-03-06 02:52 PM)
(edited by The Letter H on 05-04-06 09:47 AM)
(edited by The Letter H on 05-07-06 04:08 PM)
Lemurian

Red Paragoomba








Since: 04-30-06

Last post: 6292 days
Last view: 6278 days
Posted on 05-01-06 05:35 PM Link | Quote
Name: Alexhaur Taido
Gender: Male
Age: 23
Height: 1,68 m
Weight: 51 kg
Appearence: Alexhaur is light built human person with trained legs and arms which looks pretty normal when you first look at him. He never stands out in crowds or anything, as eyes tend to slide off him, never fastening itself in a human mind. He has long grey hair that goes into the neck that is held up from the face by a blue forehead protector with a metal plate on with the mark of Konoha, the hidden village of the leaf. Below it is a pair of lazy grey eyes followed with a kind face.
History: Alexhaur was born and grew up in Konoha, training to be a ninja like his father and his father before him again. He graduated by a hair and finished his training as a Jounin five years later. He mostly worked on his own, and ended up travelling most of the world thanks to his missions. He has studied many Ninjutsu-techniques, and though not possessing any bloodline techniques, he is as strong as one.
Attire: Alexhaur dresses in a normal Jounin-attire, with certain differences. He wears a grey vest with a number of small pockets which is over a black thin sweather, with two katanasheats on the back, both filled. On his black pants are three shuriken-holsters, one on each thigh and one hidden behind a pair of sturdy black terrainboots. Each holster carries four kunai and ten shurikens. Alexhaur normally carries a small grey beltpouch where he carries extra equipment.
Weapons: Throwing equipment: 32 four-star shurikens, 3 five-star shurikens, 20 normal kunai. Slash-weapons: One nodachi (91 cm long katana) with a grey handle and a tachi (75 cm long) with a black handle. Scrolls: Summoning Scroll (Weapons), Summoning Scroll (Tiger) and Summoning Scroll (Kurayami (huge black sword, 99 cm long) and Ryusei (shining white sword, 75 cm long)). Extra: Flexible steel-wire; to use with kunai and shuriken.
Abilities:

Ninja techniques (Ninjutsu):
Kage Shuriken no Jutsu Fires two shuriken, one hidden in the shadow of the other, invisible.
Sofushasan no Justu Makes Alexhaur able to control up to three shurikens with wire at once. Used to bind an enemy to another object.
Kawarimi no Jutsu Makes Alexhaur and another object switch places.
Meisai Gakure no Jutsu Makes Alexhaur able to blend in with the background.
Raikyu Fires a ball of electric energy. Can also be done with a kunai/shuriken carrying the electricity.
Katon: Hosenka no Jutsu Fires a series of small fireballs from the mouth. Can be used to hide shurikens while throwing.
(Tajuu)Bunshin no Jutsu Creates a fake image(s) of Alexhaur.
Soma no Ko After creating a Bunshin(s), makes both himself and the Bunshin(s) charge at the enemy, only one being the true one.
Sei: Sanga Fires a lightning of pure light. Only usable in Puro Henge (Hikaru) form.
Katon: Ryuuka no Jutsu Sends a stream of fire along a wire.
Kokuangyo no Jutsu Creates an area of complete darkness around the target, making Alexhaur able to attack without being seen.
Yami Cross Slashes with both claws and fires a long wave of dark energy from both, in a cross-like figure. Only usable in Puro Henge (Yami) form.
Kuchiyose:Weapons Summons another round of shurikens and kunai. Requires the tribute of one shuriken and blood. Alexhaur marks the summoning scroll with blood and unrolls the scroll over one shuriken. When removed, a new set of weapons are in the shuriken's stead.
Kuchiyose: Tiger Summons a tiger as big as Alexhaur himself which he uses to ride and commands to attack. Require a tribute of blood. No more than four tigers can be summoned at once.
Puro Kuchiyose Summons either the Ryusei or the Kurayami, after which Puro Henge he has done.

Swordtechniques (Kenjutsu):
Iai flash Alexhaur removes the nodachi-sheath from the back, charges at the opponent, draws the sword, slashes and appears on the other side, where he resheats the sword.
Batto storm Alexhaur removes the tachi-sheath from the back and does mostly the same as in Iai flash, just that it is repeated a series of times, storming back and forth through the opponent and that he draws the sheath backwards while drawing the sword forward, making it faster to draw.
Whirlwind blade Alexhaur takes one sword in each hand, jumps upwards while spinning, slashing the swords around him. Dangerous towards all sides.
Cross strike Slashes with both swords from with the arms in cross and out.
Pincer strike Sends two shuriken to attack the enemy from the sides, then does an Iai flash.
Demon Flash Sends a massive wave of dark energy out of his Kurayami. Only used in Puro Henge (Yami) form.
Doyamiryusen Slashes the earth with the Kurayami, sending out a massive shockwave of dark energy. Only used in Puro Henge (Yami) form.
Daybreak Sends a wave of white energy at the opponent out of the swordblade of the Ryusei. Only used in Puro Henge (Hikaru) form.
Kage no Hodoki Emits a powerful light out of the blade of the Ryusei, blinding the enemy. Only used in Puro Henge (Hikaru) form.

Alexhaur is also skilled in hand-to-hand combat and attacking from a distance with his throwing weapons.

Desperation attack: Puro Henge (Yami and Hikaru) Transform technique. Requires hoards of energy and is difficult to execute as it requires a completely calm mind to execute.

Yami: Makes Alexhaur grow into a colossal figure with long claws and red eyes. His strength is tripled and he is able to summon the Kurayami.

Hikaru: Alexhaur grows a pair of shining white wings and he will get the ability to fly. He can dissolve in thin air and rematerialize after 15 seconds max. His runningspeed is doubled and he can also summon the Ryusei.



Name: Stealthman, or just Stealth.
Gender: Made to be male.
Age: 27 years since activation of recent robotic body, 40 years since creation.
Race: Android
Description: Stealthman is built of a specially elastic steel-alloy which is coloured mostly grey, but black on the hands, shoulders and feet. Wears a visored helmet, which can change colours for camouflage. On the back hangs two plasma-blades in a cross and in the middle hangs a long snipe plasma-gun. His gloves, which works like hands, are equipped with plasma-claws, which are retractable. His eyecolour seems to be a light green and the strands of hair that grow out under the helmet are black.
Personality: Stealthman was made as an army-android capable of sabotage, espionage and assassinations. He is said to have taken far too many plasma bullets to his head, as he acts a bit weird at times, giggling and shooting madly. A good fighter, though, and will do anything his master tells him to. But since he is dead, Stealth looks for a new master.
History: Stealthman was made as an army-android capable of sabotage, espionage and assassinations. But after destroying a whole army from the inside, the country he was working for found him too dangeorus and ordered him destroyed. One scientist, though, stole the "brain" from him, a chip with all of his personality and abilities on and made a new body for him, which is his current one. The army-leaders found out about this, unfortunately, and killed the scientist but Stealthman killed them before they could attack him. He is now roaming around, looking for a new master.
Weapons: The two katana-shaped plasma-sabers, both quick and strong. The retractable plasma-claws, quick but not very strong. Plasma sniper-rifle, deadly but difficult to handle. Is also equipped with the Weapon Varier, which is able to use enemy data to create weapons. Need something from the enemy, though.
Attacks:
Lightning strike Stealthman removes one of the sword-sheaths from the back, charges at the opponent, draws the sword, slashes and appears on the other side, where he resheats the sword and fastens it again..
Cyclone Stealth removes one of the sword-sheaths from the back and does mostly the same as in Lightning strike, just that it is repeated a series of times, storming back and forth through the opponent and that he draws the sheath backwards while drawing the sword forward, making it faster to draw.
Tornado Stealthman takes one sword in each hand, jumps upwards while spinning, slashing the swords around him. Dangerous towards all sides.
X-out Slashes with both swords from with the arms in cross and out.
Flay A rapid serie of quick slashes with the claws. Aims for eyes, throath, chest and visible weaknesses. Can also be used to take a piece of the opponent to use the Weapon Varier.
Plasmashot: Fires a round of plasma-shots from the gun.
Missile: Fires a small, explosive and homing missile at the enemy.
De-stealth bullet: Fires a small bullet which alters its shape right before it hits the enemy. The second shape is a tiny armour-piercing drill which drills into the enemy and can do various things like blow itself up or report back with exact coordinates to Stealthman's visor.

Desperation attack: Piercethrough Deadly move which requires any weapon, either his claws, a sword, the gun or anything else. Charges at the enemy at an extreme speed, making him invisible for normal eyes and then chrushes the whole weapon through the enemy.

Varia Weapons: None at the moment.


(edited by Lemurian on 05-02-06 09:59 AM)
(edited by Lemurian on 05-27-06 06:49 PM)
(edited by Lemurian on 05-27-06 06:51 PM)
(edited by Lemurian on 08-05-06 09:28 AM)
(edited by Lemurian on 08-06-06 07:34 AM)
Gaz

Micro-Goomba


 





Since: 04-29-06
From: Wales, UK

Last post: 6556 days
Last view: 6556 days
Posted on 05-03-06 02:39 PM Link | Quote
Name: Darias
Age: 33
Gender: Male
Race: Human
Height: 6’3
Weight: 159 lbs
Occupation: Former infantryman in the Rafanarkian Royal Army, Former Rafarnarkian Knight of the Griffin, Former mercenary and bounty hunter, Former member of the Maralasian underground resistance organisation, “Thunder Fist”, currently unemployed. (Could also be said to be a novelist, but hasn’t made any profit from this, nor has he finished his book, “On The Search For True Might”)
Martial Status: Single
Family: Unknown (Orphaned at birth, believed dead. Foster parent, Yen Shang, is dead)
Nationality: Unknown (Known to be of non-Rafarnarkian descent. Believed to possibly be of Maralasian or even Imperial descent) However, he does possess Rafarnarkian Citizenship.
Home: Wherever the wind takes him. Actually, he owns a small house in New Morcia, Rafarnark.
Likes: Smoking, hard alcohol, swords, training, fighting, developing new abiliites, facing people stronger than him, kittens.
Dislikes: Valerin, arrogant angels who think they're better than him, people who stereotype against demons, naive people.
Physical Appearance:
Working from top to bottom, Darias has reasonably short; pitch black hair with a few strands going over his right eye. His hair goes around just past his ears, and is a little spiky along the bottom, near his neck. Most of his hair is rather messy and seems unkempt, and along the sides it seems somewhat unneatly cut, as if he did it himself with a rusty meat knife. His skin is pale white, but slightly tanned in places, especially around the cheekbones. Darias’ eyes are a dull shade of blue that tend to shine in sunlight, however they have a cold glare to them that makes them appear tunnel-like from time to time. His nose and ears are of average length. His features are considered by some to have a “rugged handsomeness” to them. Although Darias does not possess a beard or a moustache, the area consisting of the bottom of his cheeks, his chin and around his lips is slightly unshaven, giving him a bit of stubble. His neck is of average length, though his shoulders are broad and quite strong looking. He has a well toned, somewhat muscular build, which although is quite evident he doesn’t look like a body builder.
For attire, Darias wears a long sleeved, dirty brown cloth shirt as a top, and over that he wears quite a long, black leather coat which goes down well below his knees. The coats has a surprisingly large amount of pockets and compartments, which means sometimes Darias can carry a hell of a lot more things than what one might think. Under the shirt is a magically enhanced bullet proof vest, which is very light and doesn’t inhibit Darias’s movements in any way. On the back of his coat is a pair of criss-crossing scabbards to hold his swords, one over the other. On his wrists is a pair of rather special metallic bracers which are a lot more durable than they first appear.
Below his waist is a somewhat tight (but not constricting) leather belt, complete with a brass buckle. Under that he has a pair of comfortable brown pants, which like the vest has been magically enhanced. They are light, and have rather large pockets to, er, keep things. His shoes are made of durable, but light leather. Guess what? They’ve been magically enhanced, too! But more on that later.

Equipment And Weapons:

An account of the most common (and uncommon) weapons and equipment Darias will fight with.

The Penetrator

This magical longsword (with a blade of approximately four and a half feet) is truly remarkable. It has a strange green blade, and its blade is made an utterly unknown metal. It is extremely sharp, and its blade is completely straight and somewhat thin, but resembling a broad sword more than, say, a rapier. It is also surprisingly light weight, and can effortlessly be wielded in one hand. Along one side of the blade are four small, bizarre gems, each blue in color. The gems glow randomly, Darias has yet to come up with a logical explanation for this. Standard “Penetrator” blades do not possess these gems, and can be purchased at all good weapon shops. They can cut through most medium armor effortlessly (hence their name) and are good at enhancing the holder’s magically capabilities. Darias bought this sword several years ago, for a very reasonable price at an ordinary Maralasian Swords ‘R’ Us. However, upon studying the gems he realised he had unearthed something special. Consulting a rather massive and ancient tome he tended to carry around with him, he discovered this was the original “Penetrator” blade, crafted by the famous alchemist Grenarn over a thousand years ago. The blade had been heavily enhanced by magic, making it utterly unbreakable. It was impossible to even scratch or blunt. Forged from a mysterious metal that no longer existed, it allows one to infuse their own magic into it, making it even more powerful than it already is. It can easily cut through most material, even heavy armor. However, Darias learnt something else. Being one of the few living humans who is an expert and specialist in Aura Magic, he was able to combine the blade with his own Aura, making it even more potent in battle. This gives the effect of “powering up” the weapon. If he channels enough energy into it, it can potentially cut through almost anything. Due to the extreme amount of magic infused into it, it is also great at parrying even large spells. If he wanted to (and he spent a long time gathering energy), he could cut the planet in half with this weapon. It is a supreme offensive weapon, and due to the fact that Aura can easily be passed through it, magical spells are made ever more potent by this blade. It’s possibly the perfect weapon for Darias, and even without channelling Aura into it is still a deadly blade. As people say, the sword doesn’t make the warrior. That’s true with the Penetrator as well- On its own, it’s merely a tool, in Darias’ hands it becomes a device for killing. Since Darias obtained this, he has magically enhanced it several times, making it even more powerful, and more suited to his hand.

Torhado

This longsword has a slightly shorter blade than the Penetrator, and possesses a slightly curved end to it. Darias found this quite recently in a monster nest not far from his home, it was supposedly lost there for quite some time. It is light, but slightly heavier than the Penetrator. For reasons unknown (possibly due to magic infused into it) it does major damage to dragons, werewolves, vampires, demons, angels and similar beings. This is not to say it isn’t any good against humans, but against those creatures it is especially potent. It is made from a similar metal to the Penetrator (which suggests it is at least a thousand years old) but its origins are unknown. Unlike the Penetrator, it cannot cut through anything, but is very sharp and it can easily cut through most armor. It can also pierce most forms of magically created barriers rather effortlessly. Although it can be broken, it can reform itself in less than a second, even if it got blasted into millions of shards. It is excellent at parrying magic; this is due to an invisible anti-magic field surrounding it. Most magic that touches harmlessly collapses in on itself and vanishes from this plane of existence. This makes it a superb defensive and offensive weapon when combating mages. However, this anti-magic field does not effect the Aura of the user, and it can be powered up mid battle by Darias just like the Penetrator, however it is not quite as good offensively as the Penetrator, expect against the creatures mentioned above of course.


Trenchcoat

This black coat belonging to Darias is rather special indeed. It was unearthed by him five years ago in a strongbox at the bottom of some ancient ruins, along with some other stuff (see later). Firstly, it is very light despite its length, however also protects him from the cold. It is also made from a very special material that it utterly resistant to electricity, no matter how high the voltage. After spending money to magically enhance it, Darias’ coat is now also quite resistant to bladed weapons and magic.

Aura Bracers

These are worn on each wrist. They are made from a similar material to the Penetrator, which makes them almost utterly unbreakable. Darias believes they were also crafted by Grenarn, and they are an indispensable part of his arsenal. As well as being good defensively and for smacking people in the face with, they restrict the flow of Aura around him. Whilst this may seem like a set back, one must note that using Aura of too much power can do more harm than good, especially if it can’t be controlled, as Darias learnt when he accidentally blew up a village just by gathering power. These stop his Aura from going out of control and getting out of hand. If he takes them off, he suddenly becomes much more powerful, and can gather energy to much greater reaches. In battle, this means he can explode with new levels of magical energy and stamina, which can certainly take most opponents off guard. Also, taking one bracer off has less the effect of taking both off, so he can increase his power by a good deal, but still restrict his Aura somewhat. However, by taking both off his Aura suddenly becomes unrestricted, which allows his attacks to potentially become infinitely more powerful.

Bulletproof Vest

This vest was discovered with the coat, and is incredibly light and durable, and doesn’t restrict his movement by a great deal. As Darias learnt when he got shot by several revolvers, it is excellent at stopping ranged attacks, and is quite good at stopping blades, too. After burning a hole in his pocket having it properly enhanced with magic, it is now even more durable. It is now great at reducing the effect of enemy magic. And, since it is under a normal shirt, most people don’t even know he’s wearing it at times.

Pants

Just a pair of very ordinary pants, which have been magically enhanced to make them quite durable against certain blades and magic, but still very light.

Boots

Although these boots are made from leather, and were made for walking, Darias decided to spend yet more money having them magically enhanced. They are stronger than steel, and harder than diamond, yet do not restrict his movements in any way. Obviously, a kick in the face by one of these = mucho pain.

Griffin Blade

Ceremonial blade awarded to Darias when he was knighted. It is quite long and sharp, made of a magical steel/mithril alloy, but the Penetrator has rended it almost obsolete, so much that Darias usually leaves it on the shelf to gather dust. Even though the mithril-alloy has made it very durable, it can be broken, and Darias has already spent money having it magically re-forged. However, for a ceremonial blade it is rather powerful, and is a real “steady Eddy” weapon, being well balanced for attack or defense. It also has some armor piercing properties, but against heavy or even some medium armor its kinda worthless. It is harder to channel Aura with, so magical attacks with it are nowhere near as potent as with his two primary blades. However, it has an ability that raises it from the level of mediocrity- It can create wind gusts at the user’s will. Darias can potentially create a massive hurricane with this, depending (as usual) on the level of Aura committed to it.

Modified SMG x 2

Found along with the coat and vest was a pair of strange guns Darias had never seen before- submachine guns. They have a very rapid rate of fire (took him time to get used to) and have surprisingly great reach. Coupled with a reliable accuracy rate, and the strange ability to channel Aura into them (Allows for magical shots), these guns are great side-arms in Darias’s arsenal. However, he doesn’t use them too often, due to one fact- He has found it very difficult to find ammunition for them. Although he found them with several spare cartridges, he is quite conservant of ammo as no shops he knows of sells bullets for them. Although his Aura allows for some shots which don’t require ammo, he is still cautious of using these until he finds a way to duplicate their bullets.

Grenades

Also found with the coat, vest and guns were a selection of powerful grenades. These include regular explosive grenades, stun grenades, EMP grenades, flame grenades, electrical grenades, flash grenades, frag grenades, and even grenades that can freeze enemies. They can only detonate after the pin is pulled, so even if Darias is blasted by an explosion, they won’t set off a chain reaction. They also explode a very short time after the pin is pulled, which lowers the chance of the target deflecting it in time. He usually only carries around five or six at one time.

Other Stuff

A selection of other equipment Darias keeps in his coat… What does he have? Wait and see!

Griffin Armor

Full suit of rather light armor awarded to all Griffin Knights. It is very durable indeed, especially against wind attacks. However, due to the lack of storage space and resistance to magic, Darias tends to keep this at home.


Abilties

The abilities Darias can make the most of in battle.


The Aura

The most potent weapon Darias has is also part of himself. The Aura is a type of magical field that surrounds every living being (A long time ago in a galaxy far far away, the Jedi called it “The Force”. On Earth, the French call it a certain “Va Va Voom”) that can potentially allow one to become much more powerful than normal, and cast very powerful spells. However, very few people have any idea how to tap into the elusive Aura. The Aura is invisible, but can be used to greatly increase the body’s performance in battle, and cast spells regular mages simply cannot. To a regular person, the Aura is very weak and has little impact on the body, yet to so called “Aura Mages” it has a very strong field, allowing them to create powerful magic, become stronger, run faster, jump higher, shrug off wounds that would incapitate others and other remarkable things. In fact, with correct training, the Aura can allow one to do potentially anything. However, very few wizards are willing to tap into the Aura, it takes an agonisingly long time just to learn how, never mind perfect it. Most mages just go for “conventional” magic instead, due to it’s relative ease to master. The alchemist Grenarn spent fifty years of his life learning how to perfect the Aura, and yet Darias already has an Aura much stronger than his. Exactly how this is possible is unknown, perhaps because Darias rigorously trains for most hours of the day. No one actually knows, not even him. He has developed the ability to temporarily fly. He can run much faster than most humans, and he is much stronger, without physically seeming so. He has a high level of stamina, taking a long while to tire. This is just him at a regular level. He can increase this power at will, becoming much stronger in a matter of seconds. Without gathering energy, Darias can go an extra 110%. With a powered up Aura, Darias can potentially be almost unstoppable.
The Aura has a number of other properties Darias has tapped into. For example, a spell created by one’s Aura cannot be controlled, absorbed, used or redirected by someone else by any physical or mental means, including psychic abilities. If done so, that person will experience a massive discharge of energy directly into their body, which is almost always fatal. Of course, Aura attacks can be stopped or weakened by conventional magical barriers, but cannot be redirected. One also cannot be harmed by their own Aura, including by explosions or side effects given off by attacks. Aura spells can be cast extremely quickly, and can incorporate most natural elements, just like “conventional” magic. Darias can create new spells very easily, often on the spot during tough battles. Another major property is the fact Aura can be channelled into weapons and other items. Some weapons can be channelled with Aura easier than others. For example, The Penetrator can be channelled with a much greater Aura than a regular sword. This can make already powerful weapons into downright killing machines, that very few people can stop. Aura can also be channelled into weapons very quickly indeed.
So what are the Aura’s downsides? Well, aside from the difficulty to learn to control the Aura, it has several other weaknesses. Despite the extra levels of stamina the Aura provides, being powered up too long has a massive strain on the human body, which during long battles can begin to take it’s toll on Darias, eventually tiring him out. Also, the long term effects are even worse- After years of use, it has a very negative impact on the human muscle, eventually causing them to wear out and even snap. Although Darias has not yet experienced this effect, in later years they will almost certainly restrain him. Another set back is that the more power you use, the more difficult it is to control. Although one can never be harmed directly by one’s Aura, improper use can result in, say, someone blowing up things they don’t want to. Some people even believe that at certain levels, the Aura actually controls you, rather than the other way round.
Despite these setbacks, in battles the Aura is almost certainly greater than all other forms of magic, due to the flexibility of it and its positive effect on one’s body. Despite this, it is estimated that less than 1% of all mages can even tap into the Aura, never mind control it to the extent Darias can.

Swordsmanship

Even without the Aura, Darias would still be a deadly warrior. His swordsmanship has been perfected since childhood, and there are few more comfortable with a blade in their hands. Able to quickly adapt in battle, his styleless form of swordplay can often confuse and quickly defeat enemies unawares. However, when combined with the Aura, his swordsmanship becomes something else entirely. With this, he becomes an almost unstoppable, relentless physical attacker and spell caster at the same time, able to effortless cut and blast his way through swathes of enemies in very little time. He attacks can become extremely fast, as well as powerful (Remember, The Penetrator can essentially slash through anything with ease- This leaves very nasty wounds indeed. No one likes cut skin, flesh, muscle, blood vessel and bone at the same time.), and his ability to adapt to the opponent means only a very clever (and powerful) warrior will have any hope of stopping him. Or, they could play an endurance game (Wait for him to use very powerful Aura and tire out) and hope to out last him. By any way, defeating Darias will never be a walk in the park, but it is easily possible, if one fights correctly.

Water Element

Darias is of the frst Aura Mage to have a recognisable natural element. Any Water-afflicated attacks will simply have no effect on him at all. This also means he suffers much less damage from both flames and ice, no matter how hot or cold they are. He is also a naturally strong swimmer, growing up near water. Since he has several spells to create large bodies of h2o and allow himself to breathe underwater, he is arguably even more dangerous in water than on land.

Flight

By manipulating the Aura, Darias can fly without wings. This seems impossible, but when one realises that the Aura allows a person to (potentially) do anything, it comes much more understandable. He can fly very fast indeed, and very high. Unfortunately, this can only be done for short periods of time, since he has yet to utterly the master the delicate art of prolonged Aura Flight.


Ability List

Eh, I’m always adding new skills and spells, so including a list would be pointless. Just wait and see what he can do, eh?



Transformations

Darias can transform himself into higher states of being. These transformations are not kicked off by a result of the Aura, but seem to be naturally part of Darias. He has currently only transformed himself into two higher states, but whether or not he can unleash any other metamorphosis is unknown. The Aura he can tap into in these transformed states is even greater than normal, making him not only physically different, but also much more powerful from a magical perspective. Currently, he can only keep these forms for a short frame of time, but perhaps with training this can be extended. He has only reached each form once, and the transformations seemed rather random. Darias still does not know why he can transform, perhaps this suggests he is not human? (This would explain how he could master the Aura so fast, yet he is physically and mentally human. The Jury is still out on this one)

Seraphim Form

The first form he tapped into, in this state Darias still looks distinctly human, yet grows nine angelic wings, full white armor and a large (but not heavy) tower shield, which is unbreakable even to magic. He is now immune to holy and wind attacks, and can fly extremely easily. He also gains a variety of new attacks, mainly involving light. His weapon (no matter what it is) also transforms into a long and extremely powerful Lance of Repent, which is naturally holy elemental (yet still harms those with the holy element and those immune to that element) and deals massive damage to demons and other evil beings. He also gains a Heavenly Longbow, which fires magically created arrows with great accuracy and range.

Demonic Form

A more recent transformation, Darias becomes much larger and gains massive claws and fangs, a long extendable tail and large black wings. He becomes covered in diamond-hard scales, and no longer looks human at all. He becomes very powerful indeed. Although he really doesn’t need any weapons in this state (His claws are unbreakable and have the same properties as The Penetrator, only even more powerful) he gains a very large Death Bringer, a twelve foot long halberd which is awesomely strong. He takes on a Dark element, and is also immune to fire.


True Might

Although not exactly a transformation per se (It doesn’t change one physically at all), this deserves a special mention. Any living being can (potentially) tap into what is sometimes known as “True Might”. It is basically Aura to the next level. One’s Aura becomes visible (Darias’ takes on a blue hue), and they become ridiculously strong. However, very, very few people can actually reach this level of strength. Firstly, you must have mastery of your own Aura. Then, you must learn to tap into True Might itself, which is very difficult indeed. Darias reached this almost by accident. When you learn how to control it, you can use it whenever you like. However, the strain it generates on the body is so great that you can only use it in short bursts, otherwise it would simply rip you in half, or worse. As a result, Darias only uses it as a last resort. The last time he used it, the effects of it almost killed him. However, it is likely that with proper training it can be used much longer, perhaps even permanently like the Aura. Even more astounding, Darias could (potentially, at least) transform when in True Might, making him even more powerful.
But there’s more. True Might itself is limited, and as Darias learnt as a teenager, one can only tap into it when possessing what is known as a “Larnian Fragment”, a tiny blue stone half the size of a golf ball. Without one of these, it seems one cannot possibly achieve True Might. Darias later discovered that possessing more than one fragment allows one’s True Might to reach even greater levels. After searching through tome after tome, he discovered that there were twenty three fragments in all, and when in close proximity to one another they would glow. For the last eighteen years, he has been tracking down the fragments across the globe, looking through every scrap of evidence he can find. He currently only has five. This means his True Might is less than a quarter of the power it could be. Whether or not he’ll ever discover all the fragments is unknown, but if he does, will the power he will receive be too great for even he to anticipate?
Of course, that is not to say True Might makes one unbeatable. Even a transformed Darias reaching True Might with all 23 fragments can be defeated. It’s just not too likely.
There have also been tales in some of the older books he has read of a level of Aura even beyond that of True Might. Whether or not this is possible is unlikely, but he hasn’t shut the door on the possibility just yet.


Bio: Eh, coming soon. Maybe. I really need to get off my lazy arse and write this.
SqueakyReaper

Mumbies








Since: 05-17-06
From: In a comphy, yet lonely, cell with white walls.

Last post: 6486 days
Last view: 6296 days
Posted on 06-03-06 01:47 PM Link | Quote
I'd just like to say... O.o
I need to post all that? If you say so, your funeral. Or mine, I can't post that much!
Pics coming soon!

Name: SqueakyReaper
Gender: Male
Age: Actually, only 2. But possesed with a spirit as old as time, about as old as time itself.
Height: 5' 0''(metric system can byte someone else, I'll use feet as I want it dang it.)
Weight: 90 lb.s(metric system... what I said before)
Appearence: 'Tis a mouse/rat with grayish/whitish fur. Red eyes, of course to look evil, and all that stuff. Being as a mouse, he has no actual 'hair' on top of his head so hair color doesn't matter. Wears a black cloak and weilds a sythe. See avatar for more. =P
History: Simple. Was stuck in a normal house with a normal cat stealing normal cheese. Like the tom and jerry stuff. But one day curosity killed the mouse, and he went to mousey heaven. But when death stopped by to visit, he bit his cloak and gnawed at his sythe. When he finally left the earth, he had already grown by a foot and had very proper structure and stronger limbs. He continued to grow untill he stopped, and re-found death sending someone else up and took death's sythe. As you know, just touching that thing is powerful. He got blasted back to earth and took the sythe with him. Death made another one, but now Squeaky Reaper had a powerful wicked sythe and was bent on the simple instinct, cheese. Hes not evil, just hungry.
Abilities:

(Sheild Blast)Souffle De Sheild-Surrounds self in a barrier and charges, Explodes barrier when contacted to enemy,Back Flipish after sheild explosion,Absorbs mana from sheild escense,Fires a beam that stuns and posions,The posion vampires health

(Sythe Drop)Baisse De Sythe-Tosses sythe in air, Jumps in air[enhanced with magic],Grabs sythe,Uses 'double jump' spell to rebound, Uses accelaration to bash into enemy, Backs off from enemy, Slices with sythe


(Cheese Reap)Le Fromage Recoltent-Slashes sythe after infusing with air spell,Wind slash moves outward toward enemy,Wind slash gains in size moves horizontally,When slash hits saps health and surronds foe, Binds foe(s),Self runs closer,Jumps above targets head,Slices sythe at head to do damage and releases wind spell, Wind spell saps some mana and health

More coming as soon as I feel like it. =P
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6485 days
Last view: 6485 days
Posted on 06-11-06 06:25 PM Link | Quote
Name: General Guy
Gender: Male
Age: 35
Height: 4'6"
Weight: 100 lb
Appearence: A Shy Guy that LOOKS like the Paper Mario General Guy, but with a jet pack.
History: He's in the Trio of Idiodicy.
Abilities: He can fly and shoot from his AK47
Desperation Attack: He whips out a Bazooka and uses that.

Name: Muerto Bones
Gender: Male
Age: Unknown.
Height: 6' 7"
Weight: 80, as he's only Bones
Appearence: A Shady Bones (dead Shady Koopa)
History: He's in the Trio of Idiodicy.
Abilities: He can throw Bones and split appart to let his indivisual Bones attack.
Desperation Attack: His democic Soul flies out and Turns into...

Name: Gloomy Reaper
Gender: Male
Age: N/A
Height: 4' 5"
Weight: 10 lbs
Appearence: Like a Greaper, but with a Black and Purple Robe and Red eyes
History: Muerto Bones's alter ego.
Abilities: Can teleport, fly, and go through walls, and can throw and Control his sythe
Desperation Attack: He takes the bones of Muerto Bones, rebuilds them and his demonic soul flies back in.

Name: Goomba
Gender: Male
Age: 8, yes 8.
Height: 2'
Weight: 32 lbs
Appearence: A young Goomba with blue eyes.
History: He was found in a dumpster and forced to join the Trio of Idiodicy.
Abilities: He can...uh...bite your ankles and kick you.
Desperation Attack: Muerto Bones picks him up and throws him.
RedFlameZero

Bot








Since: 01-28-06
From: Syracuse

Last post: 6293 days
Last view: 6285 days
Posted on 07-19-06 08:34 PM Link | Quote
Name: Zachary Kazuma
Age: 24
Gender: Male
Appearance: He wears a Black fire Retardant shirt, Black Fire retardant pants, and Black steel toed boots.
In Light-Medium combat situations he wears Battle armor (http://i95.photobucket.com/albums/l156/RedFlameZero/rx-79gez-8.jpg) EZ-8 type
And for Extremely-Heavy combat Situations he wears (http://i95.photobucket.com/albums/l156/RedFlameZero/1145052806428.jpg) the Gerbera class Heavy assault suit
And for Space combat Situation the Gerbera Ejects the X-8 and the Large back mouthed Sheaths and heavy armor and dawns a Waist mounted sheath and a much lighter Beam Rifle (http://i95.photobucket.com/albums/l156/RedFlameZero/mbf-p02-flight.jpg)
And he almost always is seen with his Black trench coat with a Skull on the Lapel
Eye Color: Blood red (Combat), Azure Blue (At Rest)
Hair Color: Brown
Weapons: (Un-Armored/Universal) XM-35 combat Pistol and fires .357 rounds, M-0 Sniper rifle and Fires 50.Cal rounds, Armor Schneider combat Knife
(Light-Medium) EZ-5 Beam Rifle, EZ-7 100MM SMG, Beam Saber
(Heavy) X-8 Particle Cannon, Gerbera Straight X2, 50mm Vulcan’s X2
(Space) Gerbera Straight, M1 Beam rifle
Height: 6' 0"
Weight: (Un-Armored) 180
(Light-Medium) 350
(Heavy) 500
History:
Zach was born on the Planet Earth. His Family lived on the Continent of North America and lived within the State of New York his life was a Normal one until his fathers work dragged him to the orbiting space station Solomon where his father Worked as a Weapons Development Expert for the Newly formed E.F.S.F. (Earth Federation Space Forces) that’s when his life took a turn for the worse, his father was killed in a Live fire Exercise where a Rouge Automated combat mech destroyed the bunker he was Observing from. Soon afterwards his Mother committed Suicide out of Grief, Orphaning him at the age of 13.
His Godfather a Retired Marine took him in, it also happened that he was the Director of the Colony. His godfather regularly thrilled him with tales of Heroism on the battlefield which sparked his interest in Combat. At the age of 25 Zach shipped of to join the EFSF where he quickly shot through the ranks until he was discharged for Destroying a friendly Cruiser with an Experimental combat Suit
This is the point in his life where he turned to Bounty hunting to survive, at this point Zach is now 29 and one of the Top ten bounty hunters in the Universe his Quest to become the best will take him to Many different planets, he will meet and Fight many strong opponents and he will make many strong friends but no matter what happens Nothing will Deviate him from the course to become the Best in all of the Universe!
Abilities:
Adv CQC Training- With this Training Zach excels highly and can adapt his Combat style to the one he is combating
Adv Marksman- With this Training Zach is a nearly flawless Marksman with an extremely wide range of Weapons
Medic- With this Training Zach can heal himself on the Field
Brain Implants- With this Zach’s thinking speed is greatly increased so he can adapt even quicker to his backgrounds
Super Attacks:
Arm Cannon - the fist of his Right arm Ejects and a Beam of energy is launched from it
Call of the Warrior - Zach’s dormant Magical powers awaken in a Burst of energy ((think ... Super Sayan or 9 tailed fox kind of thing))
Gravatron Shell: Zach loads a #9 caster shell into his Current weapon and fires it encasing the enemy inside a Temporal Anomaly
Desperation Attack:
Scorched Earth - Zach pulls out a 0.5 Megaton Nuclear device and Throws it at his enemy where it detonates on Contact
gaara8591

Octoballoon








Since: 07-17-06
From: my computer

Last post: 6304 days
Last view: 6287 days
Posted on 07-23-06 09:46 PM Link | Quote
Name: Vladimir
Nickname: Vlad
True Age: 25,000
Appeared Age: 25

Race: ¾ Dragon - ¼ Elf

Human like appearance:
Height - 6’7’’
Weight - 220 Lbs.
Wing Span - 20’

Vlad wears black military boots, black pants, a black shirt with holes in the back for his wings, and a long black leather trench coat to hide his wings. From his belt hangs his two main weapons his katana and his bow.

Dragon appearance:
Height - 40’
Length with out tail - 160’
Length with tail - 200’
Wing Span - 300’
Weight - 15,000

He is a large black dragon whose head is covered in spikes that go to his tail

Weapons:
1 – Katana (made by using magic using a stile that Vlad invented himself therefore the katana can cut anything)
1 – Bow (made the same way as his katana)
50 – Throwing Stars (made the same way as his katana and bow)


Items:
Ninja Grappling Hook
Throwing Star Holder
Small Pack

Armor:
Daedric Armor (modified with own magic)

Abilities:
Master Blacksmith
Master of all fighting styles
Master of Black Magic and Necromancy

History:
Nothing to interisting except he has killed 500,000 people

Desperation Attack:
Summons Death to kill all of his opponents


(edited by gaara8591 on 07-23-06 08:46 PM)
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6279 days
Last view: 6278 days
Posted on 08-14-06 07:33 PM Link | Quote
Name: Lieutenant Judas
Gender: Male
Age: ?
Height: 6'5"
Weight: 250lbs

Appearence:
-Eyes: Right eye is red, bionic implant used for sniping targets. The other eye is brown.
-Hair: short white hair
-Outfit: SWAT team uniform with a kevlar mask and black cap
-Alt. Outfit: SWAT bdus with flash grenades wrapped around the waist. He wears a white shirt with a dogtag hanging from his neck. He doesn't wear a mask.

Weapons:
-Holds a custom 1911 Colt
-Weilds a large silver hunting knife
-Armed with flame and flash grenades
-Wears kevlar armor

History: A former soldier of Tririft who patrolled the dark streets of Empire City. He has been the bodyguard for the sydicate since the corruption of the law began. His military tactics and inhuman strength gave him high authority over the citizens of Empire City. He is the highest ranked soldier of the Tririft and ECPD.

Melee Attacks:
-Slash: Does massive damage to opponents with low endurance. Minimal damage to strong opponents.
-Flash and Flame: Two grenades drop at once. The opponent has a 50% chance of evading the flash but takes the fire damage.
-Headshot: Opponents without head armor or agility die instantly. Judas shoots the gun 3 times.

Abilities:
-Immune to pierce and missile attacks
-Resistant to fear by 75%
-Weak against fire

-Shaker: Drops a flash grenade and slits the opponent's throat. Opponents dodging the flash have a 25% chance of avoiding a critical hit. Failure to do so results in death.
-Camoflage: Cloaks himself. Opponents with high intelligence can see him.

Desperation Attack:
-Heli-evasion: He calls in the chopper and jumps into it. The character must dodge the machine gun and attack the chopper to resume fighting Lieutenant Judas.

The chopper takes several hits. The weakpoint to the chopper is the gas tank near the tail. Flame and explosive attacks deal great damage to the chopper. The chopper is fast and spews out hundreds of large bullets and missiles from the front. The propellar kills solid flesh opponents.
Stryke

Micro-Goomba


 





Since: 09-18-06
From: Woodland Park, CO

Last post: 6410 days
Last view: 6410 days
Posted on 09-18-06 11:53 AM Link | Quote
Noitaurtsnem walked in with a slight nauseating feeling over him. He walked to the counter, giving out his information.

Name: Noitaurtsnem ( Noy - Tort - Snem)
Gender: Male
Age: 29
Height: 6'6"
Weight: 266 lbs.
Appearance: Red Shirt (Lonsleeved Polo), Blue Denim Jeans, White "Cartoon" gloves, red eyes, reddish hair.
History: Unknown?
Abilities:
Punching
Kicking
Typo- A punch followed by another punch
Grammatical Error- A roundhouse kick.
Run-on Sentence- runs around opponent 12 times, dizzying them.
Mis-used Hy-Ph-en - Pulls out a hyphen and throws at the opponent.
Under_Score: Pulls out an underscore, making him go faster.
Desperation Attack: ¥¥SPAM¥¥!!1!!: Pulls out 20-30 1's and !'s, throwing all at the opponent.
Teundusia

Red Cheep-cheep


 





Since: 11-18-05

Last post: 6280 days
Last view: 6286 days
Posted on 10-01-06 09:09 AM Link | Quote
Name: Taylt Gauntern
Gender: Male
Age: 14
Appearance:
History: Taylt's life has always been pretty normal, like going to school, meeting friends, you get the picture. His dad was a scientist, working for some top secret organisation that if Taylt told any of his friends about, he would be assassinated in his sleep, as would the unfortunate people he told.

Taylt was always very curious of the work his father did, and he constantly sneaked down into the basement of his house to a huge laboratory complex, having a sneak peak at some of his latest inventions.

There was one invention however that Taylt was always checking up on. They were called, according to the files, Virtual Reality Generation Gauntlets. They produce a small field around the wielder of the gauntlets. Inside of which anything can be done. Anything from creating weapons, healing wounds (To satisfy sim battle rules Taylt cannot heal himself or other participants of the battle), giving themselves the ability to fly, super-human strength, anything.

One day he sneaked down to look at the gauntlets to see if there was any update on them, only to confront his dad face to face. He had quite an angry expression on his face.
“Since you like these gauntlets so much,” Taylt's dad said, waving them in his face, “You can be the test subject!”
Taylt knew he had finally been allowed to use them for the wrong reasons, but nevertheless he was completely overjoyed. He practised using them for over a year, learning new tricks such as being able to scan objects and creatures for things like weaknesses and strengths.

Armour
All of Taylt's armour is what he generates for himself, and he has no specific clothing.

VR Generator Gauntlets
A device invented by Taylt's dad. They are specifically designed to fit all sizes of hand. The gauntlets give Taylt the ability to generate practically anything as if he were in a virtual world. Anything that is created in the field can have different properties to what it actually is, so he can make wood that is totally inflammable, without the need of spraying or covering it with inflammable materials.. They constantly produce an eight foot diameter spherical field around Taylt to prevent him creating massive objects, which take a lot of energy. As the gloves take energy directly from Taylt, this is necessary. This does mean that as long as Taylt is living the gauntlets constantly work. He is warned during a battle if his life signs begin to drop from lack of energy so he has to wait a post or two to recharge.
While activated, Taylt sees everything, his opponent, the terrain, any object, everything as a wireframe, like untextured 3D models on a computer. He still doesn't understand why exactly, except for the fact it is extremely useful if someone casts an attack that obliterates all light in the arena, because the wireframes still allow him to see perfectly. All the opponent can see of the wireframe is an extremely faint wireframe sphere surrounding Taylt. To get an idea of how faint this is, go onto Photoshop or something that lets you change the opacity of a picture, fill the screen with black and set the opacity to 2%. Of course, Taylt can make the sphere totally visible to his opponent at any time.

Gauntlet's HUD
Taylt constantly had a HUD in his eyes that shows the following information:

Spec - [---------------]
Spec2 - [-----]
Health - [100%]
Status - [Fine - Ready]
Vital Signs - [100%]

Spec: This is a special attack charge bar. This bar fills up whenever Taylt is attacked, whether he defends against it or not. The more it is filled up, the more powerful an attack he can readily release.
Spec2: Taylt can use an opponent's energy attacks (Such as magic or lasers) to power up the Spec2 bar at the cost of reducing his health. The Spec2 bar is simply a store of energy which can be released back at the opponent, only with twice as much power.
Health: Simply shows the amount of health Taylt has remaining. This decreases whenever an attack successfully damages Taylt. When Taylt dies, the counter should go to 0%, but since if Taylt dies there would be no energy to power the gauntlets, the HUD can never show a health of 0%, unless a glitch or illusion is cast on the gauntlets/Taylt. Taylt does not know this however so it is a useful trick to scare him.
Status: The first part shows Taylt's physical and mental status, or if Taylt has been put to sleep or been poisoned, while the second part can vary depending on what has happened to Taylt. Possible words for the second part would be Warmed Up (After he has performed a couple of attacks to get himself ready for battle), Eager (Something has made him want to start a battle) or Happy/Sad (This would depend on what the first word says).
Vital Signs: Vital signs shows how much energy Taylt's body has to offer the VR Gauntlets to use. Whenever anything is created inside the gauntlet's VR range (A 8 foot sphere surrounding Taylt) the vital signs begin to drop. When they drop below 50%, Taylt's performance begins to suffer. Any lower than 10% and Taylt may suffer various effects, such as not reacting very quickly to things or feeling dizzy/tired. To revive this, Taylt has to merely not create anything for a turn, or delete something he previously created.

Abilities
To tone down the sheer randomness of Taylt's fighting style, I've created a list of basic attacks for him. It kinda helps give some form of structure to his character as well, rather than just make him seem like some totally random git.

Battle Modes – All battle modes activate in the following order and only when Taylt gets angry. These rarely activate in battles that Taylt has been specifically challenged in, but they can be quite frequent in open challenges.

Battle Mode Alpha (BMA) – Anything Taylt had previously produced in the battle is transferred into energy to activate BMA. A 10 inch blade dagger appears in each of Taylt's hands, each emitting a thick, green haze. To properly show he is in BMA, his eyes glow a deep blue colour. There is a small chance that if the opponent gets hit by the daggers that they will be poisoned.
Battle Mode Beta (BMB) – Taylt's daggers' blades grow to three and a half feet long and become two short katanas, if he still has them. If not, new ones are made at a cost of 5% of his vital signs. They emit a dark yellow haze and his eyes glow green. Whenever Taylt hits his opponent it causes slight electrical damage, unless the opponent has any strength against electrical attacks.
Battle Mode Gamma (BMG) – The katanas disappear (if they haven't already) and in replacement a nine foot long double ended pole arm appears (With a cost of 5% vital signs if he no longer had his katanas). While it is in his VR range, it is completely indestructible. His eyes glow a bright, light red. In addition to his weapon emitting a dark blue haze, whenever he moves it a blue streak is left in the air, acting as a shield that stays active for two posts, then fades away.
Battle Mode Delta (BMD) – If Taylt's opponent is still alive to piss Taylt off enough to go this far, congratulations. Anything Taylt previously created disappears to help add energy to this transformation. Now his entire body acts very similar to the weapon in BMG, but it emits a black haze and leaves black streaks instead. His own physical strength is raised much higher than anything on Earth, or anything off Earth for that matter. Any BMD only abilities are completely unknown, as Taylt has never been able to go this far, even during training. This Battle Mode causes Taylt to lose most control of what he does, and is extremely dangerous to Taylt, causing him to lost 5% vital signs and 3% health each turn. Once either one of those statistics gets dangerously low, Taylt returns to his normal state, although extremely worn out. If his opponent is still alive, he can almost expect death straight after.

Absorption Shields – The general idea of Taylt's absorption shields are very self explanatory, but they all have their own unique follow-up techniques, usually utilising the energy the shield absorbed.

Absorption Shield Una (ASU) - This is Taylt's most basic of absorption shields that he can readily produce. It leaves a very translucent, red coloured wall in front of Taylt (Meaning he can still be attacked from behind) which whenever it is hit by an attack, it absorbs a small amount of the damage as energy (Different to the Spec bar) which helps charge other attacks. It may be the most basic shield, but it leads to many more offensive techniques than it's stronger cousins.
Absorption Shield Una Attacks
Relium Shield - This is an attack that Taylt can perform only from Absorption Shield Una. It charges for four posts, also utilising any energy the ASU absorbs. When released it stays in the field for five posts, constantly damaging anything that is being a threat to Taylt. Taylt can choose to re-charge the Relium Shield any time in the five posts it is in the field, causing it to stay active for three more posts for every one post it is charged. It is one of the few abilities that go outside of the VR Gauntlet's field.
Giu Rae Loa – This technique is simply an advance on Absorption Shield Una, but it can also be used with Absorption Shield Mixa too. The shield becomes completely transparent and stops providing any protection, but still takes some of any damage received. After three posts of storing the damage, the shield doubles it and fires it out at the opponent directly after they make a melee attack on or after the third post. If a melee attack isn't made the energy is stored until an attack is made, or until Taylt decides to use the energy in other ways.
Special Charge – Any damage that ASU absorbs becomes energy used to charge the Spec meter even further.
Battle Mode Upgrade – Once the ASU has absorbed the same amount of energy that would cause Taylt's Special Charge ability to fill the special bar, he is upgraded a battle mode. If he, by some extremely bad luck, is in BDU (And it is unlikely that Taylt would be using the ASU while in this battle mode), he returns to his original state, but instead is revived with full vital signs and a full Spec and Spec2 bar. His status also returns to Fine – Ready.
Absorption Shield Mixa (ASM) – A slightly more powerful shield than ASU. It can absorb a lot more of the damage it receives and it provides much better protection against attacks, but it does require a one post charge and there are only two follow-up attacks.
Absorption Shield Mixa Attacks
Hot Ice Blast – If you have ever played Little Fighter 2 and played as Firzen you will know exactly how this attack works. Simply, a big explosions occurs around Taylt and six 20 foot long ice spikes shoot from the ground, points aimed at the opponent.
Absorption Shield Trixa Activation – Taylt can use the energy gathered to automatically change ASM to AST.
Absorption Shield Trixa – Do not even try attacking when this shield is activated, unless the attack is absolutely, destructively and insanely powerful. It can absorb all the damage from next to all attacks, and use this for a single follow-up technique.
Black Hole – A miniature black hole appears in the centre of Taylt's chest, and this has nothing to do with the kinda hole you'd hit a golf ball into. It has the pulling force of a normal black hole but it only takes in what Taylt wants, so usually the opponent. Once whatever Taylt wanted to be completely compacted down to an infinite stream of very thin spaghetti, the black hole closes and disappears, trapping everything in it. Taylt believes that this attack is readily available for him to use if he reaches BMD, but he can't be sure for certain.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6278 days
Last view: 6278 days
Posted on 10-01-06 03:07 PM Link | Quote
First Off, there's me...

Name: Madman200
Secondary Name: The Mad(!) Crusader
Gender: Male...duh
Age: 15
Height: 6'2
Weight: 200 lb
Appearence; A varied assortment of wear
Head: Only a targetting visor. It tracks ally-to-enemy stats with vital displays and has a built-in radar for sensing units from all directions.
Upper: Standard red T-shirt with a flak jacket on top.
Gloves: A shield generator glove in the left hand. It creates an energy shield in front of the user's palm when used. It disentegrates bullets that make contact, and absorbs energy-type projectiles to add battery life. Magic is sensed and reduced, but takes much power to do.
Lower: Regular jeans. Not much here...
Foot: Mag-Shoes. Walk on metal. Not much here.
History: Would rather not talk about most of his past.
Abilities; 2 of each Melee, Ranged, and Magic
Sword Shocker: A sword with electricity running through it. In most combat cases, it's a sure win.
Blocker Blade: A blade with an unusually wide surface that makes it harder to wield. It does do slightly more damage, and can block attacks if used well.
Crossbow & Clips: Modified crossbow that delivers grade S accuracy and automatically reloads with a clip of up to 30 arrows. Reload time is a mere 5 seconds, so vulnerablity isn't too big.
Distance Gun: More like Sniper Rifle. But it's just a 9mm pistol...with a scope and grade S accuracy.
FireStorm: Hail comes in the form of volcanic rocks at a rapid pace. 65 points to use out of 100 with 20 point recovery per post.
Magic Missile: Seeing this out of a game, this particular Magic Missile comes right out of DarkStone, and is meely a blue light with a trail doing a wide range of damage. 40 points to use from 80 with 30 point recovery per post.
Desperation Attack: If there was a time to do a suicide, this would be it. By grabbing the opponent, a severe reaction takes place, forcing a FireStorm to attack the victim with all its force, then unloading the remainder of a Crossbow clip into their body, and finishing it off by stabbing the back with the Sword Shocker for 3 seconds. If a survivor came from this, then it's a miracle.

..and all units of my military will be in here.

Madman200's Military units: File #1
Name: Mad(!) FlameTrooper
Gender: Usually male
Age: Usually 22 - 37
Height: Usually 5'2" to 6'5"
Weight: Usually 148lb to 206lb
Appearence; Flame-proof outfit
Head: Weldng mask, covers on all sides
Upper: Flame-proof body armor with long-sleeve non-flammable shirt, dark red
Gloves: Non-flammable black
Lower: Non-flammable black miliary wear
Foot: Charcoal flame-proof shoes
History: Part of Madman200's military
Abilities; Weaponry, in this case
Flamethrower: What you'd expect. Shoots fire at a moderate range and high pace.
Molotov Cocktail: Fire-based gernade. Has a moderate explosion and lights opposition on fire.
9mm Pistol: Standard issue required for all units. Has long range and a laser sight, but capacity is only 7.
Desperation Attack: Limited supply of dynamite with a massive explosion, could take you out as well.


Madman200's Military units: File #2
Name: Mad(!) RifleMan
Gender: Usually Male
Age: Usually 18-42
Height: Usually 4'9" to 6'
Weight: Always less than 200lb
Appearence; Standard-edition outfit
Head: Round helmet protecting from bullets, sometimes
Upper: Bulletproof vest with jungle-type clothing
Gloves: Burn-proof to resist overheating
Lower: Dark pants that blend into jungles at a rate.
Foot: Boots, dark green
History: Part of Madman200's military
Abilities; Weaponry
9mm Pistol: Standard issue required for all units. Has long range and a laser sight, but capacity is only 7.
Sniper Rifle: Used from a distance. Mere clip of 5 and requires accuracy, but long range and scope, plus a torso shot or better kills standard personell instantly.
Plasma Rifle: One of Madman200's personal weapons, only given to experts. All the ammo is in the gun, and fires 20 bullets per second. Firing for 4 seconds heats it up to 2 bullets per second, and two more seconds disables the gun until back to normal.
Desperation Attack: MINIGUN. An oh-so-fast firing rate of 50 bullets a second with a "single clip" of 500 ammo. Overheats at 5 seconds of firing, and requires a spinning start to fire. A setting sets it to spin full-time but heats it up a little more than the other setting. Overheating it still allows it to fire, but only 2 bullets per second.


(edited by Madman200 on 10-01-06 02:21 PM)
(edited by Madman200 on 10-17-06 07:34 PM)
(edited by Madman200 on 11-30-06 03:26 AM)
JDavis

Nintendo Fanboy Local Mod
Affected by 'The Golden Power' +








Since: 11-17-05
From: Ada, OK, USA

Last post: 6292 days
Last view: 6280 days
Skype
Posted on 10-29-06 02:07 AM Link | Quote
Full Name: Joshua Cody Davis (Standard SF Universe)
Alias/Nickname: JDavis
Current Residence: House just outside of Ada, OK, USA.
Birthplace: Chickasha, OK, USA.
D.O.B.: November 7th, 1986 S.F.
Age: Depends on when the story is set.
Race: Human, Caucasian, with a small amount of Native American.
Gender: Male.
Height: 5' 11"
Eyes: Hazel
Hair: Light brown, dome-shaped.
Job: Self employed.
Signature attire:
-Standard: Blue shirt, semi-faded blue jeans, black and blue air shoes.

-Battle form (AKA "The Spriter"): Black, mostly-skin-tight outfit with blue design on right shoulder at half power, both shoulders at full. Also at full power, the black expands to cover the left half of his face and the area between his upper left eyelid and left eyebrow, and he gains red circles on the tops of his feet. Sometimes wears a V-shaped black eye mask, especially when going by "The Spriter", but usually not.

-Wal-Mart Man (no longer in use): Black sombrero, V-shaped black eye mask, white t-shirt, blue Wal-Mart vest, blue jeans with a red star embroidered on the pocket.

-Sailor V Protector (no longer in use): V-shaped black eye mask, and faded blue gakuran with orange V on the front.

I.Q.: Roughly 150
Class: Blitzer
Structure: In most forms muscley, but not overly so.
Distinguishing Features: Dome-shaped hair.
Theme: River City Ransom - Main Level Theme

Abilities
Standard:
-Trained under Master Kunio in both the Nekketsu (hot-blooded) art of street fighting and Blitzing.
-Trained under Godai Suzumu in the art of Boujutsu (stick fighting).
-Can change his form/appearance by altering his "sprite form" using a computer given to him by Washu Hakubi.

Battle form (AKA "The Spriter"):
-Flight
-Energy blasts and energy sword


Weaponry
Standard:
-Type 3 Temporal Phaser Compression Rifle

Wal-Mart Man (no longer in use):
-Various weaponry created with materials purchasable at Wal-Mart

Sailor V Protector (no longer in use):
-Giant butcher knife (actually a cleaver)


Other Equipment
Standard:
-Tricorder
-Air Shoes
-Storage Dimension (in pants pocket)
-Communicator
-Computer given to him by Washu Hakubi

Wal-Mart Man (no longer in use):
-Various gadgets created with materials purchasable at Wal-Mart


Known Family
- JDavis Jr. [Future Son]

Other Associates
- Guts Light [Rebuilt and Rereprogrammed; Close Friend]
- Jack [Best Friend since childhood]
- Fem [Close Friend]
- Minako Aino [Ex-Girlfriend]
- Kiyone Makibi [Ex-Girlfriend]
- Washu Hakubi [Friend and Teacher]
- Kunio [Friend and Sensei]
- Generic Dudes [Former Gang]

Modes of Transportation
- Transporter beam
- ZIG Fighter
- JDavis Robo


(edited by JDavis on 10-29-06 03:22 PM)
PoisonRain

Red Goomba








Since: 10-27-06

Last post: 6374 days
Last view: 6374 days
Posted on 10-29-06 08:24 AM Link | Quote
Name: Unknown (Goes by: Acid Rain)
Gender: Male
Age: He stopped counting, but last known age was 961
Apparent age: Late Forties
Height: 6'1''
Weight: About 110 pounds
Appearence: A tall, very thin, old looking man. Has long, pure while hair, that goes half waydown his back. Wears a robe that is constantly changing colors in battle, between Black, White, Red, Blue, Green, And Yellow. When not fighting, The robe stays the color it was at the end of the last fight. The robe seems to almost be a part of him, like they have somehow bonded. Caries an old oak staff, which he is proficient at wielding. The staff is nodescript, but gnarled. He uses is as a cane for walking, but doesn't truly need it.
Story: ??? (Can think of one now, will edit later XD)
Abilities: : Can call upon the powers of Darkness, Light, Fire, Earth, Water, and Air, calling upon magic power from his robe.

His robe is alternating randomly between the six colors mentioned above (Will roll a die Every... let's say third post) His abilities shift depending on which elemental properties his robe has taken on.

Agressive colors (Lean more towards attacking): Red, Green
Defensive colors (Lean more towards protection): White, Blue
Hybrid (tricky colors): Yellow, Black

---------------------------------
RED- The power of fire.
---------------------------------
Fire balls- Summons a small fireball in each hand, and throws them at a target.

Heat ray- A searing beam of heat goes outward from himself at a target. High damage, but he must charge to use it.
-------------------------------------
Blue- The power of water.
-------------------------------------
Water Bubble- A protective bubble wraps around himself, and any projectile weapons thrown/shot at him that enter the bubble is slowed down.

Fog- Creates a thick fog, hampering enemies sight.

Ice shards- Turns the water moisture in the air into tiny shards of ice. These don't do much damage, but can make a bunch of small injurys if the target tries to run though it (Think running through icey rain). Becomes dangerous when used after fog
----------------------------------------
GREEN- The power of earth.
-----------------------------------------
Quake- Creates a trembling on the ground, which can cause enemies to lose their footing.

Earth spike- A very powerful, but slow attack. A mound of dirt wells up on the ground, and a large spike made of rock Pierces up out of the ground (And into the target) The mound of dirt is very noticable though, and takes a little while to come out.

Life of the earth- A small rocks/pebble around the battle field fly from it's curreny location at the target.
-----------------------------------
YELLOW- The power of air.
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Gust- Shoots a gust of wind at the target, blowing them back.

Updraft- Carries himself upward, giving him a levetation effect.

Lightning- Fires a bolt of lightning at the target.
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WHITE- The power of Light.
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Flash- Creats a bright flash, blinding an opponent.

Shining armor- Creates a durable chest and leg armor, that lasts untill his cloak's element changes.
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BLACK- The power of darkness.
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Shadow warrior- Causes the target's shadow to come to life, and fight the target. However, Acidrain must use his full concentration to maintain the spell. If he is damaged, or does another action, the spell is cancled.

Shadow transport- And use a shadow as a portal, jumping through it, and comming out of another object's shadow. (For instance, jumping through an opponent's shadow, and comming out of a shadow of a rock, across the arena). He must have a line of sight to his target location.
----------------------------------------------
Desperation Attack: His cloak makes a bright flash, then becoms a mixture of all colors, giving him access to whatever abilites he chooses. Last five posts. After using this, his cloak loses power, and turns grey. He has no access to magic abilities during this time.

Weaknesses: Cannot control the color of his cloak, Which could prove deadly (Getting agressive colors when a defence, and vice versa)


(edited by PoisonRain on 10-29-06 07:27 AM)
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6280 days
Last view: 6278 days
Posted on 11-29-06 03:12 AM Link | Quote
As Red looked at the clock hanging on the wall, she heard the wind howling and she felt a strange feeling. She looked around in the room, but she saw nobody. She then discovered a new profile on her desk.

Name: Unknown
Known as: The Phantom of Hatred
Gender: Male
Age: 102 (Died at 36)
Height: 6' 4"
Appearance: Black, slightly pointed shiny shoes. Black socks. Black pants. A white tuxedo shirt, and a black tuxedo jacket. A cape, black on the outside, red on the inside. White gloves. A black top hat. Half of a white Death mask of his own face on he left side. Sometimes, he carries a black cane, with a gold handle. He emits a black aura. (Kinda like the Phantom of the Opera's Phantom)
Story: He was born in the early 1900s. He was a very rich man, and he had a wife, whom he very loved... But one night, while he was away, his wife grew very ill and died. When he came home, he found her dead and he was torn apart. Half of him went into rage, while the rest went into sorrow. A week later, he died, and the made a death mask of him, and it was kept in the house. His spirit was filled with anger, and it soon escaped and became a phantom of it's owner. Another was created from his sorrow. they both where only partially formed, so one half of each of their faces a swirl of darkness. They wandered into the house of the owner and found the death mask. They broke it in two, and wore it over the deformed half of the face. They went separate ways. The Phantom of Hatred now fights whom he thinks need to be killed, while the Phantom of Sorrow only haunts his grave.
Attacks: He attacks in two elements. Fire, and Darkness. He also has other attacks.
Physical
Punch: Minimal damage. Kick: Minimal Damage. Cane Jab: Minor sharp damage. Guard: Minor Physical Defense. Leap: A quick dodge. A quick attack may follow from behind.
Fire
Fire balls: A quick fire attack. Ranges from 2-5 fire balls. Hard to dodge.
Homing Flame: A large fire ball that follows you until it hits something.
Lighter: Starts a fire on something. Causes burning. It doesn't go away until action is taken, and until then it grows worse.
Fire Suit: He lights himself on fire, and it adds a small amount of defense, and it adds more power to his physical attacks.
Fire Beam: A beam of fire that's very hard to dodge.
Doom Fire: A charge attack. A growing fire ball, starting at the size of a large car, going to the size of a small planet.
Doom Rise: 2 turn charge. VERY strong fire attack. Raises an explosion of fire and lava from the ground, changing the battle field for good. Can't be used outside a planet. (Only usable once)
Darkness
Transportation: Teleports something, or himself from one spot to another.
Hollow Soul: Becomes untouchable for a turn. Can go through objects. Takes up Dark energy for another turn. (Can't use darkness attacks for a turn)
Levitate: Can cause objects, and himself to levitate.
Dark Fog: Causes the area to be covered in a thick black fog, that he can see through, until his next turn.
Darkness Beam: Blasts an enemy with a powerful beam of darkness.
Hatred Phantom: Takes of his mask and absorbs the hatred of his enemy, becoming a half-faced phantom of hatred of his enemy! He can now only use most of his enemy's attacks, but not their most powerful attack. All the attacks are altered slightly. They have a darkness addition to them, but it's slightly weaker. Lasts 10 turns.
Desperation Attack:
Fuse: He summons the Phantom of Sorrow and fuses with him, creating a blast of energy. He comes out with a whole face, and as the Phantom of Evil for 10 turns, causing him to be more powerful in every attack, and to gain a few new attacks. After 10 turns, he becomes unstable, and separates, with both phantoms out of energy. The opponent would now win.
Weaknesses: Bad physical attacker. Not very fast. Bad defense. Powerful attacks need to charge.

Phantom of Evil:
Appearance: Looks like he Phantom of Hatred, but with no mask, a complete face, and a general evil look to him.
Extra Attacks:
Dark Fire: A very large fireball, that's black, and does a very large amount of damage.
Black Hole: Creates a miniature black hole like thing, that sucks up an opponent and does great damage.


(edited by The Red Snifit on 11-29-06 10:23 AM)
(edited by The Red Snifit on 12-11-06 01:02 AM)
Samus Aran

Micro-Goomba








Since: 12-16-05
From: right behind you.

Last post: 6287 days
Last view: 6278 days
Posted on 02-10-07 02:40 AM Link | Quote
Name: Marzen
Gender: Male
Age: 28
Height: 6" 4
Weight: 140 lbs
Appearence: Marzen is a tall and skinny white male human, with a slight tan. He has dirty blond hair, and piercing blue eyes. He wears a black jumpsuit around the battle field, along with a black helmet that has a high tech visor, used to better his aiming, communicate with fellow soldiers, or scan items. He also wears a pair of black boots, with hovering capabilities, that give off a greenish glow off of the soles of his shoes. When asked why, he simply states "They look neat". He also wears black gloves which have a few built in weapons, and a watch, that has green lines curving through it, and strange writings on it. Futher scanning of the watch shows that the lines are made of emerald gem, and the watch is a high tech weapon of mass destruction, and several weapons.
History: Marzen was born on planet Moranian in the outskirts of the Alphabitarian galaxy. Both his parents died while he was 5 in a space pirate attack, and he was taken to an orphanage on the Galactic Federation space station that is in the galaxy. He lived there for 13 years, getting an education in science and weaponry. He went to the University of Moranian, where he got a degree in the sciences, and became a scientist for the Galactic Federation. Marzen worked for 2 years as head scientist in The mGalactic Federation's weaponry development, creating weapons such as R.O.B., the Atom deconstructor, and the designs for a power suit which he couldnt complete.

Marzen fought in many major battles against the Space Pirates, and helped win many wars, untill one day, when he was 24, he was captured by the Space Pirate forces, and said to be killed. Marzen was later found on Planet Moranian, safe and sound, working on weaponry, and a designing a weapon, known as the Titan's Watch. He claims that he single handedly killed 36 space pirates, and escaped the prisoner compound, where he lived a life in secret for 3 years, but we think this is highly exagerated. After he was discovered, he was asked to reoin the Galactic Federation, and help their forces by finishing the "Omega Suit", which is still being worked on after 6 years. It is nearing completion.

Ablilities:

FIRE WEAPONRY

Plasma Shot - a high concentrated lazer of plasma that has been heated to 7000 degrees C is fired through his watch. Once 5 shots have been fired, Marzen needs to reload at his ship, or a reload station.

Fire Fist - Marzen's gloves catch fire, causing no harm to Marzen, due to what the gloves are made of, and are used to slap, punch, or even maul the enemy with a firey hand.

Plasmic Wall - The watch shoots out a wall of plasma, which blocks a few types of attacks, and blocks entry to certain areas by people who do not have the right protection. The wall disipates after 2 minutes, and the move can only be used 3 times, which doesnt make it very useful for long term blocking.

Plasma Beam - A standard beam of hot plasma is shot through the watch. The Plasma Beam can be used an endless amount of times, and is Marzen's deadliest standard beam weapon.

Electrical Weaponry

Thunder Beam - A standard blast of electrical energies. If the enemy is unarmored, then he will have a fit of spasms and shakes. The beam is only lethal after several hits, but can be used endlessly.

Lightning Sniper - similar to the Plasma Shot, the Lighting Sniper is not lethal, unless the person is not cared for quickly. Marzen can only use this weapon 7 times before he needs to recharge it.

Thunder Punch - The gloves have tiny electrical spores on the end, that when Marzen thinks it, they send out alot of voltage. The gloves also turn into hard weightless gloves of hard metal, that use electricity. That can hurt if your slapped across the face like that.

TECHNOLOGY WEAPONRY


Titan's Watch - Marzens main weapon of choice. It comes complete with almost every weapon in his arsonal, but he has to add all the others manually, because it only comes with a shot gun and pistol mode from the old days of bullet guns. It tells time in any part of the universe, and even when your going to die, which creeps most people out. It is indestructible, but runs out of batteries every 48 hours, but recharges instantly.



The Whatzit - A tiny robot that can be used for anything, except straight on combat. It comes equipped with many tools used for escape, and is a good destraction.


Atom Deconstructor - a giant bazzoka looking weapon that is the deadlist weapon in Marzen's disposal, however, it can only be used once, and takes a long time to charge. It destroys all the atoms in the thing you point it at.



The Hovo-Boots - not a weapon, and they dont really do anything, but look cool. They do make him twice as fast, though.


The Oblivion Gloves - a set of gloves, that have some special weapons added, then cant be used in his watch. They are indestructible.


Helmet - Marzen's helmet is just simply called that: His helmet. It has scanning capabilities, aimin capabilities, and many other things found in a standard helmet. However, since it is part of the Omega Suit, most is classified.

Omega Suit - Pretty much Marzen's attire, except for the watch. It is in the prototype right now, and will be updated many times. Right now, it is at Version 0.4

OTHER

Oblivion Rod - A rod that can use every element that has been listed above. Mostly, it either catches fire, has electricity movie througn it, or is just a metal rod. It has no major capabilities, but can turn its self into a cube that Marzen puts into his belt.

Energy Beam - Just a shot of energy that is shot out of his watch. It cannot go through armor, but can really harm unarmored people.

X Beam - A beam that sucks up the enemies energy, and is used to charge the watch further. However, it can only be used once, and it can only suck up energy enough for 4 hours.

Phazon Beam - A deadly blast of lethal chemicals, that can mutate things easily. It can only be used 2 times, and cant be recharged easily, only with a tank of Phazon.

Beta Beam - Marzen had been working hard a work one night, trying to find a weapon stronger than the major elements. He had discovered the four major energy sources, Energy blocks, Crystal blocks, Plasma blocks, and Phazon. He tried fusing 2 together, so he fused Energy and Crystal. The result was a light blue beam that could slow down the enemy quite alot, but quicken the user, making it very hard to do anything.

Theta Beam - Marzen's second attempt at a perfect beam. This time, he fused Plasma, and Energy, which resulted in a purple beam that could take out entire ships with one shot, but hurt the user quite alot, which would have him only using one shot, though multiple shots can be used.

Zeta Beam - Marzen's 3rd, and probably least harmful to the user, attempt at creating the ultimate weapon. He fused Plasma, Crystal, and Energy. The result was a beam of bright white energy, thought cought the opponent on fire. The fire dissipates in 4 seconds, and is never lethal, but very painful. the Zeta beam can only be fired 3 times before being recharged.

Omega Beam - Marzen's 4th, and said to be final attempt for the ultimate weapon. The Omega Beam is a fusion of every form of energy known to the human race. Omega is a pearly white substance that can destroy entire worlds. The attempt at shooting a large blast is lethal to the user, however, so Marzen never really uses it.

Chaos - A project Marzen is working on. All info is classified, and information will be released after he is finished.


Desperation Attack: Titan's Mitt - Marzen is working on this weapon with his brother, Max. Little is known, but Marzen says that this weapon will be the strongest thing the world has ever seen, and more feared than Michael Jackson. Marzen probably wont use it for a long time, untill its been fully tested.


(edited by Samus Aran on 02-09-07 08:45 PM)
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